TOO much for Clementine....
UGH! Have any of you guys noticed that Clementine does almost all the work?! SHE has to climb that ladder...SHE has to disconnect the electricity....SHE had to go on the bridge....SHE had to look for food in the cabin...SHE has to help Alvin...SHE had to look through the binoculars....SHE had to talk to Mathew and there's more but idk...I know its a game and its on purpose for us to do something but they make it look like Clementine is doing more than everyone (she is) and just using her! Maybe if someone helped her while doing all those stuff then we can play, and someone is helping so it won't look like Clem does everything!
Sign in to comment in this discussion.
Comments
It's natural because TT wants the player to handle the important stuff, but if they knew they couldn't give realistic tasks for a younger group member from the start, I wonder why they made Clem protagonist instead of finding a proxy, like Lee was.
It's a game and it can't be totally realistic. If it was Clem would just be sitting around all of the time
clem is bad ass, she can handle it.
true haha
I agree that's too much for a little girl. But as a player, if we don't do all this, there is actually not much left to play and no time to walk around...
Actually a lot of the stuff is done by others, they go on and talk to Kenny and others without her (they ignore her as shes a kid), most of the zombie killing is done by others, also Clem is not invited to discuss how "Nick is becoming a danger to the group" and so on.
she isn't invited to talk you mean?
Agreed. She climbed the ladder to scan the horizon, not really a big deal, and the reasoning made sense. She would be able to climb fastest and Luke would have a better chance of catching her than vice-versa. When the wind turbine needed to be powered down there was a battle going on, and the adults handled that. Anyone could have handled putting a key in a button and turning it. At the save Alvin part that's a choice, you don't have to do that at all, same as the rest of the group. Luke wanted her to talk to Matthew since she's a sweet little girl, and less likely to start a fight. She does do a lot, but like you said, a lot of the bigger stuff they do without her.
I think it was ok, nothing too unrealistic. I did, however, raise my eyebrow with the wind turbine thing. There's a thread talking about it and that was the one moment that stuck out to me as odd. Yeah, anyone could've handled putting the key n the lock, but only if they had actually bothered to look at the damn thing.
As someone else mentioned, it was this season's "batteries" moment.
Clementine was the only one who had the lighter to actually properly see how to shut the turbine down, without the lighter it's too dark.
Yes, sometimes those men in her group kinda have no balls, but it's understandable and it's even realistic.
Imagine you would meet such a kid in such time. You know... walkers around and there's a seemingly ordinary scared "useless" kid but somehow, she can put down 200lb walker, stitch herself a big open wound and she is NOT scared at all. I guess if would wouldn't be simplistick redneck you know aknowledge that this kid deserves some respect. And suddenly the fact she is 11 doesnt matter that much, because, you know, "rules" and messures are prolly very different in such post-apo world.
i'm pretty sure it's just so that the player has something to do instead of watching other people do things all the time for you, then the game would have little to no action
I actually like it. Clem is a child growing in this world to SURVIVE. Not be hidden in the shadows like zombie bait like Carlos's daughter.
Besides, Clem is the main character of this game so it's to be expected. I actually embrace this.
LOL Like how they gave you the option to take on the larger zombie on the bridge. That cracked me up.
And remember the option to tell Walter "People always underestimate me", I think in a sense they're trying to get through to the player that while Clem is still young and vulnerable in some ways, she's growing and learning to take care of herself more and more every day. She's taking on zombies on her OWN at this point. So I think she can take care of a pair of binoculars. Especially if they're hers/on her person. And other nonthreatening activities.
She can manipulate people to her advantage as well, since she is generally perceived as "an innocent little girl"
Yeah, it's not a batteries moment at all, she just happened to have a light source.
Yes, but she is a valuable "little girl"
Let's take 'em! I like your style!