So how "true" to hit the road should telltale be?
Lets face it, it's a tough game to follow up Do you think the new game should play exactly as hit the road? Inventory, moving to locations, etc I imagine talking to characters would be the same, actually probably better judging from Bone, and there would be some cool mini games as well. There needs to be some absurd puzzles though.. What do you think? What from hit the road do you think has to be part of the new game?
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The relationship between Sam and Max
If the dialogue doesn't make us believe these guys are best buddies after about 3 lines then it's a failure. The thing I loved most about Hit the Road was the way the two main characters interacted with each other. Sam uses Max like a tool but he loves him like his good pal.
Such good friends, such insane happenings
But it looks nice enough and has good enough voice acting (except for the horrible women), so those are things I hope will be put into Sam'n Max. I only hope they change the gameplay a lot - out with the minigames and in with challenging puzzles and worlds to explore! And I also want the option to examine everything, not only stuff you need.
That was missing from Bone, and that is very important in an adventure game I think.
ps. I remember going through that tunnel of love so many damn times before I figured out what I really needed to do.
You needn't worry - the voice acting on Hit the Road was superb!
I guess there may be a subtitle / no voice option in the setup menu so you can play it retro-style if you prefer.
on that note is the first sam & max game abandonware now? Even if it is not how illegal would it be for me to grab the voiced version? I've got the floppy one but haven't had a floppy drive for such a long time. actually I wonder if it will work on XP anyway..
it would be nice if telltale bundled sam & max 1 with sam & max 2 as a bonus.
Yes, and it would be nice if Telltale also bundled Day of the Tentacle, the Monkey Island games, Full Throttle, and all of LucasArts other games with the new Sam & Max episode. It would also be nice if Donald Trump named me in his will. But these things are not meant to be. Mostly because LucasArts would never consent to such a thing since they own the rights to those games including the original Sam & Max Hit the Road, but also because Trump is a selfish greed monkey who doesn't know who I am. Damn you, Trump!!!!
What we need in a S&M game is....a game: we need the challenge we did not experience in Bone 1, more hotspots and freedom to move in 6-7 locations at once...otherwise it's not an adventure game, it's just a partially interactive cutscene.
Domenico (Italy)
What I don't want to see is Max being stupid for the sake of it. He's a true psychotic, and should remain that way.
Look at the second season of Invader Zim, or what happened to the simpsons. They latched onto the hook of the series and then exploited it until it was dead. They really need to maintain the balance while still retaining its' own brand of wacky.
I'm sure Steve will be on to that one, no problems.
Would it feel wierd if the world suddenly isn't "covered in trees"?
should the bigfoots make a cameo.
etc.
They are. Heh.
oh yeah what characters from hit the road/or the comics would you like to see back?
I'd love to see Flint with a bigger role B-)
I liked the original for the humor, and it wasnt until a few months ago that I found out the game was making fun of America...
...
EVEN BETTER!!!! STUPID AMERICANS!!!!
LOL, IM DISSING MYSELF!!
Im just kidding...
Other wise, its just a rerun...
Also, it has been announced that Sam and Max will be harder than Bone, as it is for the adventure gamer crowd instead of the comic-fan-who-has-never-played-a-game-before crowd. And yeah, it needs some good minigames and great dialogue, but that goes without saying.
And there needs to be a Mac version
I agree with all these points! I don't really care about the minigames though, just give me some good puzzles and don't tell me what to do when I hover my mouse over an object! Give me the option to do trial and error! I want to try to pick up a piano, even if it's too heavy! I want to try to talk to a wall, even if that doesn't make sense! When the game automatically picks your action when you hover over an object, you're not really figuring out anything more than just going through the motions.
The Hit The Road voice actors did FP, so I don't know why they wouldn't wanna do this one.
You've all seen the trailer to FP right?
Maybe as a veiled joke, but any straight out obvious fun poking would just be immature and unprofessional.
Yea, something that would only make sense to people aware of the situation
As for grittier: I hope you mean random little bits of (not graphic) violence as seen in the comics and not true 'gritty'. I'm sick of grittiness in games. When will developers realise I play a game for the fun gameplay or a really gripping story/atmosphere so I play for 5 hours without noticing and only realise it's midnight when I decide to go to the toilet and notice how dark it is. When they made Prince of Persia all dark and bloody I was real annoyed. They sucked all the goodness out of Sands of Time then took the remains and dumped them into Warrior Within then pumped in some 'Adult themes' (If you could call the cliched junk that). I know Sam and Max wont go anywhere near that degree of grit but nonetheless, Telltale, please try to not go over the top.
I like the idea of unnecessary minigames that you can play whenever you want a la Hit the Road, but I also wouldn't mind one or two like "Wak-a-Rat," which was necessary but also very easy and fun. I think the minigames in Freelance Police, or at least some of them, were both necessary and replayable later.
All in all, everyone has something(s) that they feel that the game should have or not have, and I agree, there are definetely some things that ttg should not take any artistic liberties with, namely toning the humor down into that washed out drivel like the cartoons and dumbing down the adventure game mechanics. But, if they made it just like Hit the Road or the comics with this and that little thing, they'd just be regurgitating the some old stuff. I'm looking forward to some new and creative things that'll be unique to this game, without violating the sanctity of the immutable, work that is HtR though
If they had the same adventure game mechanics as hit the road as in talk/use/walk etc etc and the inventory of items It would be awesome.. the thing is you can't play that basic core gameplay out..they only did it once 13 years ago! What drove hit the road forward was the humor.. You would want to get to the next location just to hear the next joke.. Hit The Road was the funniest game I've ever played, thats what I'm most looking forward too.. At the very start you are using Max to get their orders out of a cat! that set the tone of the game right there.. I hope they have something similar to start of the new adventure
"You squashed my squad car!"
"You destroyed my Desoto!"
"You hurt my hearse!"
Heee... Good times...
It is incredibly hard to create an adventure game with replay value, but LucasArts managed it. If Telltale can follow Hit the Road's example like this, it should be one great game...