Our decisions don't even matter in the end.
This has always bothered me since Season 1. I don't know why Telltale doesn't seem to attempt to make your choices even matter.
In Season 1, no matter what you chose, the formula ended the same way:
- Choose (A) or (B)
- (A) leads to (C) with minor differences.
- (B) leads to (C) with minor differences.
- (C) ends in one way and one way only.
What I really wanted was my decisions to change the story-line, but all I get is: You save a character, they get an appearance and one through three lines of dialogue, and then the next episode they get killed off.
Listen, I know you are willing to give us a good story line, but I want it to branch out and have multiple outcomes. Otherwise,"The story is tailored by how you play", is half the truth.
In Season 1, no matter what you chose, the formula ended the same way:
- Choose (A) or (B)
- (A) leads to (C) with minor differences.
- (B) leads to (C) with minor differences.
- (C) ends in one way and one way only.
What I really wanted was my decisions to change the story-line, but all I get is: You save a character, they get an appearance and one through three lines of dialogue, and then the next episode they get killed off.
Listen, I know you are willing to give us a good story line, but I want it to branch out and have multiple outcomes. Otherwise,"The story is tailored by how you play", is half the truth.
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But I do see your point, some choices just do not matter at all (SPOILER WARNING) E.g. killing the dog sam.
But some choices (especially in ep 2) do matter, what you do predicts the lives of multiple people and I really like that.