Season Two: theme foreshadowing

edited March 2014 in The Walking Dead

Here's some more random speculation before Ep 2 comes out. I'm sort of basing this off of Job Stauffer's new tweets about 'A House Divided':

http://www.telltalegames.com/community/discussion/60474/new-tweets

Back in Season One, remember how the first scene and conversation we engage in as Lee in 'A New Day' was with a cop giving some wise words about humanity for us players to proceed with?

"That just goes to show, that people will up and go mad when they believe their life is over."

After playing, I noticed that this pretty much set up the tone and overall arc of the game. We experienced characters snapping under the unfortunate pressures of the new apocalyptic world (Lilly, the St. John's, etc), with some seemingly unable to recover. And now in Season Two, it feels like Pete's line in 'All That Remains' may have a similar foreshadowing effect:

"Sometimes you've got to play a role. Even if the people you love, hate you for it."

When he said this, I kind of got déjà vu. What are your thoughts? Since this is probably indeed foreshadowing future events, do you think someone that we'll come to care for, such as Luke (though it might be too early to predict), will hate us because of our decisions? Or maybe the people/person we love could be from Season One? For example, if Kenny turns out to be alive, he could be a pressure point for many individuals; including me. And what would cause such a rash emotion towards Clementine? Keep in mind that she's only around 10-11 years old.

This speculation is just for fun, but I did find the parallel interesting. And who knows what it will bring? Telltale's subtle ways of shaping our mindsets towards the characters are always the best part of the story in my opinion.

Comments

  • Telltale tends to use foreshadowing, Remember when Mark said " He is a walking piledriver, I know I wouldn't wanna be stuck in a room with him" later in the game we are trapped in a room with a possibly zombified Larry, Then Mark again foreshadows his own demise when Lee says he shouldn't have opened the door Mark responds " Yeah except I would probably be food by now "

  • Of course its foreshadowing. Telltale doesnt put that kind of dialog for nothing. Thats way they are good writers. Everything has its place and everything its relevant.

  • edited February 2014

    Yes, I agree completely. But my biggest questions are how it will pan out and who it'll involve. I'll try to edit my post so that will be a little clearer, haha. I can't wait for Ep 2 and the rest of the season!

    Tesla89 posted: »

    Of course its foreshadowing. Telltale doesnt put that kind of dialog for nothing. Thats way they are good writers. Everything has its place and everything its relevant.

  • edited February 2014

    "Sometimes you've got to play a role. Even if the people you love, hate you for it."

    It'd definitely interesting how Uncle Pete's wise words pan out in the remainder of the game. I'm seeing Clem playing some sort of vital role (role of a leader/savior/etc perhaps?), and what seems like that people would hate her for it.

  • I agree. It'll be very interesting seeing how everything unfolds. I could potentially even see her play a martyr type role but hopefully she'll be alright in the end (fingers crossed).

    Gengar posted: »

    "Sometimes you've got to play a role. Even if the people you love, hate you for it." It'd definitely interesting how Uncle Pete's wise wo

  • (Fingers crossed) :D

    I agree. It'll be very interesting seeing how everything unfolds. I could potentially even see her play a martyr type role but hopefully she'll be alright in the end (fingers crossed).

  • edited February 2014

    I second that a hundred percent. And the role part got to me too. Maybe she'll have to make a major decision for the greater good of the group or whoever, but each choice will have consequences towards the individuals she's trying to help/protect? I fear that the people we're going to be closest to will suffer the most.

    Gengar posted: »

    "Sometimes you've got to play a role. Even if the people you love, hate you for it." It'd definitely interesting how Uncle Pete's wise wo

  • Hm yes, I can see this happening as well.

    S-Rose posted: »

    I second that a hundred percent. And the role part got to me too. Maybe she'll have to make a major decision for the greater good of the gro

  • Same here. I'm afraid there might be a LOT of death especially of those she's grown to like around her before it's all over. :-(

    Gengar posted: »

    Hm yes, I can see this happening as well.

  • OzzyUKOzzyUK Moderator

    I think Sam could also be a form of foreshadowing like Lee wearing handcuffs at the beginning and possibly at the end (if you chose to), Sam seemed trustworthy and friendly but then he turned on Clementine and we had kill him to defend our self or be killed, The same could happen with Luke, he seems friendly but he might turn out not so nice in the end and might betray us to try and save himself.

  • Thats exactly what i think. Specially because Luke said something like:"You simply dont kill dogs. You just dont."

    OzzyUK posted: »

    I think Sam could also be a form of foreshadowing like Lee wearing handcuffs at the beginning and possibly at the end (if you chose to), Sam

  • What the cop said was obviously set up. It was at the very start of the game, and they way he said it made me remember it.

    Pete's line may be forshadowing. It would be an interesting set up, that's for sure.

  • edited February 2014

    Hmm, that's very wise of you to notice. Interesting!

  • Yes,, Telltale loves foreshadowing, I mean I remember some things like in "allthat remains" you read the sign that says "danger, wild animal may attack you" and then you find Sam and he attacks you.

    In season 1 you see a walker with an amputated arm, foreshadowing taht lee woun't survive even with the cutted out arm.

    the cop conversation is also a good example.

    SO TT likes to work like that and from what I see the game is kind off hinting that Clementine will be hated for her actions, even if she does them with good intentions...

  • edited March 2014

    That is very plausible! I also have another theory on Luke, although it might be a little far-fetched (I'll be grasping at straws until Ep 2 comes out). Remember when Ep 1 of Season Two was released, everyone pointed out that Omid's name meant 'hope', and that killing him off could have been Telltale's way of erasing Clementine's and/or Christa's optimism of life? After all of those theories, I'm surprised no one ever brought up the fact that Luke's name means 'light'. Could he possibly, as the saying goes, be our light at the end of the tunnel? I think it'd be interesting if this was the case, but the comparison between him and Sam may turn out to be true.

    OzzyUK posted: »

    I think Sam could also be a form of foreshadowing like Lee wearing handcuffs at the beginning and possibly at the end (if you chose to), Sam

  • Actually there was a thread about Luke's name meaning "light." The thread was called "Could this determine Luke's role?"

    S-Rose posted: »

    That is very plausible! I also have another theory on Luke, although it might be a little far-fetched (I'll be grasping at straws until Ep 2

  • edited March 2014

    Whoops, I haven't seen that thread before. Thank you so much for pointing that out. It's good to hear that I'm not the only one who thought about that. Do you have a link to it? I'd love to read it if you do.

    Swindler posted: »

    Actually there was a thread about Luke's name meaning "light." The thread was called "Could this determine Luke's role?"

  • [removed]

  • It's quite impressive what the guy was able theorize so early after episode 1. I'm even more impressed now since episode 2 is coming out this Tuesday.

    Anyways if you want to see the thread then click here

    S-Rose posted: »

    Whoops, I haven't seen that thread before. Thank you so much for pointing that out. It's good to hear that I'm not the only one who thought about that. Do you have a link to it? I'd love to read it if you do.

  • Fuck off you dumbass

  • edited March 2014

    Wow, I'm impressed too. The whole thread, including the commentators, has got a lot of interesting points.Thanks for the link!

    Swindler posted: »

    It's quite impressive what the guy was able theorize so early after episode 1. I'm even more impressed now since episode 2 is coming out this Tuesday. Anyways if you want to see the thread then click here

  • I'm glad I could help.

    S-Rose posted: »

    Wow, I'm impressed too. The whole thread, including the commentators, has got a lot of interesting points.Thanks for the link!

  • edited March 2014

    ...Seriously? Flagged.

  • It's okay. He's just a mindless troll. Go on with your lives.

    S-Rose posted: »

    ...Seriously? Flagged.

  • So what was the theme of episode 2? I think it's hard to tell, and my fears about this episode came partly true: All that travelling around gave that episode a restlessness I didn't really like. It felt like neither fish nor fowl to me. But maybe this unsteadiness is what TT wanted to portray.
    Another thing I found special was the dialogue with Walter outside of the house. He said something like: "As long as everyone is in his mind, everything's going to be alright". He tried to stay in mind, even after he found out about the thing with Matthew and everything turned out more or less alright. On the other hand, he then got killed by a person, who wasn't really out of control, just very determined about what he wanted to do. So i guess Clem's answer in my playthrough: "Maybe, maybe not." was somehow fitting.

  • I think that line could link with carver and how he leads his group.
    From what we can see he is obviously rather twisted with his morals and will go to the extreme to get what he wants. But at the same time he keeps mentioning his 'camp' which sounds like it is very safe and filled with supplies. Its almost as if carver is filling the role of a leader that makes sure you are safe even if you don't want to be.

    Michael7123 posted: »

    What the cop said was obviously set up. It was at the very start of the game, and they way he said it made me remember it. Pete's line may be forshadowing. It would be an interesting set up, that's for sure.

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