Telltale fans interview Part-2
Okay here's the list. Only 20 maybe chosen. Let's nominate a couple of the rougher questions to kick out, affectively leaving us with the pedigree stuff. I think the rule should be set that anyone who submitted a question should have at least 1 of their questions get in.
Red=nominated for elimination
Blue=removed by owner
1. What does it take to start a company like Telltale? -Burn
2. Does Bone have a release date been set? -Alucard
3. Can we expect to see a Bone demo in the near future? -Alucard
4. Will Bone be released in Retail stores? -Alucard
5. Will the 3D engine you have developed/ are developing ever be licensed for use by a 3rd party developer? -JP
6. What are your potential distribution and marketing channels for bone outside the internet? -JP
7.How do you propose to market the Bone games to Bone/comic fans, rather than adventure games? -JP
8. Anything about the deceased Sam and Max Freelance Police you can share? -Udvarnorky
9. Were there any other franchises besides Sam and Max you were considering? -Burn
10/11.How can one go about auditioning for a Telltale game?-misanthrope
12. Are you going to produce translated versions of your games? -Diduz
13. Is the game engine full real time 3D or simply classic 2D/3D hybrid? -Diduz
14. Is Blades of Stenchtar going to be a real game? -ThreeHeadedMonkey
15. Whatever happened to the whole in Brendan's closet? -ThreeHeadedMonkey
16. Was Dank always going to be a comic? -Burn
17. What sort of developement tools are you using to create the game? -Vark
18. What games are your major influences on the design of Bone? -Vark
19. How do you plan to market Bone? -Vark
20. In the short teaser clip of Bone, Bone appears to be following the cursor around. Do you plan to create interactivity between the characters and player? -Vark
21. How has Telltale Texas Hold Em' performed in contrast to your expectations? -Vark
22. What is the most difficult part for working at Telltale? -Burn
23. Are you going to cater to the still significant part of the gaming community (especially outside of the USA) who are not broadband enabled and for whom a 15 MB download is offputting? -JP
24. How often will the episodes of Bone be released? -spf1978
25. How much will the episodes cost? -spf1978
26. Will the Bone games include the infamous "cut-scenes" that many other adventure games employ as a story-telling device? -spf1978
27. What are your future plans for the characters from TT Texas Holdem? -spf1978
28. How did you get to be so cool? -spf1978
29. Whats the pay structure for those at tell tale? -Alucard
30. What does an entry level position make vs a lead? -Alucard
31. What are the hours like?(hopefully not as evil as EA =P) -Alucard
32. Will there be a physical medium avialable for BONE? In otherwords a CD. -smileyfaceman
33. Will the supporting characters have some kind of AI or will they just have set dialogue paths like previous adventure games? -smileyfaceman
34. Will there be multiple player-controlled characters per title? -smileyfaceman
35. How would someone go about getting an entry level position at TellTale if they have little to no industry experiance? -smileyfaceman
36. You were mentioning in an early interview that you were planning to have a schedule eventually for episodic releases of several game-series, is that something you're still planning to do, or is Bone the main focus for now?- Apignarb
37. Are you planning to exclusively distribute all your games electronically, or are you considering other options aswell? -Apignarb
38. What can we expect from the game-engine, how is it shaping up? -Apignarb
39. Being that many of you were on the Sam&Max team, and founding TellTale was in part inspired by the cancellation of that project, do you have any juicy tidbits to share with us about the game, or the making of the game? -Apignarb
40. Don't you think it's a bit of a risky move to exclusively distributed your games digitally, seeing as most companies who have walked that road before you, has failed? -Apignarb
41. How will you succeed, where others have failed? -Apignarb
42. Describe a typical workday at TellTale. -Apignarb
43. Do you have any plans for any other games than Bone yet, maybe even working on other ideas during the development of Bone? -Apignarb
44. Who killed Brendan? -Apignarb
45.TO KEVIN Will we see "buttless ice chaps" in any of Telltale's games? -Jub
46. Who's Brendan? -misanthrope
Nomination Tally
25/45 20 questions left.
Question Tally
Alucard -6
Burn -4
JP -4
Udvanorky -1
Misanthrope -3
Diduz -2
ThreeHeadedMonkey -2
Vark -5
spf1978 -5
Smileyfaceman -4
Apignarb -9
Jub -1
Red=nominated for elimination
Blue=removed by owner
1. What does it take to start a company like Telltale? -Burn
2. Does Bone have a release date been set? -Alucard
3. Can we expect to see a Bone demo in the near future? -Alucard
4. Will Bone be released in Retail stores? -Alucard
5. Will the 3D engine you have developed/ are developing ever be licensed for use by a 3rd party developer? -JP
6. What are your potential distribution and marketing channels for bone outside the internet? -JP
7.How do you propose to market the Bone games to Bone/comic fans, rather than adventure games? -JP
8. Anything about the deceased Sam and Max Freelance Police you can share? -Udvarnorky
9. Were there any other franchises besides Sam and Max you were considering? -Burn
10/11.How can one go about auditioning for a Telltale game?-misanthrope
12. Are you going to produce translated versions of your games? -Diduz
13. Is the game engine full real time 3D or simply classic 2D/3D hybrid? -Diduz
14. Is Blades of Stenchtar going to be a real game? -ThreeHeadedMonkey
15. Whatever happened to the whole in Brendan's closet? -ThreeHeadedMonkey
16. Was Dank always going to be a comic? -Burn
17. What sort of developement tools are you using to create the game? -Vark
18. What games are your major influences on the design of Bone? -Vark
19. How do you plan to market Bone? -Vark
20. In the short teaser clip of Bone, Bone appears to be following the cursor around. Do you plan to create interactivity between the characters and player? -Vark
21. How has Telltale Texas Hold Em' performed in contrast to your expectations? -Vark
22. What is the most difficult part for working at Telltale? -Burn
23. Are you going to cater to the still significant part of the gaming community (especially outside of the USA) who are not broadband enabled and for whom a 15 MB download is offputting? -JP
24. How often will the episodes of Bone be released? -spf1978
25. How much will the episodes cost? -spf1978
26. Will the Bone games include the infamous "cut-scenes" that many other adventure games employ as a story-telling device? -spf1978
27. What are your future plans for the characters from TT Texas Holdem? -spf1978
28. How did you get to be so cool? -spf1978
29. Whats the pay structure for those at tell tale? -Alucard
30. What does an entry level position make vs a lead? -Alucard
31. What are the hours like?(hopefully not as evil as EA =P) -Alucard
32. Will there be a physical medium avialable for BONE? In otherwords a CD. -smileyfaceman
33. Will the supporting characters have some kind of AI or will they just have set dialogue paths like previous adventure games? -smileyfaceman
34. Will there be multiple player-controlled characters per title? -smileyfaceman
35. How would someone go about getting an entry level position at TellTale if they have little to no industry experiance? -smileyfaceman
36. You were mentioning in an early interview that you were planning to have a schedule eventually for episodic releases of several game-series, is that something you're still planning to do, or is Bone the main focus for now?- Apignarb
37. Are you planning to exclusively distribute all your games electronically, or are you considering other options aswell? -Apignarb
38. What can we expect from the game-engine, how is it shaping up? -Apignarb
39. Being that many of you were on the Sam&Max team, and founding TellTale was in part inspired by the cancellation of that project, do you have any juicy tidbits to share with us about the game, or the making of the game? -Apignarb
40. Don't you think it's a bit of a risky move to exclusively distributed your games digitally, seeing as most companies who have walked that road before you, has failed? -Apignarb
41. How will you succeed, where others have failed? -Apignarb
42. Describe a typical workday at TellTale. -Apignarb
43. Do you have any plans for any other games than Bone yet, maybe even working on other ideas during the development of Bone? -Apignarb
44. Who killed Brendan? -Apignarb
45.TO KEVIN Will we see "buttless ice chaps" in any of Telltale's games? -Jub
46. Who's Brendan? -misanthrope
Nomination Tally
25/45 20 questions left.
Question Tally
Alucard -6
Burn -4
JP -4
Udvanorky -1
Misanthrope -3
Diduz -2
ThreeHeadedMonkey -2
Vark -5
spf1978 -5
Smileyfaceman -4
Apignarb -9
Jub -1
This discussion has been closed.
Comments
25. How much will the episodes cost?
because thay are not gonna answer this
28. How did you get to be so cool?
29. Whats the pay structure for those at tell tale? again why would they answer this
35. How would someone go about getting an entry level position at TellTale if they have little to no industry experiance? -smileyfaceman im pretty sure the answer is they wouldnt so id leave this off 2
14, because I think the answer is pretty obvious
I would say that #44 seems like an obvious joke - although I woudn't mind throwing a few of those type in there anyway. Also although I agree with the sentiment of #40 - I think it comes off a bit to antagonistic and #19 and #23 basically cover the same ground as #40 without sounding whiny. (no offense intended Apignarb)
44. Who killed Brendan? -Apignarb
31. What are the hours like?(hopefully not as evil as EA =P) -Alucard
I also second all the ones already nominated
Also I nominate/remove my #41, i think that was a part of #40, or just a result of me being heavily "medicated".
Then there's a few questions about the digital distribution that can be combined into one question.
I'll add (#3), because either a demo will come out, or it won't.
And we can cut down many by consolidating simliar questions.
I guess you could cut my other one about pay. Though I am interested in finding out what they are paying compared to other places since I will be looking for a job soon
1
2
3 (unless this has already been answered somewhere else)
5
6 (getting an answer to this will also cover #4 #32,and #37)
10
12
13
18
21
24
25
43
45
Here's the questions I'm LEAST interested in:
11
14
15
17
26
28
29
30
31
35
44
46
just my 2 cents
I added 4, 32 and 40.
4. This is a marketing question. There is alot of marketing questions which I think should be summed up by 1 or 2 questions.
32. This question is likely to be answered by question 4.
40. This question i think could be messed around a bit so it asks Telltales opinion rather than putting a gun to their back and making them sign a confession to a crime they didn't commit.
I don't really care what happens to mine. I was trying to think of something good but I couldn't so I just threw those two on the table.
13
18
36
38
I also nominated
22
1
5
If your upset I nominated your question, I also gave two of my own question the axe.
Can we expect to see a Bone demo in the near future? -Alucard
How do you propose to market the Bone games to Bone/comic fans, rather than adventure games? JP
What were the other franchises besides Sam and Max and Bone that you were considering? Burn
How can one go about auditioning for a Telltale game?-misanthrope
Are you going to produce translated versions of your games? Diduz
Was Dank always going to be a comic? -Burn
In the short teaser clip of Bone, Bone appears to be following the cursor around. Do you plan to create interactivity between the characters and player? Vark
How has Telltale Texas Hold Em' performed in contrast to your expectations? Vark
How often will the episodes of Bone be released? -spf1978
What is your opinion on the infamous "cut-scenes" that many other adventure games employ as a story-telling device? -spf1978
What are your future plans for the characters from TT Texas Holdem? -spf1978
Will the supporting characters have some kind of AI or will they just have set dialogue paths like previous adventure games? smileyfaceman
Will there be multiple player-controlled characters per title? smileyfaceman
Are you planning to exclusively distribute all your games electronically, or are you considering other options as well? Apignarb
Being that many of you were on the Sam&Max team, and founding TellTale was in part inspired by the cancellation of that project, do you have any juicy tidbits to share with us about the game, or the making of the game? -Apignarb/Udvanorky
Describe a typical workday at TellTale. Apignarb
Do you have any plans for any other games than Bone yet, maybe even working on other ideas during the development of Bone? Apignarb
TO KEVIN Will we see "buttless ice chaps" in any of Telltale's games? -Jub
I love adventure games and feel they deserve another chance to shine, but with TellTale Texas Hold'em, you brought personality to a genre that is usually devoid of any such character. What are your plans, if any, to bring this personality into other genres as well? -jerkofalltrades
You were mentioning in an early interview that you were planning to have a schedule eventually for episodic releases of several game-series, is that something you're still planning to do, or is Bone the main focus for now?- Apignarb
For one, this is yes/no question and the answer is probably "no", as if it had one, it would have been announced.
doesn't these two cover the same ground? well not really, but they're still both "marketing-questions". Also "distribution outside the internet" is allready covered in another question.
I also asked this question, just different wording.
Not to be mean, but the answer to this is pretty obvious.
Just my two cents..
i know you asked the same question, but it was the only one he had.
This one was Alucard one remaining question,(out of 6) I can always replace it with one of his other questions.
I'll try to merge JP's questions,( unless he wants to), and I'll see what I can do with Vark's.
"What are your potential distribution and marketing channels for bone outside the internet? -JP"
question.
What is your opinion on the infamous "cut-scenes" that many other adventure games employ as a story-telling device? -spf1978
That way it is more open ended. They are sure to mention Bone in their response if they have a strong opinion.
"20. In the short teaser clip of Bone, Bone appears to be following the cursor around. Do you plan to create interactivity between the characters and player?"
It's missing some stuff from the original question that was more to the point.
so I guess reworded it would be:
"In the short teaser clip of Bone, Bone appears to be looking at the cursor and following it around. Do you plan on breaking the fourth wall and creating different levels of interactivity between the characters and player?"
Ok, now I'm with you.
I love adventure games and feel they deserve another chance to shine, but with TellTale Texas Hold'em, you brought personality to a genre that is usually devoid of any such character. What are your plans, if any, to bring this personality into other genres as well?
1. When can we expect to see a Bone demo? -Alucard
3. What other franchises besides Sam and Max you were considering? Burn
13. How many player-controlled characters will there be per title? smileyfaceman
These are just some easy fixes I saw, of course it would be up to the original author to confirm these changes.
Ahem.
I think he was just trying to fill in the gap. You said you needed two more questions, after all.