What has Season 2 improved on?
For all hate on s2 recently wanna see some love what think they improved on or like about season 2
- Graphics better
- Get be badass Clem
- Kennys Alive
- No more Ben
- Like references to s1 in conversations
- Like the fact in season 1 developed this clem now see all work when she matured and use her lessons to protect her and make her a leader
Anyway that's just get an idea what have they improved on or like spread the love?
Sign in to comment in this discussion.
Comments
Run button
I think a list of more non-subjective/divisive things would be best, so:
Better graphics
Run button
Transfer of Clementine
Some people like Ben and many people don't like Kenny so I don't think we can include them in the list
lol just run botton
More story branches. Alvin and Nick are determent characters.
And if Telltale promises more, I will want to hug somebody.
Better graphics and framerate
Run button
Story branching
More interesting QTEs
More choices in general
No save file issues
Better animation
More interesting environments
Slightly less predictable
Kenny has more facial hair
Plot focus. I quote from another thread because I'm lazy as hell:
There also seems to be some actual branching according to your choices, which is great in a game that emphasizes choice and consequence.
Not really a part of the game itself but I feel like the trailers are a lot better this time around. They don't spoil too much but they convey the right tone for the episode and the music used is really spectacular. I especially like how the first one began with Chuck's good mentor speech about Clem and how the second began with Carver's evil mentor speech to her.
Run button? I didn't notice that... LOL
Being lazy would skip question copy and pasting good answer is good enough thanks
I wonder if Anadel is doing EP3's trailer music. Carver was chillingly good.
Well I would say run is a positive, better graphics, less glitches so far, and most importantly, a great antagonist, I would put Carver up pretty high up there, perhaps top three best TTG antagonist?
I think the introduction of a season-long antagonist in the form of Carver, as opposed to butting heads with a new threat every episode, was a wise decision. The game's dynamics have also been focused on character interaction and story branching instead of exploration, which I personally like, but I can understand why it would irk some players. The structure of this season is just different.
If TT take away the exploration but give us multiple endings, it's fine by me.
[removed]
Different music after each episode instead of one theme tune is a awesome improvement
Random thought, but I like how it feels more difficult to lie, and keep your stories straight when talking to illusive people like Carver.
I want to say the branching choices, but I'll have to see how they're carried out in episode three to properly judge them.
Also, changing the songs for the credits isn't vital, but it's a nice touch.
Ah how did I forget, a new depressing song in the credits of every new episode, Take Us Back gave them ideas, really, really depressingly sad yet amazing ideas.
You're funny...
It isn't so much the lengthy exploration that I miss so much as it is the downtime and multiple character interactions that came with the explorative segments.
As long as there are plenty of opportunities for proper dialogue I can look past it not happening in a large puzzle-based area.
Pros of Season 2 compared to Season 1:
The graphics are sharper.
The UI is a bit better (all the cursor/dialogue design).
Kenny's return (like you said)
Clementine's toughness and independence (also could be seen as a negative, she's becoming hardened)
The writing is still pretty good.
The Villian: Michael Madsen as Carver is awesome.
Main things I miss from Season 1:
Lee (obviously)
Characters who were developed strongly in S1 all died or disappeared by S2 (except Kenny and Clem).
Hub areas and puzzles, more exploration. (I know not everyone likes those things, but I do.)
Wait there is a run button?
On the save file note, I really appreciate having more save slots. Three definitely was not enough. Especially, in homes where more than one person plays the game. I like to play at least two playthroughs (my nice playthrough and my jerk playthrough) and my husband also plays. I had to delete a save or two during the 1st season and 400 days. I'm very grateful for the extra save spaces. Also, good point on Kenny's facial hair. While it sounds superficial, I really like the beard. He looks softer and wiser for some reason.
Agree with most of it but
I really want hub areas , and exploration. puzzles can stay
Yeah, I miss the hub areas/exploring. They were really good for getting to know the characters and it gave you a moment to relax and check out your surroundings. I'm sure the designers do a lot of work on the different locations/backgrounds, so it would be nice to have a bit of time to appreciate them. I think it would also help quell some of the complaints regarding the length of the episodes. Those hubs in Season 1 helped prolong the episodes.
the menu and when you pause the game (for consoles) is soo bad ass omg. And the color and how it changes after
Ellias, I think we may need to talk about something later.
The new episode slides and the main menu with the changing themes are definitely a plus! They really get you into the mood of the game and where it will take you next. Even after playing, it's still exciting to see and listen to.
what is it babe
Is there any way we can talk... privately? It's serious.
GOUSTTTT...make yourself clean in the bathroom. Ellias and Ohyoupokedme have to talk about their weekend vacation in Vegas!
The console menu is different than the PC one?
It's not what you think...
http://www.youtube.com/watch?v=scC5d1Fmd-8
Can't resist
Speaking of those slides, all the stuff I've been seeing on the music connected to those slides is pretty cool (supposedly it's different music for each slide). It's really creepy though. Someone did a whole thread on it and analyzed all the music and its potential meanings. It definitely has me scared over what's to come. It's somewhere on the forum. I'll try to find it to link it.
http://www.telltalegames.com/community/discussion/61624/__________s-sanity-faltering/p3
Even if the theories aren't true, the music is still terrifying. I hadn't noticed it until I read the thread I linked.
pm me anytime
A thing that i noticed is that there is no more repetitions,for an example when you can talk to an character one hundred times and he always says the same thing.
hold shift to walk slightly faster, it's definately an improvement from slug lee (someone please make a picture of a slug with lee's face on it)
It's done...
Can you see it?
What? You think we are going to have secret internet text sex in the shitty PM system?
Right, when you click on stuff besides people, it lets you pick it once, maybe two times, and then the option vanishes, I don't know why but I would click on everything three times in season 1 in case new dialogue showed up, so this is rather nice.