Why the f*ck are people hating ep3?
Seriously guys? This episode is the best episode ever! It has awesome story.
Why do you hate it? Because there are not many hubs? I say FUCK HUBS. They were just slowing down the story. It wasn't so dynamic and I got bored very quickly.
Yes, it's true that TT could do more with 400 days characters than just cameo, but it's only 1 mistake in PERFECT episode.
Why do you hate it? Because there are not many hubs? I say FUCK HUBS. They were just slowing down the story. It wasn't so dynamic and I got bored very quickly.
Yes, it's true that TT could do more with 400 days characters than just cameo, but it's only 1 mistake in PERFECT episode.
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Also, there are no plotholes.
As for Season 2, most are 1 or 2 hours max. What is worse is they make us wait 3 months for a 2 hour episode. Pathetic.
Ep3 has none of what makes TWD special compared to other games. It's only purpose is to push the story forward, but that was it. There was no encouragement for the player to take their own pace. We were hand-held throughout the chapter until the last five minutes, when we finally were able to dictate Clem's role in the story.
That's why I hate Ep3. It has none of the signature elements which made TWD's 1st Season so special. It's literally the worst example of Telltale's TWD's greatest strengths as an interactive narrative.
It's a battle of opinions.
Season 1
1) 112.73/ 111.7/ 121.02
2) 138.42/ 118.95/ 123.68
3) 138.38 / 125.78/ 123.93
4) 157.99/ 147.02/ 138.67
5) 84.95/ 89.6/ 92.07
400 Days
1) 85.25/ 89.65/ 91.12
Season 2
1) 92.1/ 95.1/ 89.34
2) 98.14/ 108.88/ 100.72
Granted I still enjoyed the episode, but to me it's the weakest episode of Season Two. I really hope Telltale amp up their game in the next episode. I never thought that I would be one of the people to criticise these for their lack of hubs and the like but it was so little it's almost not an adventure game at all. I remember only having two occasions to walk around and one occasion where I was able to see my inventory (which consisted of the radio, you can see it while looking for Luke in the comic book store).
If this was a TV show that you watch, it would be one of the better episodes if not the best one. But I almost found it insulting how the other 400 Days protagonists were just thrown to the side, not even one dialogue branch with them. Such a waste. And like I said before, my biggest complaint is that there's very little gameplay. I even felt like I didn't get too many dialogue choices in this episode either.
So to cut it short, In Harm's Way to me was a missed opportunity. A prison break episode sounded like an awesome concept for a Telltale episode. It was executed greatly in some parts and poorly in others. But nevertheless, I'm pretty sure I'll enjoy this episode much much more when Season Two is complete. Just like how many people loved Around Every Corner when Season One was finished.
Also, if you are genuinely interested in the why I "hate" this episode:
@TheGoodTheBadTheDead wrote:
" *Reggie's VA. To some extent, his character, since there wasn't much to it, he was there to make a point. Message received, captain obvious, Carver's the villain.
*Some dialogue felt... awkward. Could've been worse, but yeah, some scenes at the beginning... not so great.
*The 400 days cameos are a disgrace. But I guess it's to be expected; too much branching to reliably incorporate with their development cycle.
*Choices on this one are kind of weak. They feel, for the most part, irrelevant, even more than usual. To be expected, considering...
*...Carver. No, not his death. Actually, his death was timely and here's why: He is not an interesting villain. He is made to be hated, a catalyst for bad shit to happen in the story, but he is just another madman in a long line of TWD characters that thank the heavens got killed off before we had to put up with one diabolous ex machina after another. TWD uses a lot of those, yeah, but they rarely ever feel so forced than the always-one-step-ahead-of-you bully.
Telltale had two options: Artificially make him a thorn in our side for the rest of this season, explore his character more and with luck have him turn out a good enough villain by the time of *No Going Back* or go the easy way. Have him be the catalyst for *stuff and thaangs* to happen, make him enough of a bastard so that the average player feels a strong enough catharsis once his death comes and keep moving with whatever the rest of the story for this season is.
He served his purpose. Nothing more.
*Oh, BTW, kinda short, *some* characters lack characterization (but OMG, Rebecca, I was kinda wrong about you) and no hubs. Again. The usual."
TL;DR: The usual grievances some forum members have been bitching about since *All That Remains*, plus the grave mishandling of what could have been a more interesting villain and community.
I sort of like some moments. It's an effective episode in what it does right, but I will not stay silent on what I think it did wrong. I owe it to the bloody franchise to speak truthfully. Again, not that it matters anymore.