I find your lack of content... disturbing.
There are things in this season that is making this game deteriorate in quality. Two things in particular:
First, plot-holes. To many flipping plot-holes. Plot-holes are a sign of rushed or poor writing. So many IMPORTANT THINGS are not explained, like Alvin and George! Things like this are being completely swept under the rug and it's pissing me off! People seemed to forget that Nick actually had a MOM. How does Shel, Becca, Bill, Tavia, Bonnie, or anyone not remember her?
Telltale, start remembering the sh*t you put in your story!
Next is the lack of content in hubs. People say the game needs more hubs: that isn't so. The walking simulators are there, but it's the way they are being used is what makes it poor. You can't investigate into these people's lives like in the first one! In a game where your relationship with the characters are one of the most important aspects, these things are DESPERATLY NEEDED, and that ties into the plot-holes: there would be much less with those in place.
I tend to give Teltale the benefit of the doubt a bit, but we are three episodes in and I am witnessing this game decrease in quality. They have two episodes now to fix this. Telltale, IDC if you implement these things in only Episodes 4 and 5, but for the sake of God Almighty, fix these issues!
First, plot-holes. To many flipping plot-holes. Plot-holes are a sign of rushed or poor writing. So many IMPORTANT THINGS are not explained, like Alvin and George! Things like this are being completely swept under the rug and it's pissing me off! People seemed to forget that Nick actually had a MOM. How does Shel, Becca, Bill, Tavia, Bonnie, or anyone not remember her?
Telltale, start remembering the sh*t you put in your story!
Next is the lack of content in hubs. People say the game needs more hubs: that isn't so. The walking simulators are there, but it's the way they are being used is what makes it poor. You can't investigate into these people's lives like in the first one! In a game where your relationship with the characters are one of the most important aspects, these things are DESPERATLY NEEDED, and that ties into the plot-holes: there would be much less with those in place.
I tend to give Teltale the benefit of the doubt a bit, but we are three episodes in and I am witnessing this game decrease in quality. They have two episodes now to fix this. Telltale, IDC if you implement these things in only Episodes 4 and 5, but for the sake of God Almighty, fix these issues!
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more time put in each episode = more content and longer episodes
Anyway, another major plot hole for me is the fact that Luke doesn't give a crap if Nick died in "A House Divided".
Edit: Don't get me wrong, people. I love the game and I thought that "In Harm's Way" was a really cool episode and that the season is getting better ad better but, we can't deny it, there are plot holes. They are not harming the game experience a lot but they do bother me a little.
Just to name a few.
Its a bit like the people who were crying 'bad storytelling!' when Telltale didn't go into the details of the fate of Christa's baby. No, actually, not telling your audience everything that has happened and letting them puzzle it out for themselves is often very good storytelling. Some of the best films and TV shows and books ever made have done it.
I'm sorry, but too little, too late won't cut it.
but you are kinda right, i hope episode 4 will have some big hubs
Maybe Nick and his mom were separated when the outbreak began. He and the other members of the group ended up in Carver's community while his mom travelled with other survivors to a cabin Nick's family owned, hoping to survive hiding in the wilderness. When Nick and friends escaped, Nick and Pete told the rest of them about the cabin and they made for it as a possible refuge. When they arrived, they found Nick's mom holed up there, the rest of her group having been wiped out over the past months. The rest is history.
Of course, when you need to fan wank an explanation, its usually a bad sign.
It would be a simple fix. Create more areas to walk around and examine/talk to people and things without bland dialogue, plus I wouldn't mind a puzzle here and there, then that would make the episode feel longer too. Hopefully they will also get creative and give us something new (gameplay wise) we can all enjoy.
It seems like they are making the episodes according to their new 90 minutes "vision" and we feel it suffers from it (among other things, as the OP and many others have mentioned before). Will having them plan around an obligatory longer runtime really help things, or will it make the last two episodes drag on unnecessarily?
I am far from being against a longer runtime, but I do think that it is just as bad to try to fill an obligatory quota just for the sake of it, as it is to cut corners to fit in a shorter runtime. I would not know what it takes, however.
On the contrary. When season 2 of the walking dead tv show was criticised for being slow and boring what did the writers do with season 3? They upped the ante and made it more action orientated even though the prison setting was a more relaxed period for Rick's people in the comics. In the comics Rick's people were playing basketball and using generators to have movie night and shit.
The writers listened to the complaints people had on season 2. Why wouldn't telltale do the same when TWD is their most successful and best earning title. They stumbled on a gold mine when they decided to make the game. Don't be surprised if they announce a season 3 or finish season 2 with a cliffhanger.
At the end of the day telltale are a business. They're not making the game as a favour to you or I. They are capitalising on a popular and successful franchise. They're not going to stop making the game because of constructive criticism. They would not cut off their nose to spite their face.
And I'm probably the only person who doesn't miss hubs all that much ;-; i find them ok but they're pretty annoying when you're replaying the game imo. Though i will admit the optional talking with other characters is something i miss.
*Sigh*
Anyone want to explain the difference between bitching and constructive criticism one more time?
We want this to improve. Is that a crime?
Man, I did not hate the episode. I do not hate this season, but shit, I am convinced it could have done/can do so much better. Where does the OP express this was an awful episode, anyway?
And also again: What do you lose if we are heard? What do you win if we are heard?
No, you are not. No, don't look at me, but I have seen plenty of guys/girls with the same opinion.
> i find them ok but they're pretty annoying when you're replaying the game imo. Though i will admit the optional talking with other characters is something i miss.
Yes, those two sentences are not mutually exclusive. I, too, find some areas to be a drag when I replay S1 (le gasp), so I sometimes don't do everything or talk to everyone and just continue with the story. There is a choice in there, and that is nice.
There are NO plot holes in this game.
Do they think they will get another game of the year award like this? I don't think so. Especially so now that Ep 3 is out and it completely failed to get me hyped for Ep 4. Sure, it makes the waiting easier, but it also leads to me stopping to care if it gets released or not in the first place.