Wow, it's kind of amazing yet eerie how little those models have changed between then and now. Both the character models and the environment for the office.
Ehh, I'd say that the character models look pretty different... at least to my eyes. The Sam and Max models in Freelance Police look like blown up 3D versions of the sprites from Hit the Road (with some bonus mysteriously anime-like styling on Sam's body proportions), while the Telltale ones look, to my eyes at least, a little closer to the comic.
Well, you guys have seen all of the versions of those models since the original project's green lighting. All I've seen are those really blocky trailer models.
I've never see more than the trailer ones and the scans and the few screenshots that were released, but I think we had the time to take some extra passes on Max's head and ears, for instance, to bring them more in line with Steve's designs and less like the more oval head and pointy ears from HTR.
:mad:And it angers me that Lucasarts would rather release some overrated Crysis clone that allows the term "fisting" than this.
Come on, people! Fight Lucasarts already! Tell them to hand over the data to this game, and allow the people who worked on it to finish it now, because I'm getting really fed up with this! :mad::mad::mad:
Oookay, calm down please. Freelance Police is gone, you REALLY need to let it go.
Why is it gone?
Please answer me! And please give a real answer, not something like "because it is, and that's the best you're going to get", because I'm sick and tired of those! I'd rather hear the truth!
Please answer me! And please give a real answer, not something like "because it is, and that's the best you're going to get", because I'm sick and tired of those! I'd rather hear the truth!
LucasArts owns the Freelance Police game, not Telltale. If they wanted to release the game, they would have to 1) finish it, 2) renew their rights to use Sam & Max with Steve Purcell, which might get weird since we're doing Sam & Max games now. Meanwhile, at Telltale we're all happily making a ton of new Sam & Max games. It's not a long story, and it's not something we have control of, other than to do what we've been doing for two years -- giving the world a bunch more Sam & Max. That's it really.
Comments
Yeah. The script to one of 2004's most anticipated games does not deserve to be put in a blender. It deserves much better than that.
Just move on.
Indeed.
I'm sorry, but I'm too disillusioned to do that right now. No offense.
I'm never surprised by anything anymore...
http://www.speed-is-everything.de/samandmax/screenshots/magscan1.jpg
Come on, people! Fight Lucasarts already! Tell them to hand over the data to this game, and allow the people who worked on it to finish it now, because I'm getting really fed up with this! :mad::mad::mad:
Why is it gone?
Please answer me! And please give a real answer, not something like "because it is, and that's the best you're going to get", because I'm sick and tired of those! I'd rather hear the truth!
No it isn't!
LucasArts owns the Freelance Police game, not Telltale. If they wanted to release the game, they would have to 1) finish it, 2) renew their rights to use Sam & Max with Steve Purcell, which might get weird since we're doing Sam & Max games now. Meanwhile, at Telltale we're all happily making a ton of new Sam & Max games. It's not a long story, and it's not something we have control of, other than to do what we've been doing for two years -- giving the world a bunch more Sam & Max. That's it really.