IF The Walking Dead had realistic graphics

edited December 2013 in The Walking Dead

Greetings all ,

I don't believe that graphics can change your opinion about any game , what always matters is the gameplay and story , but also , The Realism of invironment and objects adds a great fun to the game .
Speaking of which , I don't understand why telltale doesn't think about that ? I don't know if it's the lack
of money , but even a 2013 game like season two of TWD lacks quality and graphics are cartoonic and modest , I really hope telltale rethink about that .

Comments

  • I like the cartoony graphics. Some of the textures remind me of a comic book, and there are enough games trying to push the limits of aesthetics. It would be interesting to see ultra realistic graphics in game though.

  • I personally like Telltale's interpretation of the comic art style, but even if that isn't your cup of tea, it's usually for the best that Telltale sticks with cartoon/abstract art styles anyways. Since Telltale releases their games episodically, this means that they have to stick with an art style that can quickly be reproduced for more episodes due to time constraints from an episodic schedule.

  • edited December 2013

    I think the comic-styled graphics contribute to the overall immersion you get playing the game. I for one wouldn't want realistic graphics, when I play The Walking Dead I'm not PLAYING The Walking Dead, I'm living it alongside the characters. I can't quite put into words what I want to explain but I think the graphics, as they are, are perfect for what they are trying to accomplish.

    This game has shown everyone that you don't need CGI scenes worth a million $ to convey emotions and feelings and I would like to keep it that way. I just don't feel like I would have the same empowering emotion of joy seeing my Clementine smile if she was perfectly realistically portrayed.

    I'm not saying any of this makes sense but it's just how I feel, I guess I've grown attached to this style too much.

  • I like the cartoon style graphics I've followed the comic books and I think it works well.

  • I thought the purpose of the comic-books style graphics was to mimic the comic books the games were based on, Same with Wolf Among Us. I think its remarkably effective. I dont need photo-realistic graphics to immerse me in these games.

  • I forgot about the comic books while writing this , so now I understand thanks all .

  • The cartoon like style is awesome. I could see awesome next gen graphics making it maybe more intense/scary/emotional due to it being more "realistic" but at the same time it would take WAAAY longer to make most likely.
    Also I find when it comes to games trying hard to look bigger and badder then the last or the competition, alot of people go down the path or arguing and complaining over what the game looks like too much.

  • Realism would be nice, but TWD's style actually captures facial expressions so well *because *of the style. The eyes are larger and more pronounced, the eyebrows are more expressive (unless you're Colin Farrell, love that guy), it grants a whole different and more powerful range of emotions that you can't capture with "realistic" models. When you start getting more realistic, you run the risk of touching upon the Uncanny Valley effect, where something isn't quite life-like and it creates an unsettling effect, and it sometimes shows.

    I'm totally okay with them keeping the style. Between the voice acting, intense focus on subtle facial movements, and the willingness to experiment and learn from previous games, I'm not worried about them.

  • edited December 2013

    Like others have said, I appreciate the art style. I wouldn't mind to see tweaks here and there, and new things done with the environment, but I think facial animations have done a great job in conveying emotion. I can't think of many examples that can top the expressiveness of characters in episode 5.

    Besides, stylization makes it more timeless. Far too many games try to use bloated budgets on glossy photo-realistic graphics that everyone says is outdated in a few years anyway.

  • edited December 2013

    Somewhat counter-intuitively, humans relate better to more abstract faces than they do to a face that's pushing into uncanny valley territory. Scott McCloud talks about this in some depth in his book Understanding Comics. In a game primarily about people, interpersonal relationships, and primal emotions, the cartoonier design helps facilitate these aspects.

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