Correction: I am saying that the hubs that WERE there were used incorrectly.
Example: when Kenny asks you to look around, you had to lo… moreok for a way out. I tried talking to Sarah, but she said she 'didn't want to talk'.
Tried talking to Rebecca, she thanked me for checking on her and left.
Then I tried talking to Nick. We say a few things and dismiss the conversation.
If there were more investigation and more content, there would be longer episodes.
I don't mind the length, though I would prefer a longer length to truly bond with characters. I had hoped we could have connected with some of the deceased group members more, like Alvin or Pete. It's might be too late now to connect with the others like in S1, but one can hope.
It is. Have you seen pictures of Twine graphs? Or pictures of stories on Inklewriter?
Before tackling that though, season 2 is more cinematic and such, I believe. Also, even if it matters very little, they have to account for season 1 choices here. Something to keep in mind anyway. Not sure how much more time that would add anyway.
But addressing the coding for branching paths, it is a nightmare. Imagine you have two options at the end of page two. Each leads down a different path, and they're not largely the same. Now then, at the end of the next two pages, there are another two choices. it's easy to see how things can get out of hand with a never-ending story if every choice leads to what is essentially a different story. Even one with minimal changes is a nightmare to write, in terms of workload and keeping everything right. Nevermind the actual coding which is extensive.
Anyways, folks, not that it bothers me, but I can understand you giving me dislikes for misunderstanding what Green said and for potentially seeming like a big head. What I can't understand though is giving dislikes for stating 'remember it'll take longer to make the episodes if the episodes themselves are longer and to keep the complainers about the delay between episodes in mind'. It is a perfectly reasonable thing to say and kind of makes you look like . . . yeah. If that is the reason you're disliking the comment anyway. And I have nothing more to say on that.
Edit: Actually, this summarises the nightmare quite well. http.://www.telltalegames.com/community/discussion/66220/what-comes-after-interactive-story-update-version-2-2-released The image in that thread.
> Really, what you and others have a problem with is the content itself, no? Not the length, because you feel you aren't getting to know… more the characters well enough.
Bingo. Clem feels like she's only caught up in this mess with a bunch of relative strangers to me, three episodes in. Basic empathy is really the only thing that makes me feel anything whenever one of them dies, not really the script.
> Edit: Also, keep in mind the people complaining about the length between episodes. Episodes will take longer to release if they're longer.
Season 1. If this simple argument is presented, then Season 1 is the simplest counterargument.
If a more diverging storyline is to be implemented, with more variables and such, then yes, longer episodes will mean longer waits. From what I've heard, it's a nightmare to code determinant characters and situations. Curious thing is that even those simple dialogue choices have little or no consequences at all. :(
I wouldn't mind if the episodes were 90 minutes, if the episode had to be 90 minutes (especially episode 3, it should have been longer).
The 90 minutes is more of a limit for me.
We have less interactions, character development, hub areas (I don't really care about them, but it would be nice to learn more about our group).
But if all of these above were there, they would have to sacrifice the plot development.
And the one sitting thing ? Hell, even 5 hours I could do.
Comments
Hey mods help him back under his bridge ok?
Before tackling that though, season 2 is more cinematic and such, I believe. Also, even if it matters very little, they have to account for season 1 choices here. Something to keep in mind anyway. Not sure how much more time that would add anyway.
But addressing the coding for branching paths, it is a nightmare. Imagine you have two options at the end of page two. Each leads down a different path, and they're not largely the same. Now then, at the end of the next two pages, there are another two choices. it's easy to see how things can get out of hand with a never-ending story if every choice leads to what is essentially a different story. Even one with minimal changes is a nightmare to write, in terms of workload and keeping everything right. Nevermind the actual coding which is extensive.
Anyways, folks, not that it bothers me, but I can understand you giving me dislikes for misunderstanding what Green said and for potentially seeming like a big head. What I can't understand though is giving dislikes for stating 'remember it'll take longer to make the episodes if the episodes themselves are longer and to keep the complainers about the delay between episodes in mind'. It is a perfectly reasonable thing to say and kind of makes you look like . . . yeah. If that is the reason you're disliking the comment anyway. And I have nothing more to say on that.
Edit: Actually, this summarises the nightmare quite well. http.://www.telltalegames.com/community/discussion/66220/what-comes-after-interactive-story-update-version-2-2-released The image in that thread.
The 90 minutes is more of a limit for me.
We have less interactions, character development, hub areas (I don't really care about them, but it would be nice to learn more about our group).
But if all of these above were there, they would have to sacrifice the plot development.
And the one sitting thing ? Hell, even 5 hours I could do.
I'm not trolling , just giving my opinion