How should they have handled this person's death.

edited January 2014 in The Walking Dead

Omid dies and there is literally NOTHING you can do to change it. I'm not going to say that they shouldn't; it's too late for that. I just think that they could have done some interesting points to make choices that we were all sad to not see.

I'm thinking that there should have been some variation as to how Omid could have died.

  1. Forget the gun and leave it: The default (mandatory) one. Michelle comes in and takes the gun and shoots Omid when she gets spooked by the door.

  2. Bring the Gun: Clem bring the gun and struggles at the experience of holding someone up. Michelle tries to get the gun and Clem gets into a Quick time event trying to point the gun at Michelle. Omid runs in and spooks Clem, making her loose grip and Michelle knees her, making Clemintine shoot Omid by accident. Clem drops the gun and Christa runs in and catches Michelle with the gun.

If they had done something like this, it would have been a real choice to bring the gun or not because of having Omid's blood on the player's hand.

For the rest of the season I understand that there are some things we can't change. I'd just like to see some effort to allow us to fight the inevitable and maybe make it worse by doing so.

Comments

  • You make some good points here , It would definitely give his death more importance , It felt like they just wanted to get rid of him for god's sake

  • Thank you! I would have been okay with his death but the fact that you can't even do anything about it destroys the immersiveness we are used to. Tailoring his death would have sickened us even more, which is a good thing.

    SaltLick305 posted: »

    You make some good points here , It would definitely give his death more importance , It felt like they just wanted to get rid of him for god's sake

  • Yeah and its funny cause as soon as Clem left the gun there I was Like CLEM THE GUN, CLEM GET THE FU***** GUN!!

    gauntlet14 posted: »

    Thank you! I would have been okay with his death but the fact that you can't even do anything about it destroys the immersiveness we are used to. Tailoring his death would have sickened us even more, which is a good thing.

  • The Ghost of Lee watching was probably doing the same thing

    Like, they could have even linked it to the last season. When Clemintine asks what she should grab off the guard, Lee can say "The gun Clem, always the gun." I mean did she totally ignore all of that just to kill Omid?

    SaltLick305 posted: »

    Yeah and its funny cause as soon as Clem left the gun there I was Like CLEM THE GUN, CLEM GET THE FU***** GUN!!

  • I was a blind sheep, as Telltale wanted me to be, but I would've loved this immersion.

    SaltLick305 posted: »

    Yeah and its funny cause as soon as Clem left the gun there I was Like CLEM THE GUN, CLEM GET THE FU***** GUN!!

  • edited January 2014

    I was a blind sheep, as Telltale wanted me to be, but I would've loved this immersion, so long as it was well implemented. If they put a standard blip on the gun, EVERYONE would've taken it. Maybe telltale should start putting secret blips that only appear when you cursor directly over them.

    SaltLick305 posted: »

    Yeah and its funny cause as soon as Clem left the gun there I was Like CLEM THE GUN, CLEM GET THE FU***** GUN!!

  • I knew that was gonna come bite me in the butt , Can't drop your gun for 5 secs in the zombie apocalypse Brother

    Harpadarpa posted: »

    I was a blind sheep, as Telltale wanted me to be, but I would've loved this immersion.

  • Yeah, I think you're right. Though, it would make feel like shit afterwards, lol.

  • I agree, while Omids death was to get him out of the way to set up the rest of the episode, and to set up the symbolism of Hope dying at the very beginning, it felt boring. I liked his character in S1 but there wasn't enough there in S2 to honestly make me sad he died... I'll miss him, but his actual death scene was pretty bland.

  • edited January 2014

    The only reason we would have taken the gun is because we know it's a game and know something bad is about to happen.
    In real life I think most people would have left the gun on the counter. The odds of some stranger coming in in the few seconds it takes to grab the botle are negligible.

    I think a choice between hiding or going for the gun when Michelle enters would have been okay though.

  • I think a choice between hiding or going for the gun when Michelle enters would have been okay though.

    This. And given us the option to point the gun at Michelle and rob her instead, Clem will be all like, "That all ya got ya skinny bitch?"

    Onmens posted: »

    The only reason we would have taken the gun is because we know it's a game and know something bad is about to happen. In real life I think mo

  • Well, I tried to edit it, but apparently, it made a separate comment... Sorry about that.

    SaltLick305 posted: »

    I knew that was gonna come bite me in the butt , Can't drop your gun for 5 secs in the zombie apocalypse Brother

  • I think Clem would be confused as heck about what to say.

    Gengar posted: »

    I think a choice between hiding or going for the gun when Michelle enters would have been okay though. This. And given us the option to point the gun at Michelle and rob her instead, Clem will be all like, "That all ya got ya skinny bitch?"

  • edited January 2014

    Sorry dude, I don't think so:

    Michelle: Hey hey, cool it girl! I just came here to take a dump...

    Clementine: Like shit?

    Michelle: Yeah, yeah whatever you--

    (BANG)

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    gauntlet14 posted: »

    I think Clem would be confused as heck about what to say.

  • Badass Clem is best Clem.

    Gengar posted: »

    Sorry dude, I don't think so: Michelle: Hey hey, cool it girl! I just came here to take a dump... Clementine: Like shit? Michelle: Yeah, yeah whatever you-- (BANG)

  • Wanna know how I deal with deaths in the Walking Dead? I'm look at the screen for a while and then proceed to say

    Alt text

  • My exact reaction to Sam's death, i thought i would have a new doggy companion atleast until the episode :c

    Omid posted: »

    Wanna know how I deal with deaths in the Walking Dead? I'm look at the screen for a while and then proceed to say

  • edited January 2014

    I think I was more bothered by how quickly he died than anything. I know it was going for shock value, but losing him so abruptly didn't leave much room for feeling any impact from it.

    More personalization of the scene would have been nice, but I guess it's supposed to cement the idea of what gravity any little mistake can have before Clementine is forced to be able to stand on her own.

  • Either way...

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  • Rest in Peace...

    TWDFan86 posted: »

    Either way...

  • Yeah, that is my problem with Omid's death. They killed him off for shock value pretty much. Yes, killing characters for shock value works sometimes like for example Carley but it won't work forever, it will get annoying sooner or later. I thought that Omid and Christa will have some big roles in this season considering they survived in season 1 but no, Telltale just killed Omid and Christa's fate is unknown so then Clementine can take care of herself. They should of made a Omid or Christa choice by the end of episode 1 instead of Nick or Pete or have Omid die in episode 3 or I don't know.

  • For me I felt they were done with Omids character, However they realised they had to kill him or people would keep asking about him.

    I do agree with how you could change the event a little though. I feel that scene really should have been a part of 400 days so we get a little scene with clem at the end before jumping to season 2

  • His cat is gonna be pissed....

    TWDFan86 posted: »

    Either way...

This discussion has been closed.