Sam and Max: Hit the road help!
I hope this is the right section
I just completed Sam and Max season 1 and I loved it. Now I wanna try my dads old Sam and max Hit the road, but when i tried to play it, there was no sound! So I tried to google it and found a program called DOSBox that should fix the sound problem. I used the wiki and opened the sound configurating thingy, and tried the different sound card options until i found one that worked and pressed exit and saved. Then it brings me to the Hit the road menu, and if I press the "Sam and max music" option and it works fine. But when i press "Play Sam and Max" It says that my sound drivers wasn't detected/failed and then the intro starts and still no sound
So can anyone help me?
I just completed Sam and Max season 1 and I loved it. Now I wanna try my dads old Sam and max Hit the road, but when i tried to play it, there was no sound! So I tried to google it and found a program called DOSBox that should fix the sound problem. I used the wiki and opened the sound configurating thingy, and tried the different sound card options until i found one that worked and pressed exit and saved. Then it brings me to the Hit the road menu, and if I press the "Sam and max music" option and it works fine. But when i press "Play Sam and Max" It says that my sound drivers wasn't detected/failed and then the intro starts and still no sound
So can anyone help me?
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Comments
Thanks, I'm gonna try it now
Dosbox is unnecessarily complicated. Plus scumm makes the games look better graphically.
The original voice actor's are classic! They were gonna be used in the cancelled sequel too.
I suppose it could be because I was so used to the other voice actors? It just sounded weird!
SPOILER
it took some effort even after reading Gamefaqs to figure out how to find the third magnet in the vortex of weirdness area). I don't see how this game can possibly be even advanced beyond the opening stages, much less completed, without a walkthrough letting you know what random actions you need to take. For comparison, this is part of my Lucas Arts adventure replay kick and I've finished the first three Monkey Islands before trying out the original Sam and Max for the first time, and as much as some of the puzzles in MI2 were basically impossible to figure out using common sense (MI1 and COMI are terrific in every way), at least you never regularly missed key inventory items because they weren't gettable using normal logic.
LucasArts actually improved on what the other adventure games of the era were doing. In some of those, your character died frequently when you did the wrong thing, and you had to restore and try again. It was particularly annoying when you found out you had to do something different many, many moves before, so you had to restore the game all the way back to that point, and replay it again to get back to where you were. LucasArts made games where you didn't have to die so much, and when you did make a wrong decision, it was possible to recover later in the game. Every Telltale game I've played has followed in that tradition.
I once played in hardcore mode (no saves) and the game crashed near the end (solving the final puzzle)