I think there's been too many new people in this season, in the season one there weren't that many so it gave time for character development and interaction which was good. Plus with it being a zombie apocalypse it's better that there's not many others around.
i would like it to be a super duper amazing long hub with so many interactions that could last 4 hours to explore if you checked evry thing in the camp
Edit: What would be nice is if when you reach carvers camp he gives evryone a chore and since your a little kid he tells you just go check on evryone and not really do anything to tiring and then you can explore the camp and help evryone with their chores
Let's remember that it was Lee who would've dropped Ben. I don't think his family would react differently to his deaths in Episode 4 or 5 since Clementine was not the cause of them.
An imperfect but thriving community that is acceptable to live in if you ignore the moral gray undercurrents that it runs under. Whether this is due to Carver's (assumed) dictatorial leadership or strict/strange/questionable rules or simply a good (?) thing gone bad, moral decisions would play an integral part of how Clem (you) could choose to interact & react.
"Who do you trust?" (and who can trust you) will become less a hint of a future crisis and more a central theme. The cabin survivors' (supposed) sins will finally be revealed and it will shake Clementine to the core.
Most of all, you will choose by way of Clem's decisions, along with influences from prior decisions in Season 1 & 400 days, what kind of person you want Clementine to be. A heroine, a survivor... or something darker. I want the events at Carver's community to be at the very least the beginning of the big reveal that will change Clementine forever.
Comments
Ben's dad
The whole camp should be hub so you can interact with things and all characters
I think there's been too many new people in this season, in the season one there weren't that many so it gave time for character development and interaction which was good. Plus with it being a zombie apocalypse it's better that there's not many others around.
i would like it to be a super duper amazing long hub with so many interactions that could last 4 hours to explore if you checked evry thing in the camp
Edit: What would be nice is if when you reach carvers camp he gives evryone a chore and since your a little kid he tells you just go check on evryone and not really do anything to tiring and then you can explore the camp and help evryone with their chores
bump
Clementine never saw ben die
An imperfect but thriving community that is acceptable to live in if you ignore the moral gray undercurrents that it runs under. Whether this is due to Carver's (assumed) dictatorial leadership or strict/strange/questionable rules or simply a good (?) thing gone bad, moral decisions would play an integral part of how Clem (you) could choose to interact & react.
"Who do you trust?" (and who can trust you) will become less a hint of a future crisis and more a central theme. The cabin survivors' (supposed) sins will finally be revealed and it will shake Clementine to the core.
Most of all, you will choose by way of Clem's decisions, along with influences from prior decisions in Season 1 & 400 days, what kind of person you want Clementine to be. A heroine, a survivor... or something darker. I want the events at Carver's community to be at the very least the beginning of the big reveal that will change Clementine forever.
Oh, and hubs. Definitely hubs!
Best thing I have ever seen.
I know I'll be happy to see her. Assuming I have a gun or sharp object handy.