Walking Dead becoming predictable?
I don't want to be a party pooper but don't you guys think that the Walking Dead is becoming predictable? I mean, we all know what's going to happen in season 2, people are going to die, things will get darker and everything will be sad.
Of course, I'm not saying that the Walking Dead should be happy but it shouldn't be totally grim aswell.
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In some way I think you are right...But isn't real life predictable to at some points?
Predictable or not, the moments of people dying and all is to me always surprising me
If you look at it in that extremely broad sense, yes, but there is a lot more nuance to this story than that. We really dont know exactly what's going to happen.
By that logic, we know that a horror movie is going to have horror-based scenarios before it's even out, someone will fall in a Hockey game, and an FPS game will be about shooting things. What's your point? Of course people will die, but we don't know who will die first, how they will die, what kind of impact they will have, who will we trust, and many many other questions.
There's a lot more to the story then just everyone dying at the end.
Totally agree with Maximus123458 and gimmeseason2..
And even know when I am playing a part I already did before, I'm sitting on the edge of my seat
Hmmm well he/she is the "Master Psychic". May already know how it ends
I get where you're coming from. I too thought about it sometimes. Whenever a new character's introduced I sometimes don't feel like "yeah maybe we will be able to survive with someone like this!", I feel more like "meh, he's probably gonna die anyway, like 95% of the people in this group".
Having watched/read an unholy amount of TWD media I know full well that it's just how it works but ... at some point, killing characters just for the shock value will become dull. For exemple, I stopped reading the comics because it felt like the same pattern repeating all the time (Meet new characters -> Find somewhere "safe" -> starts building something good -> Realize it's not that safe -> People die -> Travel and repeats).
To have a healthy universe you have to have GOOD things happen sometimes, even in TWD. And I think the game balanced that pretty well so far, it didn't feel dull at all.
If you're going to define predictability that broadly, then yes. Then the only way for a story not to be predictable is not to let the audience know what genre the story is in, because as soon as they know it's a zombie story, they know people are going to die and the ending will still be grim. Or, if its an after-school special, kids will screw up and learn a valuable lesson. Or if it's a rom-com, the man and the woman will end up together in the end. That's what a genre is -- a degree of predictability about what's going to happen. The genres you like are the ones in which you like the things that tend to happen in that genre. Anybody who wants to play a Walking Dead game is looking for a certain kind of story. Predictability is largely a feature, not a bug.
Becoming predictable?
The entire premise of the zombie apocalypse is predictable and has been for years and years now. Doesn't mean it can't be entertaining.