Your Season 2

Just out of curiosity and based on where we're at, would any of you have written Season 2 differently? How would you have personally structured the episodes and what would you have done with the characters left over from the first season and the ones introduced thus far?

I think I may have pitched the drama at being held in Carver's domain, thinking about it, and finished off with Clementine and a few survivors (relationships established with the characters from 400 Days?) making the great escape.

Comments

  • i would like rebbecca to survive,even though she was kind of a dick in episode 1,and carlos shouldn't have died like that,i feel like carlos should have gotten killed by carver,and then sarah sees him and "ceases to function" which causes her to scream and attract walkers.
  • The idea of Sarah unwittingly bringing upon the destruction of Carver is neat. I think it was important for Carlos to die for the sake of her development, but I do agree that his death could have been handled more emphatically.
  • edited May 2014
    For Episode 3, I would have spent more time at the compound, a lot of which would be devoted to character development. I would have written in more scenes with 400 Days characters, as well as some intimate/revealing discussions with the remaining members of the cabin group. I also would have put in more lines of dialogue for Jane and Mike.

    I would have also written in more scenes with Carver, to humanize him a little more and balance out all of the horrible things he does. I also would have given him more depth. That is, given him a somewhat legitimate (even if only to him) reason for rounding up these people and keeping him at the compound. Some backstory and character traits would have helped, instead of just chalking it up to Carver being crazy. And don't get me wrong, he is obviously nuts, but that shouldn't be ALL that he is. A good character, especially a villain, should be more three-dimensional and fleshed out than that.

    Lastly, I would have simply written in more mundane day-to-day life in the compound. We were there for such a short time that it almost feels like both the episode and its hyped-up journey to this intimidating compound were kind of a waste.

    In all honesty, I would have enjoyed Episode 3 more if Episodes 1 and 2 didn't build it up as much as they did. Episode 1 builds carver up to be this ruthless, cunning, brilliant and enigmatic mastermind. But in Episode 3 he's just violent and psychotic, and gets defeated by Clementine simply jumping on him. He didn't even come off as all that intelligent. I mean he's obviously not stupid by any means, but he's no mastermind either.

    And then there's Episode 2, which made the compound sound like a huge, foreboding fortress. The end of E2 was intense as all hell, and it was amazing. But then Episode 3 comes around and it's nothing special. We don't even get to see that much of it, let alone how it runs or what's so special about it in the first place. It's just a larger, glorified version of Roman's camp in 400 Days.

    But I've gone on for too long. I'm making it sound like I hated In Harm's Way, and I most certainly did not. It was fun, and an all around good episode. It just wasn't as amazing as the preview made it out to be, is all.
  • I thoroughly agree with all of this and think while In Harm's Way was enjoyable for what it was, the narrative ended up a little rushed and, ultimately, lost for direction. I think having gameplay light episodes isn't doing the Season any favours. Adding a puzzle or two or having Clem search a hub to trace more evidence of her surroundings would pad out the episodes nicely and provide the little backdrops needed to create a few dimensions to the characters.

    Carver was a wasted antagonist. He was set up so brilliantly in Episode 2 and went out anti-climatically the next.

    For Episode 3, I would have spent more time at the compound, a lot of which would be devoted to character development. I would have written

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