Woah. Just, just woah.
Just found out Strong Bad's Cool Game for Attractive People has a map, and before Sam and Max! They were, like, the inventors of maps in computer games. I think a map in Sam and Max has been the most requested feature on these boards, at least by me. Now that Telltale has added sufficient Map-o-tronic technologies to their engine can we expect an increase to the cartographic activities in Sam and Max? I'm sure I speak for all of us here when I say, I hope we do. I hope we do.
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It works perfectly for Strong Bad as a way of avoiding the sketchy geography of Free Country.
Still, I agree with the map suggestion for S&M. When I played the games on my (really) old computer the load times for entering a new area were just maddening.
True, but that involves remembering where you parked the thing then wandering all the way back to it. With a map you can travel wherever you are, just open it up and jump onto the spot you want to go to.
The other problem with a map is what you show on it. The neighborhood? Then what about the
I agree fully.
Sam and Max don't need a map, the DeSoto serves that purpose for me just fine. But, I also wouldn't like wandering back to the car in a more expansive location. So, based on the one Sam and Max episode I've played (Ice Station Santa, because It's free I'm saving Season One for the Wii, and only after I've beaten S1, will I play the rest of S2. That, and I'm broke. Sorry, Telltale.) I think, "Let's head back to the car, Max." would be better than an SBCG4AP-style map. (I've beaten Homestar Ruiner 100%, so I know all about the map.)
But then again, I've only played Ice Station Santa.
You decide.
-iRock
Do you mean like double clicking on an exit and then you jump to the next area? I always felt guilty using that, if you don't see the character travel it kind of ruins the immersion.
There is on problem though, what to do when Max is not available.
A screen icon/inventory item shaped like a DeSoto or car keys solves the problem. Plus such icon/item can be disabled or hidden if the DeSoto option becomes unavailable for a reason (Making Sam make a remark or give an explanation should work too)
No, first we need to put in Silt Striders, gondolas, Guild Guides, and Mark/Recall spells. THEN we can move on to Fast Travel.
Actually I refer to ctrl+shift+d...the rest your should know.
I'll second gondolas.
Not to mention would cause the universe to collapse in on itself given the impossible geography of some of the locations given their respective exit/entrance doors. I mean, seriously, to this day, I can't figure out how in the world the Edison house/hotel could support such a complicated second floor given the layout, even when I factor in the the fish-eye lens perspective from the corner opposite the vending machine!