Low ammo = Consequences?

edited December 2013 in The Walking Dead

Seriously.

What i'm talking about is ammo. In episode 4, Lee activated the Infiniti Ammo cheat on the stairs and shot like a lunatic. It seems that the only time you actually run out of ammo is when the plot requires you too.

So my question is, should ammo have its own mechanic? Should the game take in the amount of bullets you have, and the bullets you've wasted, and have actual consequences?

I say yesh.

Comments

  • This is a really good idea! Hope they add this to Season 2. ;)

  • Yeah each episode you should be told how much you have (I think having it over multiple episodes would be too difficult. It would be good to see that you need to get a good balance, sometimes a bullet is really needed

This discussion has been closed.