I'm staying away from the EA Spore forums for a while...
I made the mistake of using TTG as an example on how to properly release a game since EA, at no fault of their own, now has a problem with people who pre-loaded (i.e. paid and downloaded 90% of the game) Spore while the Australia market has the game out in the market.
The arguement is that EA should just go ahead and give those who paid and downloaded the game the last 10% of the game and activate it.
My mistake? I brought up how TTG won't even upload the installer for their games until the scheduled release date to insure that everyone on the planet gets the game at the same time, as well as the fact that they don't produce a hard copy of the game until the initial download run has been completed.
So, yeah.... My bad for opening my yap. But, hey, what can I say when you guys are the best at what you do? Nothing but good things.
The arguement is that EA should just go ahead and give those who paid and downloaded the game the last 10% of the game and activate it.
My mistake? I brought up how TTG won't even upload the installer for their games until the scheduled release date to insure that everyone on the planet gets the game at the same time, as well as the fact that they don't produce a hard copy of the game until the initial download run has been completed.
So, yeah.... My bad for opening my yap. But, hey, what can I say when you guys are the best at what you do? Nothing but good things.
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How was that a mistake (other than the inevitable fan backlash)? Could we get a little more detail on the aftermath?
probably not but its possible.
People have tried
That, and they don't want their servers blowing up, which is why the pre-download is locked until Sunday at Noon PST.
However, the game was accidently sold early in Austraila, as I mentioned earlier. And then to add insult to injury (in the fews of some fans), EA told AU retailers to just go ahead and start selling it on the 2nd of the month instead of the on the 5th like originally scheduled. Supposedly.
This made a lot of the pre-download customers pissy, and they've been firing the guns of claiming flase advertisement by EA. The reason why most of them did the pre-download was, as advertised, to have the game before anyone else is able to get in their car and drive to Best Buy to get it. Well, those people feel they were cheated since there are Aussies out there playing the game since the start of this month, well before the original release date.
As far as piracy goes? The game was cracked and up for torrent download within the first hour of someone discovering that you could buy it early in Austraila. So, yeah, so much for EA's dreaded DRM.
I'm not planning on buying the game myself, but I've just been reading Joystiq's hands-on preview at PAX, and they didn't seem to enjoy it. They don't know whether to put it down to being in a packed hall at the time, or the game itself, but it's not looking good. German reviews aren't giving it huge scores either.
Wahaha! Nothing is safe! The only real DRM that would prevent piracy... would be not to even develop the program in the first place.
what society needs is a certain sense of honor and respect, not drm. i buy telltale games' games not, because i don't know how to get them for free, but because they deserve to be bought.
But I fall into your other example. If I can find the product and think it is worth putting money towards, I will buy it to support the people that made it.
looks funny...like some kind of new sushi...