I find your lack of content... disturbing.

There are things in this season that is making this game deteriorate in quality. Two things in particular:

First, plot-holes. To many flipping plot-holes. Plot-holes are a sign of rushed or poor writing. So many IMPORTANT THINGS are not explained, like Alvin and George! Things like this are being completely swept under the rug and it's pissing me off! People seemed to forget that Nick actually had a MOM. How does Shel, Becca, Bill, Tavia, Bonnie, or anyone not remember her?

Telltale, start remembering the sh*t you put in your story!

Next is the lack of content in hubs. People say the game needs more hubs: that isn't so. The walking simulators are there, but it's the way they are being used is what makes it poor. You can't investigate into these people's lives like in the first one! In a game where your relationship with the characters are one of the most important aspects, these things are DESPERATLY NEEDED, and that ties into the plot-holes: there would be much less with those in place.

I tend to give Teltale the benefit of the doubt a bit, but we are three episodes in and I am witnessing this game decrease in quality. They have two episodes now to fix this. Telltale, IDC if you implement these things in only Episodes 4 and 5, but for the sake of God Almighty, fix these issues!
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Comments

  • wat?
  • I love the episodes but you are right there... The episodes could be a lot better writed.
  • I don't regret buying the season, but they are lowering in quality. The story in general is fine, but these issues need to be fixed.
    Alive_Clem posted: »

    I love the episodes but you are right there... The episodes could be a lot better writed.

  • Poked, even if you think the length isn't the problem, you should support our petition since if they'll notice we have suggestions they will be able to hear yours too. Look at this equation, that's what we wanna reach:

    more time put in each episode = more content and longer episodes
  • edited May 2014
    Maybe Nick's mom died when they still were in the camp...?
    Anyway, another major plot hole for me is the fact that Luke doesn't give a crap if Nick died in "A House Divided".
    Edit: Don't get me wrong, people. I love the game and I thought that "In Harm's Way" was a really cool episode and that the season is getting better ad better but, we can't deny it, there are plot holes. They are not harming the game experience a lot but they do bother me a little.
  • edited May 2014
    Enough with the hate already! Yes, you have every right to critisize the game, they're working 4 games at once and all these projects affects Season Two's story and gameplay time but even I get bored all of these complainings! If you guys are gonna continue to doing stuff like that, Telltale will stop doing TWDG Series eventually because of these complanings.
  • Just because it has these flaws doesn't mean it's getting worse... It's improving in many other aspects.
  • Like what
    Healoz posted: »

    Just because it has these flaws doesn't mean it's getting worse... It's improving in many other aspects.

  • Well...less bugs...Clementine's character development...a more focused story...easier controls...artwork...animation...cinematography...

    Just to name a few.

    Like what

  • About Alvin and George...how exactly is this a plot hole? It's something that happened in the past and if you save Alvin, Carver retaliates by beating him senseless. What more do you want to know?
  • ...yeah, the things you mention aren't plot holes. If Carver mentions Alvin killing George and the subject is never pursued again, that's not a plot hole, it's just a plot left unpursued. Likewise, so what if no one talks about Nick's mom? Do we even know when she died? Did she even make it to Carver's camp before Nick had to put her down, or was that something that happened way back in the very first days of the outbreak?

    Its a bit like the people who were crying 'bad storytelling!' when Telltale didn't go into the details of the fate of Christa's baby. No, actually, not telling your audience everything that has happened and letting them puzzle it out for themselves is often very good storytelling. Some of the best films and TV shows and books ever made have done it.
  • Pete says "i just lost a sister" so Nick's mom died shortly before Clem got to the cabin.

    ...yeah, the things you mention aren't plot holes. If Carver mentions Alvin killing George and the subject is never pursued again, that's no

  • edited May 2014
    If these plot holes are meant to by answered through a crazy, mind-blowing twist then....
    I'm sorry, but too little, too late won't cut it.
  • carlos to telltale: i give you the benefit of the doubt, but there are a few things you need to know about the episode.

    but you are kinda right, i hope episode 4 will have some big hubs
  • It will also seem forced, like they were pushed to explain all of that stuff because how much people have been asking in the forums.
    Baldex posted: »

    If these plot holes are meant to by answered through a crazy, mind-blowing twist then.... I'm sorry, but too little, too late won't cut it.

  • Exactly, I expected some answers in the third episode or at least some foreshadowing, because as it stands now, it's as if every character is incredibly bipolar.

    It will also seem forced, like they were pushed to explain all of that stuff because how much people have been asking in the forums.

  • OzzyUKOzzyUK Moderator
    I didn't find out until another playthrough but Bonnie tells you a little bit about George when we where loading the magazines, she tells you that Alvin killed him while they where escaping from Carver's camp. It's easy to miss that dialogue option so i guess that's why some people are upset that it wasn't automatically mentioned considering that Carver was really pissed off at Alvin for killing him.

    About Alvin and George...how exactly is this a plot hole? It's something that happened in the past and if you save Alvin, Carver retaliates by beating him senseless. What more do you want to know?

  • Just putting big hubs will not solve all the problems. They need to go back to their whiteboards and write "120-140 minutes" then design and write the episode around those 120-140 minutes.
    dylanvdg posted: »

    carlos to telltale: i give you the benefit of the doubt, but there are a few things you need to know about the episode. but you are kinda right, i hope episode 4 will have some big hubs

  • edited May 2014
    Don't remember that. It does create a problem, but I can think of some fan wanky explanations to patch the hole.

    Maybe Nick and his mom were separated when the outbreak began. He and the other members of the group ended up in Carver's community while his mom travelled with other survivors to a cabin Nick's family owned, hoping to survive hiding in the wilderness. When Nick and friends escaped, Nick and Pete told the rest of them about the cabin and they made for it as a possible refuge. When they arrived, they found Nick's mom holed up there, the rest of her group having been wiped out over the past months. The rest is history.

    Of course, when you need to fan wank an explanation, its usually a bad sign.

    Pete says "i just lost a sister" so Nick's mom died shortly before Clem got to the cabin.

  • The plot hole argument is WAY over done. Ill be the first to criticize Telltale but I will say there have not been any significant plot holes that effect the story. Sure, there are VERY small IRRELEVANT things that may have been better with clarification but there is no way you can say there are plot holes that are actually affecting your enjoyment of this game.
  • Loved the game so far, but these problems everyone seems to have about these first three episodes can be easily fixed in the next two episodes. We can only hope that Telltale will listen and resolve our unanswered questions, the bugs/glitches, and more character development with not only Clem but with all the other characters that survived.

    It would be a simple fix. Create more areas to walk around and examine/talk to people and things without bland dialogue, plus I wouldn't mind a puzzle here and there, then that would make the episode feel longer too. Hopefully they will also get creative and give us something new (gameplay wise) we can all enjoy.
  • This isn't hate: this is frustration. They have so much potential and the season can be so much more, and if it takes a million threads to get it through their skin to listen to fan criticism, then so be it.
    Dark_Star posted: »

    Enough with the hate already! Yes, you have every right to critisize the game, they're working 4 games at once and all these projects affect

  • edited May 2014
    I noticed that Alvin isn't really mentioned in episode 3 if he dies in episode 2 either. Reggie asks about Nick if he dies and Pete but doesn't enquire about Rebecca's husband Alvin when speaking to her at carver's base. Luke doesn't mention him either even though he didn't see him killed in episode 2. I don't recall oversights like these in season 1.
    CatySky posted: »

    Maybe Nick's mom died when they still were in the camp...? Anyway, another major plot hole for me is the fact that Luke doesn't give a cra

  • Is planning the story around an arbitrary length - be it long or short - a good thing in the long run, though?

    It seems like they are making the episodes according to their new 90 minutes "vision" and we feel it suffers from it (among other things, as the OP and many others have mentioned before). Will having them plan around an obligatory longer runtime really help things, or will it make the last two episodes drag on unnecessarily?

    I am far from being against a longer runtime, but I do think that it is just as bad to try to fill an obligatory quota just for the sake of it, as it is to cut corners to fit in a shorter runtime. I would not know what it takes, however.

    Just putting big hubs will not solve all the problems. They need to go back to their whiteboards and write "120-140 minutes" then design and write the episode around those 120-140 minutes.

  • You guys sure do love to bitch! Your all acting like this is a awful episode when in reality the worst you can call this episode is just "okay" for a lot people. Sorry for getting pissed but some of you guys are being ridiculous with the whining.
  • "a good thing in the long run, though?" no, but it would help a lot this season.

    Is planning the story around an arbitrary length - be it long or short - a good thing in the long run, though? It seems like they are m

  • edited May 2014
    "Enough with the hate already! Yes, you have every right to critisize the game, they're working 4 games at once and all these projects affects Season Two's story and gameplay time but even I get bored all of these complainings! If you guys are gonna continue to doing stuff like that, Telltale will stop doing TWDG Series eventually because of these complanings."

    On the contrary. When season 2 of the walking dead tv show was criticised for being slow and boring what did the writers do with season 3? They upped the ante and made it more action orientated even though the prison setting was a more relaxed period for Rick's people in the comics. In the comics Rick's people were playing basketball and using generators to have movie night and shit. 

    The writers listened to the complaints people had on season 2. Why wouldn't telltale do the same when TWD is their most successful and best earning title. They stumbled on a gold mine when they decided to make the game. Don't be surprised if they announce a season 3 or finish season 2 with a cliffhanger.

    At the end of the day telltale are a business. They're not making the game as a favour to you or I. They are capitalising on a popular and successful franchise. They're not going to stop making the game because of constructive criticism. They would not cut off their nose to spite their face.
    Dark_Star posted: »

    Enough with the hate already! Yes, you have every right to critisize the game, they're working 4 games at once and all these projects affect

  • I actually disagree with the story flaws you pointed out. Just because they didn't explain George and Alvin killing him thoroughly doesn't make it a plot hole or a story flaw. We already somewhat understood what happened: Alvin killed George while escaping with the rest of he group. I think that's enough of an explanation. And maybe Nick's mom died at Carver's place?
    And I'm probably the only person who doesn't miss hubs all that much ;-; i find them ok but they're pretty annoying when you're replaying the game imo. Though i will admit the optional talking with other characters is something i miss.
  • > You guys sure do love to bitch!

    *Sigh*

    Anyone want to explain the difference between bitching and constructive criticism one more time?

    We want this to improve. Is that a crime?

    Man, I did not hate the episode. I do not hate this season, but shit, I am convinced it could have done/can do so much better. Where does the OP express this was an awful episode, anyway?

    And also again: What do you lose if we are heard? What do you win if we are heard?

    You guys sure do love to bitch! Your all acting like this is a awful episode when in reality the worst you can call this episode is just "okay" for a lot people. Sorry for getting pissed but some of you guys are being ridiculous with the whining.

  • Thing is, if Telltale are giving you the option to preserve characters' mortality a little longer you would expect those characters to then come out of the framework in future episodes, not to just become virtually invisible anyway. Alvin and Nick were sort of just tapered on in Episode 3.
  • > And I'm probably the only person who doesn't miss hubs all that much

    No, you are not. No, don't look at me, but I have seen plenty of guys/girls with the same opinion.

    > i find them ok but they're pretty annoying when you're replaying the game imo. Though i will admit the optional talking with other characters is something i miss.

    Yes, those two sentences are not mutually exclusive. I, too, find some areas to be a drag when I replay S1 (le gasp), so I sometimes don't do everything or talk to everyone and just continue with the story. There is a choice in there, and that is nice.
    That1Guy posted: »

    I actually disagree with the story flaws you pointed out. Just because they didn't explain George and Alvin killing him thoroughly doesn't m

  • edited May 2014
    I am pointing out that, regardless of intent, there are consequences to rash actions. Something that all of you seems to be misreading as capitulation.
    Dark_Star posted: »

    Enough with the hate already! Yes, you have every right to critisize the game, they're working 4 games at once and all these projects affect

  • Yeah, the train and Crawford were both pretty boring areas once you'd played through them more than twice.

    > And I'm probably the only person who doesn't miss hubs all that much No, you are not. No, don't look at me, but I have seen plent

  • sorry i meant many hubs, like in starved for help

    Just putting big hubs will not solve all the problems. They need to go back to their whiteboards and write "120-140 minutes" then design and write the episode around those 120-140 minutes.

  • What's left, anyway.

    "a good thing in the long run, though?" no, but it would help a lot this season.

  • edited May 2014
    It baffles me that people still don't fucking know what a plot hole is. That word is thrown around way too much on this forum.

    There are NO plot holes in this game.
  • Ahhhh! It's that thing Carlos said in the back of that truck that one time!
    Dark_Star posted: »

    I am pointing out that, regardless of intent, there are consequences to rash actions. Something that all of you seems to be misreading as capitulation.

  • Bitching was defenitely not the right word and I apologize I understand criticism is the most vital thing for developers to have but I'm just a bit pissed that there are more threads criticizing the game when it should be the other way around with more threads of people saying what they actually enjoyed about the episode. Im just disapointed with how negative TWD forums have become.

    > You guys sure do love to bitch! *Sigh* Anyone want to explain the difference between bitching and constructive criticism one

  • edited May 2014
    I went full retard...
    tauer posted: »

    It baffles me that people still don't fucking know what a plot hole is. That word is thrown around way too much on this forum. There are NO plot holes in this game.

  • edited May 2014
    It would also help if episodes weren't so short all the time. Playable in one sitting my ass, Telltale just wants to do less work while receiving the same amount of money.

    Do they think they will get another game of the year award like this? I don't think so. Especially so now that Ep 3 is out and it completely failed to get me hyped for Ep 4. Sure, it makes the waiting easier, but it also leads to me stopping to care if it gets released or not in the first place.
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