Being Good v. Bad
I feel like it's a lot harder for me to be bad in the The Walking Dead games. Just to compare it,
Star Wars: Knights of the Old Republic; if you wanted to be bad, you would kill people to steal their stuff etc. That was the easiest to replay as evil (actually, like Neverwinter Nights, Bioware games in general it's easy to be evil.) The consequences were less [somebody would say, oh, don't do that] but there was always a concrete benefit, IE you get their stuff.
Fallout: the greatness of the game is the moral ambiguity; pragmatism v. idealism, and there were negative consequences to both. For example, in New Vegas, I could side with Caesar and that had problems, in that Caesar was a uber fascist, or I could support NCR imperialism... (or other options,. Mr.House was both appealing and repulsive in his own way). Basically, you can replay easily with different factions because they all, to a certain extent, have points. (Again with New Vegas, as a philosophy buff, Caesar had me going when he talked about Hegalian dialectics)
But with The Walking Dead, I find it hard to be a complete asshole; I'm trying to replay it being aggressive, but I don't see much benefit in just randomly being a dick to people...
I was wondering if people had the same issue...
Comments
I usually don't play as a dick in any of the games you mentioned, but especially not in TWD. The characters are much more fleshed out and real is why I think there's much less benefit. The game isn't about gathering loot, it's about the relationships you have with the characters. So if you are a dick to them they probably aren't going to like you. Constant negative character interactions actually do have a drawback and that's it.
TWD is not about "being a dick". It's about survival. Sometimes pragmatic/controversial things need to be done in order to survive. The choices are morally grey, and always rational, and Lee is always a good man at heart.
Good summary.
I play in a very dark grey area :P
I agree; I'm basically just curious if anybody actually plays (or how much trouble people would have) playing as a "Scumbag Lee," even just to mix things up. I'm pretty much only talking about replays too; I think most people would play how they personally would have done the first time around.
http://www.youtube.com/watch?v=zdtAlcEclbk
Hahahah I always do that.
The "good decisions" save and the "total bad decisions" save which are basically being a douche to everyone.
Well my friend if you're lookin' for someone who plays as a Scumbag on their main playthrough here Iam, I wouldn't really call it scumbag or being an asshole its just pragmatism and doing what needs to be done for survival but people assume that's automatically a Dickhead playthrough so yeah.
Shit, theres quite a bit stuff in season 1 that I didnt know was there! I've never been a scumbag Lee. Dont know if I could actually.
Telling Vernon he had no balls felt Awesome.
i think it's because of the difference of perspective and personality. in games like that, our character is how we make them, and have little to no personality beyond how we decide to be. in a game like TWD, we have clem, a character with a personality we knew in season 1, that has changed a bit, but is still the same person, so it's hard to force a different personality onto her and have it feel natural. she may have mean or hardened remarks, but clem just isn't a bad person, so it's hard to completely play her as one.
Yeah. But did most of us actually do that on the first playthrough? Or after we found out that Vernon took the boat?
I know that feel, man. I did a pragmatic playthrough as well. Not a scumbag playthrough.
Yeah, I was sort of a "dick" on my main playthrough as Lee aswell. I tried to put myself in his shoes as well as possible and I came off as a dick sometimes, but I also played no favourites towards the group. But for Clem, I think I am coming off to soft now..but I did do another playthrough, with the sassy lines.
i think i laughed alot more than i should have watching that.
Aggressive. Do you mean independent? Because if that's the case then I try to make her independent too, I dont' want my Clementine to need validation from the group, when I choose my dialogue trees I like to think Clementine could just as easily walk away from everyone and handle her business. With the way my dialogue plays out she's not loyal or friendly with anyone and she's more like a hostage than a member. I treat Nick, the guy who almost shot her at the start of the episode, with contempt and impatience a lot of time because my Clementine see's him as a loose cannon, a real detriment and a serious danger to everyone. She's never lied to anyone and is very honest, her telling Pete that Nick was on his own like everyone else set the precedent for my entire play through. Clementine let the lodge guy kill Nick, then lied for him to the Doctor because my Clementine really believed the guy was ''just like the others'' as she had testified to when asked.
I had no problem siding up to Kenny when he showed up, too, he was a life line away from the group who was ''looking after Clementine's interests'' against her will.
This episode was hard though, I didn't know what to do a lot of the time. I really wanted her to be aggressive and independent and the dialogue options made that difficult at times.
It's all in my head. My Clementine thinks like this! It's all apart of the fantasy. :P