Fallout 3!

edited November 2008 in General Chat
Preordered mine. Anyone else get duped into buying the Survival Edition? What a gyp! I'm feeling pretty ripped off right now. This PIP-boy is a piece of junk. It turns itself off at the slightest provocation, like when tilted, or when closing the thing, then needs to be shaken before it turns back on. Totally not worth an extra $50. I think the reason this release was USA only is because Americans will buy anything.

At least it can be worn, though. But it pinches like crazy when put on, and there's no telling whether closing the latch will make it spontaneously turn off.

pipboy.jpg

I wouldn't have paid more than $20 extra, if I'd been able to see one of these up close and personal before buying it.

Comments

  • edited October 2008
    *snicker*

    Well, we just got the special edition, and the Lunchbox is great for all my lunching needs. And a vault-tec Bobblehead.
  • edited October 2008
    the most extra i have paid for a special edition was £10 for the new aitd which came with a dvd, soundtrack, figure, and artbook. how is the game anyway
  • edited October 2008
    Arrkhal wrote: »
    I think the reason this release was USA only is because Americans will buy anything.

    that's totally not true...i want one as well. what does it do, besides being an oversizes wristwatch?
    btw, what special edition did the firearm come with?;)
  • edited October 2008
    An editor on Kotaku did an article on his Pipboy watch, and didn't report any issues. Maybe yours is just faulty? I'd check up on getting a replacement if I were you.
  • edited October 2008
    that's totally not true...i want one as well. what does it do, besides being an oversizes wristwatch?
    btw, what special edition did the firearm come with?

    Mainly, it's a normal clock. It tells time, and that's it. Doesn't even have an alarm function.

    The gun came with the special edition of Arrkhal Buys a Gun! Bonus points if you can spot the second gun in the photo.
    An editor on Kotaku did an article on his Pipboy watch, and didn't report any issues. Maybe yours is just faulty? I'd check up on getting a replacement if I were you.

    Considering it, but with postage prices these days, it probably won't be worth it unless they send a shipping label. It works as a clock, as long as it's not disturbed.
  • edited October 2008
    Hmm, my dad seems to be playing it right now...Stranger enough, it was my mom who wanted to see it....fishy....
  • edited October 2008
    Never a big fan of Fallout, I never really understood the interface.
  • edited October 2008
    Interface for 3 is totally different. Completely different development team, etc. Really, it plays more like a Fallout-based, fan-made Oblivion TC, with high production values. Which is essentially what it is.
  • edited October 2008
    Arrkhal wrote: »
    Preordered mine. Anyone else get duped into buying the Survival Edition? What a gyp! I'm feeling pretty ripped off right now. This PIP-boy is a piece of junk. It turns itself off at the slightest provocation, like when tilted, or when closing the thing, then needs to be shaken before it turns back on. Totally not worth an extra $50. I think the reason this release was USA only is because Americans will buy anything.

    At least it can be worn, though. But it pinches like crazy when put on, and there's no telling whether closing the latch will make it spontaneously turn off.

    pipboy.jpg

    I wouldn't have paid more than $20 extra, if I'd been able to see one of these up close and personal before buying it.

    Well......how's the game? I can't imagine forking over 50 bucks for a giant wristwatch.........
    Okay, yes I would.
  • edited November 2008
    It's funny to me that people still say that it's like an Oblivion mod, or "It's just like Oblivion." I bought Fallout 1 and 2 when they originally were released and, to me, Fallout 3 fits right in. There's an initial thought when playing that it's obviously designed by the people would made Oblivion, but that passes very quickly. When I play Fallout 3, it feels like a Fallout game. It fits perfectly in that universe, and even adds a whole new layer of immersion. The graphics and dialogue system may be similar, but Fallout 3 feels nothing like Oblivion to me.

    I very much recommend the game. I've been obsessing over it for days now, and I'm still having far too much fun.
  • edited November 2008
    Hm. I loved Oblivion(though not as much as Morrowind), and I've loved the other Fallout games. So I should probably pick this up, eventually...or sollicit somebody to get it for me as a Christmas present.
  • edited November 2008
    Christmas

    Is it that time of year again? Didn't we just have one?
  • edited November 2008
    Zootch wrote: »
    Is it that time of year again? Didn't we just have one?
    Yeah, just last year. =p

    Retailers would prefer to start off Christmas season NOW, but it doesn't really get going until after Thanksgiving anyway.
  • edited November 2008
    Yeah, just last year. =p

    Retailers would prefer to start off Christmas season NOW, but it doesn't really get going until after Thanksgiving anyway.

    haha some people in my halls of residence have already put up decorations, and the arndale (giant shopping centre/mall to the americans) have got a santas grotto up and have done for about half a month
  • edited November 2008
    Hm. I loved Oblivion(though not as much as Morrowind), and I've loved the other Fallout games. So I should probably pick this up, eventually...
    same here. unfortunately, i had to pay nearly 50 extra bucks for the "normal" collector's edition. i was going to get the uk version...the german one is censored as hell...but, they took it down and i ordered the us import...for 20euro more than the other one. it's probably just a lousy trap to rip me off...and i walked right in.
  • edited November 2008
    How is the German version censored? Did they cut down the violence, or the language? Or both?
  • edited November 2008
    same here. unfortunately, i had to pay nearly 50 extra bucks for the "normal" collector's edition. i was going to get the uk version...the german one is censored as hell...but, they took it down and i ordered the us import...for 20euro more than the other one. it's probably just a lousy trap to rip me off...and i walked right in.

    I don't know if there's any difference at all between the US and UK versions. Especially since I believe it's impossible to kill children in the US version (I haven't tried it... yet). Or is it that there can't be any violence against children in UK video games, not just killing? I dunno. If so, then the extra 20 Euros may be paying for a version of the game with children in it. The UK version of Fallout 2 was complete crap because of those ridiculous laws. I loved shooting those pickpocket kids in the groin. :p

    Still, the normal collector's edition is cool. Lunch box, bobblehead, book, and DVD.

    Oh, also, my PIP-boy stopped working completely a couple days ago. It's much dimmer than it used to be, and it just flickers "12:00" and can no longer be set. I might send it in for warranty replacement. They charge $10 to ship it back to you, though!
  • edited November 2008
    You can't kill the kids in NWN either... It was sad. You can slaughter their entire family in front of them but the actual kids are IMMUNE TO DAMAGE! this angered me. Little brat chased me all around the bloody docks district hitting me and I couldn't do damage back. He nibbled me to death with his one hp attacks... GAH!

    That is ONE GIANT wristwatch... wtf?

    So, Fallout 3 feels like fallout? every other review i've read of it has mentioned not only that the PC version is buggy as hell but that it just doesn't feel like fallout anymore. I suppose it's those adventure/rpg nuts objecting to the fps aspect being brought to the forfront.
    So, is it worth buying for those of us who have the reflexes of a piece of limp spaghetti and prefer our rpg/adventure games with the focus on story, character development and THE TWISTED HUMOUR? Is it still actually funny? Is it still fallout or is it just another fps rpg?
  • edited November 2008
    Arrkhal wrote: »
    I don't know if there's any difference at all between the US and UK versions.
    i don't think there is...except the price.

    man, that pipboy thingy would be totally awesome if it would be some kind of enhancement to the game. like, if you could link it to the pc via cable or even better bluetooth and have it display your stats, while you run around an kill stuff...or if it would replace the ingame pipboy completely. i would definitely pay 50 bucks for that...
  • edited November 2008
    So, Fallout 3 feels like fallout? every other review i've read of it has mentioned not only that the PC version is buggy as hell but that it just doesn't feel like fallout anymore. I suppose it's those adventure/rpg nuts objecting to the fps aspect being brought to the forfront.
    So, is it worth buying for those of us who have the reflexes of a piece of limp spaghetti and prefer our rpg/adventure games with the focus on story, character development and THE TWISTED HUMOUR? Is it still actually funny? Is it still fallout or is it just another fps rpg?


    Mileage will vary, of course, but it feels just like Fallout to me. It's strange that purists should gripe about the shift to first person, because the intro scene of leaving the Vault when you start Fallout 1 is in first person. So it's a natural progression, in my opinion. The humour is still there, but with different writers there's no way it can be the exact same as before. It's still very good though.

    I have the PC version and really haven't encountered any bugs. I think the game has locked up twice, but I've played it enough times that twice is a pretty low percentage. That's the only bug I've seen.

    Regarding the FPS angle, the V.A.T.S. system helps a lot, and if you're worried that your reflexes aren't up to the task you can change the difficulty at any time. Very Easy mode lives up to its name.
  • edited November 2008
    Botap wrote: »
    Mileage will vary, of course, but it feels just like Fallout to me. It's strange that purists should gripe about the shift to first person, because the intro scene of leaving the Vault when you start Fallout 1 is in first person. So it's a natural progression, in my opinion. The humour is still there, but with different writers there's no way it can be the exact same as before. It's still very good though.

    I have the PC version and really haven't encountered any bugs. I think the game has locked up twice, but I've played it enough times that twice is a pretty low percentage. That's the only bug I've seen.

    Regarding the FPS angle, the V.A.T.S. system helps a lot, and if you're worried that your reflexes aren't up to the task you can change the difficulty at any time. Very Easy mode lives up to its name.

    If my PC was of any sort of quality, I would've bought Fallout 3 the day it came out. I've been a fan of Fallout ever since my brother got both games for Christmas several years ago. (That's always how it works, isn't it? The relative gets the game and you end up playing it far more than they do.) Since then I've been a major Fallout geek, gobbling up every little bit of the Fallout world eagerly, with the exception of the Fallout Bible, which I've been too lazy to get my hands on. When I heard that the rights to Fallout were handed over to Bethesda I figured they were probably the best choice. After all, Morrowind and Oblivion were both great games, and I would've loathed seeing Fallout handed to someone like EA... *shudders*. Anyways, from what I've seen so far, I'm probably going to be using V.A.T.S. a lot, to enjoy the nostalgia of that turn-based combat with action points and things. Probably the one thing that would ruin it for me is if the final boss/mastermind in Fallout 3 is anything like the one from Fallout 2. By that I mean he appears only once early in the story and appears again at the end, just as an obstacle to be overcome, and not as a force to be taken down for all that is good and just. Anyways... what was I talking about?
  • edited November 2008
    See, I think i'm one of the few people in the world who actually can't stand Morrowind. Hmm. I dunno, it felt too vuage and open, sure freedom is nice but I expect to be told something a little clearer than "oh, go here... if you want to... you know.. whatever" at the start of an "epic adventure"
    It just didn't engage me and the fish pissed me off.. freaking fish/crab whatever the hell they were. -_-
  • edited November 2008
    i guess, that's why a lot of people like the recent bethesda games. it's hard to get started, because you don't know what to do first.
    on the other hand, the original two fallout games felt similar. you always had a lot of sidequests...and lot's of areas, that you didn't need to complete the main plot. i like that...you can do everything, but you don't have to.
  • edited November 2008
    Morrowind was really easy for me to start, because they tell you where to go right away. The Fighters, Mages, and Thieves guilds are all in the same town as the guy they tell you to meet, and following their quests will lead you all over the world. I've explored the entire game world, and have never actually touched the main quest. I keep meaning to. Oblivion was the same.

    Fallout takes a bit of exploring to find all the quests. I LOVE that.
  • edited November 2008
    Enjoying the game. But the random NPC deaths is starting to get really annoying!

    Just finished collecting a bunch of Scrap Metal, go to deliver them to Walter, and where he is? Oh there he is in a crumpled heap at the bottom of the cliff. And what was that sudden movement in the dark over there? Just Nathan throwing himself off the side of the walkway.

    Has the game got a random Suicide mode built in or something?
  • edited November 2008
    I hate this stuff where people will go about living life. It doesn't really help the game world to have quest-related people do this. Sure, it might be cool to do that for a few random settlers without any practical use, but I hate it when important people end up dying because a railing they lean against isn't properly set up to not let NPCs fall through.

    Also, Morrowind is my favorite game.

    Of all time.
  • edited November 2008
    I've only had two npcs do that, and yep, it was Walter and Nathan. And neither is essential. I take my scrap metal elsewhere. But it's definitely an odd bug.

    I love Morrowind. I also love Oblivion, but Morrowind just has a certain, indefinable something about it.
  • edited November 2008
    Thankfully, I have not had anyone decide they couldn't take life anymore.

    In my Opinion, Fallout 3 is a very well done game. I have the XBox 360 version, for the HD, and it works great. There is a tiny, tiny bit of stutter occasionally, and only when I'm crossing the wasteland, so I think it is loading related, not an actual bug.

    Also, the guys at Bethesda have done a fine job capturing the Fallout feel. For being made by people who did not make the rest of the games, they nail the feeling the Tomorrowland Washington D.C. would have had. Also, VATS works fine, and the game's auto enemy adjusting keeps the game challenging without making me want to break something.

    My only real fault with the game, and this might be an issue for some people, is that the main storyline feels a tad short. Not too short, but I kinda feel like there should have been a bit more to it.

    But I would totally recommend this game to anyone who likes Action RPGs and dark humor. Frankly, I love Retro-Futurism, so Fallout has always been a big hit with me.
  • edited November 2008
    You can't kill the kids in NWN either... It was sad. You can slaughter their entire family in front of them but the actual kids are IMMUNE TO DAMAGE! this angered me. Little brat chased me all around the bloody docks district hitting me and I couldn't do damage back. He nibbled me to death with his one hp attacks... GAH!
    That is very silly. The idea is to prevent violence against innocent children, but that game teach you that you can shoot kids how much you want and they'll be ok. That is a bad paradox.

    Anyway, Fallouts are meant to be played nice way. At least 1 and 2 had much more missions for nice or average character than the pure evil. And when the character had opportunity transform a mutant, there was no option to agree that offer.

    My computer has no power to run Fallout 3, so I have to wait 5 years and then buy a cheap X360 from flea market. :p
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