Serious subjects in video games?
Hello,
i'm studying sociology and working on a thesis about video games, i would like to know if you think vidéo games can deal with serious subjects. as an exemple, i'm using Global Conflicts : Latin America, which is an adventure game about serious issues in Latin America. I think it's quite good in its genre but 'im not an expert of adventure games. you can try the demo without downloading it on :
http://www.globalconflicts.eu/gcla/demo/
i contacted the company to know if i can use the game for my work and they agreed. they say the game is designed for learning purpose.
please let any comment about it, it can be helpfull for my work.
i'm studying sociology and working on a thesis about video games, i would like to know if you think vidéo games can deal with serious subjects. as an exemple, i'm using Global Conflicts : Latin America, which is an adventure game about serious issues in Latin America. I think it's quite good in its genre but 'im not an expert of adventure games. you can try the demo without downloading it on :
http://www.globalconflicts.eu/gcla/demo/
i contacted the company to know if i can use the game for my work and they agreed. they say the game is designed for learning purpose.
please let any comment about it, it can be helpfull for my work.
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One time poster, linking to an obscure site, and I don't think they've been back since they posted. Well disguised, but unless they want to put me straight on this themselves, I don't think they're for real.
I'm with him.
Also, if you look at his user page, he/she has been back since.
I thought this was a given...
Advertising is what it seemed like to me when I first read it, but I thought it was an interesting enough topic to comment on.
I agree with you in every way here. Games are as much a medium for communication of ideas as plays, books, films, and other forms of entertainment. Take for example Half-Life 2. Through the actions of Gordon Freeman, the player fights to resist an oppressive inhuman government. Whether the player is doing it for fun, for those XBox online trophy thingies, whatever, they're still exposed to thought provoking scenes in the game, such as the Civil Protection raid on peoples' homes early in the game. I kind of forgot what point I was trying to make... I've been doing too much thinking and I might've blown a fuse in my brain x_x
i know that videogames can deal with serious subjects but usually, they are problems from a distant time or place and just used as a background and a marketing argument. i was asking bout the idea of merging the learning process with the game.
Also I had no idea what you just said.
Yeah why not, just make a class of kids take a test right after and they will probably pay attention no matter how boring it is; just like taking them to a museum or having them sit through an educational film.
If kids have to play Oregon Trail for a grade, they (usually) won't blow their start-up money on ammo and spend all their time hunting while their families get scurvy.
You actually didn't ask about merging the learning process. You only asked if we though games could handle serious subjects. You then went on to mention a game whose company told you it was meant to be used for learning. As for games using "far away" places to handle the subject matter, I don't see what is wrong. Movies and books do that all the time. Taking a subject and placing it in a different setting can give an author or designer much more leeway to help convey the point he is trying to make. I think games can be the ultimate medium for dealing with "serious" subjects as video games are all about choice. It is an interactive medium after all. Putting a player in a situation and letting them make choices to make his/her way through a tough situation is a staple of good game making. This lets a player feel out different solutions his problem and you can make consequences in the game world to help visualize the effects of the players choices. Making a parable of a current serious topic in a fantasy setting lets a player experience a tough situation with the edge dulled so that they aren't blinded by preconceptions created by the real world.