Are telltale even listening to us?

I don't remember which thread this was I think it was with someone complaining at the fact that the episode felt to rushed, and I completely agree. So my question is to telltale (if they care about our opinions) are you really listening to us. With this I mean is, do they ever take our negative and positive criticism in a serious way? Or do they just don't give a shit about it.

The first big thing to defend my comment is, where are the goddamn hubs? Are they just to lazy to that voice acting (I hope not) or do they jut think we don't need them. Cause i think it's close to obligatory. I loved the hub parts in season one when you got to peoples past and etc. That is what made us care for a character for example Carley and Kenny. In season 2 the only one I give a shit about is Clem, Kenny, and Nick (and a bit Luke)

The second one is that i know that everyone was hyped as f**k to see and interact with the 400 days characters (Bonnie is the only one) but no we saw them for a second and they said just one or two lines which was pretty sad cause a lot of us really wanted to talk to them. I was expecting to kinda go around and talk to them but nope. And when I went past Russell he seems like such an asshole. Wyatt was also a bit meaner then I thought he would be (I didn't see Vince does anyone know where he stands if he comes to the camp) But Shell seemed nice but Becca sounded like a bitch.

So IMO it seems like telltale doesn't listen to us and take our feedback. And this season is gonna get so rushed if they start with game of thrones before Twau and Twd is over. Like seriously telltale, 4 games at the same time, hell I even think two games are almost to much. So please telltale listen to the fans.

Thank you. Sincerely, most of telltale community

Comments

  • Alright fine..... The 400 days cast only appeared for a bit due to them being determinant plus I dont see the fact there not being nice is an issue.

    They've changed hubs okay and honestly I dont really mind
  • edited May 2014
    They only listen to the people who don't criticize them and say "We don't need hubs we don't need gameplay. Shorter episodes? I don't mind 10/10 episode!!!". Those types of people. Also they listened to the Kenny fanboys and made him come back from the dead and be an integral part of this season.
  • Will you say the same if Lilly ever comes back ? He didn't come back from the dead since we never saw him die that would apply to Lee

    They only listen to the people who don't criticize them and say "We don't need hubs we don't need gameplay. Shorter episodes? I don't mind 1

  • edited May 2014
    Yeah, they have been listening. Either there are honest to god complications in making these episodes the way they used to, or they just don't care at this point.

    "10/10"

    "The second season may surpass the first in terms of quality"

    "Who liked hubs, anyway?"

    "Slow parts are boring"

    "The Walking Dead is back on track, after a slightly dull Episode Two, this is exactly what the series needed."

    No. You are not helping.

    *In Harm's Way* was not a bad episode, per se, but gosh it reeks of wasted potential. The camp reeks of wasted potential, Clementine and our cast do too, and the bloody antagonist sadly was the thing that either made people like this one or hate it when they realize what he is: A one-dimensional psycho who gets to thwart the group at each turn, making your choices here bloody worthless. Even more than they already are! I'm no fool, I know that the choices are mostly smoke and mirrors, but this one stripped even the veil of illusion at some points.

    Combine all this with the lingering problems this season like the so much discussed lack of some types of gameplay (hubs and the like), I guess length, the handling of Clementine as a character and contrived plot device, lack of meaningful characterization and interaction with some of the cast, etc.

    Even the reviewers, as much as they cry nine or ten out of ten saw what many of us saw. Or they didn't, it depends.
  • Well Lily is alive. Which was much more obvious than Kenny who dove into a room full of zombies with no gun and even screamed.
    ImSnowWhite posted: »

    Will you say the same if Lilly ever comes back ? He didn't come back from the dead since we never saw him die that would apply to Lee

  • The only good reviewers out there are the guys at rockpapershotgun

    rockpapershotgun.com/2014/05/13/the-walking-dead-harms-way-review/

    "In Harm’s Way expands on Clementine’s story intelligently but, in doing so, it highlights some problems related to Telltale’s streamlined storytelling and the episodic format."

    "As gamespaces, with places to walk and things to prod and look at, episode three’s locations are probably no smaller than those in the previous instalment but they are visually limited and drab. "

    "The wait wasn’t overlong this time but there is a major flaw – in an episode that feels like a culmination of the season’s first major arc, the brevity of the experience works against it. With such a short time spent with a new set of characters in a new location, conclusions are seen on a near horizon almost immediately. There’s no time to expand on the misery of the situation and the few attempts to explore the mundanity of new horrors are quickly swept aside in favour of a rush toward the next big moment."

    "We’re in territory that would be handled more effectively in the slow-burn of a comic series. The short running time of each episode combined with the limited number per season has led to every scene containing clear character and plot development."

    "Carver’s ideology and justifications don’t percolate and seep into Clem and the rest of the gang. Too little time is spent exploring them for anything more than a cursory overview, although there are some admittedly powerful comments on Clementine’s development and tutelage under Lee."

    Yeah, they have been listening. Either there are honest to god complications in making these episodes the way they used to, or they just don

  • What? Kenny never screamed, Gavin Hammon even said that they cut out his screams to make it ambiguous so I don't know what you're talking about. Go back and watch both scenes; in the Ben scene you never hear him scream at all and during the Christa scene you hear him struggle but never hear him scream. I know Kenny is a tough bastard but I think he would at least scream when being eaten alive.

    Well Lily is alive. Which was much more obvious than Kenny who dove into a room full of zombies with no gun and even screamed.

  • Telltale is not going to change their mechanics on this Season, maybe they will with GoT and Borderlands, but not with TWAU and TWD. Even if they are divided on episodes, they still are single games.
  • If Vince went with Tavia, he will complain to her about smoking in the part where you are getting the walkie-talkies for Luke. He will say something like he doesn't want anyone getting blamed for Tavia's bullshit, so he's gonna tell Carver right away it was Tavia who has been smoking. Tavia will then run after him.
  • edited May 2014
    Yeah it was very intentional in Season 1 IMO. I never thought he perished. Every other character death was on screen or occurred offscreen and discovered later besides Kenny, and I'm supposed to assume he died? Yeahno.

    What? Kenny never screamed, Gavin Hammon even said that they cut out his screams to make it ambiguous so I don't know what you're talking ab

  • I thought plotwise it was a good episode, but I agree that it was way too rushed. When I played Season 1, It often took me three hours to finish an episode. I clocked through In Harm's way in under two, again. There were so many opportunities for us to explore the compound, get involved in discussions, build relationships. Great writing, rushed potential, Season Two is really off it's game on the factors that really hooked me in in Season One.
  • I like this game, Zombies! Noooo
  • I love this:

    *It makes sense that Clem has to do everything because that allows the player to do those things rather than being left out. But some tasks literally involve pushing forwards for a second so that a cutscene takes over and then choosing a couple of dialogue options. Clem could just as easily be an observer in some situations and it might be more plausible, as well as playing on a different set of tensions and anxieties.

    **Whenever a character that could have died in a previous episode is in a scene, it’s like the opening of an episode of Casualty – just waiting for them to tip a saucepan of boiling water directly into their eyes or stand on a rake.

    The only good reviewers out there are the guys at rockpapershotgun rockpapershotgun.com/2014/05/13/the-walking-dead-harms-way-review/

  • edited May 2014
    Every single new episode I play, I keep hearing Clem stitching her arm back up in the shed. Those cries she made at that point keep getting recycled throughout the entire season. That is lazy. Lee had unique screams of pain for those harsher moments, and he had plenty of default struggling sound files to keep every repeated voiceover unnoticeable. Yet, plenty of times throughout the 2nd season, I'm hearing the same whimpering, the same groaning, the same vocal responses from Clem plenty, PLENTY of times. It's a nit-pick, but it's a huge bother for me.
  • I feel Telltale won't listen to our pleas for shorter wait times between episodes, despite the fact they lied right through their teeth about the 4 week wait this season.
  • I wished we had more interaction with the 400 days characters. but then people would be bitching about the wait. And I miss the hubs but I've let them go already. It's just not gonna happen.
  • OMG i thought i was the only one who noticed that lol. Nice Catch,
  • I think they listenish, but you just can't please everyone.
  • also carlos had the same scream he had in episode 2, with episode 3 when he died
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