Thinking Like Telltale about Choices

edited April 2014 in The Walking Dead

You know if I was a writer, I would start the game where Season One ended. Where Clementine seeing two figures, and that would've happened ; if you said to Clementine ''Find Omid And Christa.'' and ''Find a group.'' she will check if these persons are good people, but if you said ''Don't trust anyone.''or ''...'' she will afraid and walk away somewhere else. (Man, I don't know what would happen after that. You guys are the masters of writing scenarios. You decide. I'm stuck. :D) That will also effects her talk with Carver. Like distrust towards at him. ''Yes, I do mind!'' ''Please leave.'' and stuff and thaaaangs.

Secondly, where Omid gets shot and Christa and Clementine looking at each other, that would bring us where 400 Days choices matters. Because location from 400 Days group are not far from this Pitstop. So here's my idea; If you only left Vince behind, Vince will check the Pitstop because of the gun shot and he will help Clementine and Christa. (Same thing goes if you only left Wyatt or Russel or Shel and Becca) If only Bonnie left the group and others stayed, all of them will help Clem and Christa. But if all group are left with Tavia, well... then this will bring us ''16 Months Later'' time jump.

If you are a fans of small details, well let's do it;

  • If you gave Clementine apple in ''Starved For Help'' and then talking Alvin in ''All That Remains'', if Alvin gives Clementine Apple Juice, she will remember Lee and depending how much you were nice to her and what you did in the end in ''No Time Left'', if you shot him, she will smile but immediatly she will get sad remembering Lee's situation after the shot, if you spared Clem from murdering him, she will remember the best times she spend with Lee and she will smile and will say ''Thank you.'' to Alvin. If you didn't give Clem apple, well... she will have no mood on her face.

  • In ''Long Road Ahead'' where Lee gives advise to Clem about ''What did we learn?'' if you said ''We learned not to be afraid.'' in ''A House Divided'' where Luke and Clem thinking about two walkers, she will say ''Let's take 'em!'' If you said ''We learned that everything is dangerous.'' she will say ''I don't know about this.'' if you said ''You just need to hold the gun steadly.'' near finale in ''A House Divided'' she will shot all walkers without missing one.

  • (Again) In ''Starved For Help'' if you decided to take the supplies, In ''All That Remains'' if you find the Pete's watch, she will take it automatically. Same goes in ''A house Divided'' where Clem finds Matthew's knife. If you didn't take supplies, she will not take both of them and she will say ''I'm not a thief! This is belongs to someone.''

  • (And again) in ''Starved For Help'' if you decided to not going St. John's Dairy, Clementine will say to Christa; ''We shouldn't go to the Wellington. Nothing is going to be good in the end of it.'' If you agreed about going to the dairy, well... she will have no problem about travelling to Wellington.

  • (God, really? AGAIN?!) In ''Starved For Help'' if you told Larry to ''I'm not your enemy.'' in ''All That Remains'' Clem will be patience and keep her cool about Rebecca's agrresive talks and actions. If you said ''You're not worth hating.'' well... she will be sassy to Rebecca and say ''Whose baby is it?''

  • Depending how much of a bro you were to Kenny in the entire Season One, In ''A House Divided'' if you tell Kenny ''Don't, he'll kill them.'' he will remember Lee's actions to him, if you were his bro all the time he will listen Clementine and not shoot Johhny (Walter alive yaaaayy), other way around... you know... he will shoot Johnny (ah f*ck you Kenny).

  • If you deciced to find help at daylight in ''A New Day'' ''In Harm's Way'' you will see Chet in Carver's community. You know what happens if you choose to go at night.

  • In ''A New Day'' where Lee vs. Babysitter situation, you know fourth hit is optional. If you hit Sandra 3 times, in ''All That Remains'' Clementine will hit three times and she will make sure if walker is dead and after the walker is dead, she will leave the hammer with walker's head in the shed. (You know I'm not a fan of violence scenario.) If you hit her 4 times, well... you know what happens. (STFU and take it!)

  • In ''No Time Left'' where Clementine asks Lee ''What should I get first?'' if you told her ''The gun Clem. Always the gun.'' in ''All That Remains'' she will pick the gun before hiding in the bathroom. If you told her that ''Just get them both.'' she will pick her backpack and the gun. If you told her ''The keys. In case you have to make a run for it.'' she will only pick her backpack. If you stayed silent ''...'' Michelle scenario will happen. (R.I.P. Omid)

  • In ''Around Every Corner'' where Clementine opens mansion's door, if you said ''Don't ever do that again!'' in ''Amid The Ruins'' Clementine will go against Cabin Group's plan about destroying Carver and she will say ''This plan is suicide! And dangerous! Do you have any idea how many good people we're gonna lose in the end?!'' if you told her ''Good job, Clem.'' she will say ''We have to make sure he will not hurt anyone else again. World's got enough evil in it.'' If you told her ''You should've asked me first.'' she will say ''We have to think this through. This affects everyone.'' If you said nothing ''...'' she will agrees Cabin Group's plan automatically.

  • (Because of this one I will get a lot of downvotes. I'm ready.) In ''No Going Back'' where Carver and Clementine showdown happens, Carver gets the upperhand, if you pick the walkie talkie in ''Around Every Corner'' and cut the arm and left him and handcuff him in ''No Time Left'', we will see Walker Lee (no arm and no hand) tears the fuck out of Carver. (Same thing goes if you kept the arm and handcuff him. Or not he will have both of his arm and hands.) If you bring Clem to Crawford with you and save Molly, deciced to look the trash first cut the arm and left him, we will see Lee (alive) and Molly come in rescue to Clem. If you shot him, we will see nothing about Lee. Only Molly comes. (About that trash and walkie talkie thing, that part affects your bite mark if you noticed. If you pick the walkie talkie you will see your bite mark is deadly, if you look the trash first, you'll see your bite mark looks like a scratch. You don't believe me? Kept your arm and see it yourself.)

(I posted this in Your Season 2 discussion. I just thought it would be a good oppurtunity to discuss something...new. Of course I'm not saying game is bad. HELL NAW! So what would you do if you are the writer of the game about choices matters part?)

Comments

  • If I was a writer, I'd definitely include small details like this, so each playthrough is a new combination of conversations, actions and different people being save. But of course...in this world, our ability to spread this imagination seems to be limited by our funds.

  • Sadly yeah.

    If I was a writer, I'd definitely include small details like this, so each playthrough is a new combination of conversations, actions and di

  • I am definately in support of this idea, it feels to me like, in a way, your choices in S1 didn't REALLY affect Clementine. Especially Lee's last words, which in my opinion, should be the ones that impact more than any other, really.

  • edited April 2014

    I know right? I tried so hard to become a unforgettable person to Clementine. But in the end like you said, didn't really affect her. Not even her personality a bit. Our Season One choices only stays in words, nothing else in this season.

    I am definately in support of this idea, it feels to me like, in a way, your choices in S1 didn't REALLY affect Clementine. Especially Lee's last words, which in my opinion, should be the ones that impact more than any other, really.

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