A Solution to Telltale's Problem

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  • edited June 2014

    Or when you get the "(?) Pete/Alvin will remember that" just minutes before they are clearly about to die. Unless they'll remember it in the afterlife, or appear as ghosts during an the final epic show down like those brothers in Stardust, I don't see how remembering is going to do them much good.

    http://www.youtube.com/watch?v=5FZ7jNq8A00&list=PLD6FA5154A588A048&feature=share&index=5

    Although I for one wouldn't mind seeing the dead cast pop up again like this XD ya know clapping and cheering the living cast on.

    A glaring issue for me is that the characters don't adapt to the choices Clementine makes, or the attitude she can choose to adopt with them. "X will remember that" ... well, actually, no, they don't.

  • A dream sequence in which Clementine is reunited with Lee during a crisis in faith to continue on the path of survival would be a very emotional touch to this season. And a tribute, of sorts, to Lee's legacy.

    Lilacsbloom posted: »

    Or when you get the "(?) Pete/Alvin will remember that" just minutes before they are clearly about to die. Unless they'll remember it in the

  • one thing I still don't get was the moth hub at the beginning of ep.3.. can anyone explain why it was important to have it there?? any theories???

    I read somewhere that Telltale removed hubs because it played no part in the story. Haven't you noticed that Telltale have been pushing the

  • that be too much cause breaking bad is perfect. they wouldn't even come close.

    i hope the one that hasent been announced is a breaking bad game

  • That wasn't a hub... and it was for symbolic purposes, I believe. Someone did quite the analysis on that one.

    jamex1223 posted: »

    one thing I still don't get was the moth hub at the beginning of ep.3.. can anyone explain why it was important to have it there?? any theories???

  • Thought I might add one last thing to this thread: All of the above mentioned is a possible solution... only if TT acknowledges there is a problem.

  • well what ever the hell it was, I wanna find out the symbolism behind it, cuz why was it so important that he had to basically interact with it. I mean why make it playable

    That wasn't a hub... and it was for symbolic purposes, I believe. Someone did quite the analysis on that one.

  • One of the Telltale employees said they originally had hubs in episode 2 when you were at the lodge but playtesters would apparently ignore everything and complain that the characters weren't getting enough character development, so they made all the character development scenes necessary.

    I read somewhere that Telltale removed hubs because it played no part in the story. Haven't you noticed that Telltale have been pushing the

  • I agree that the game has severely suffered in regards to the hub situation. Yes the game ( if you can still call it that ) looks more polished etc. That isn't everything however.
    Nevertheless I am enjoying season two, but I don't have the same level of anticipation or excitement waiting for the next episode. In fact, the only things I feel now waiting are, annoyance and frustration.
    If telltale want The Walking Dead to succeed, then they are going to have to listen to the people that know it best. Us.
    Most of us played ( and are still playing ) season one time after time. Who here have done the same with the episodes of season two. I seriously doubt season two, when it's finished will have the same longevity.
    With the three episodes that have been released, I have played each one twice. Lost count how many times I played certain episodes of season one.
    Would be interesting to see if others here have played them over n over again, or just left it when played once or twice.

  • Different teams, same money

    Alive_Clem posted: »

    I think they have different teams to work in the games.

  • i like the walking dead as much as the next guy but saying it's the only good thing telltale has done is going to far. sure it got them some money but saying everything they made was crappy is just cynical you might not like thier older adventure games but there are alot of fans of them and hey i'm looking forward to game of thrones.

    Click here

  • The video was just a sarcastic response.

    I'm still a fan of their new games.

    megamike15 posted: »

    i like the walking dead as much as the next guy but saying it's the only good thing telltale has done is going to far. sure it got them some

  • trust me they know what they are doing if they wanted to make quality hubs they would have by now, they are purposefully making them without hubs to keep them in the 90 minute range to get twd and twau seasons over to start their new projects.

    It was a shitty hub where you couldnt even talk to most of the characters(mike, jane,sarita,reggie) and it punishes you by moving the story

  • yeah of course they have different teams, but when they are releasing on project/season at a time wouldn't the teams be larger? i think we saw this with the walking dead season 1, because their is no way they could get episode 4 and 5 done in 2 months like they did with season 1 with a team the size they have now

    Alive_Clem posted: »

    I think they have different teams to work in the games.

  • I dunno, i'm pretty sure hubs take more time since they would have to go through all the 4 choices you could pick and all the longer conversations, that's a lot more voice acting, and i doubt the choice system is really putting a HUGE effect on the length between episodes since we can see in TWD:S2 and TWAU that choices are really not affecting speech that much and if they do it's subtle things, and many of your choices lead up to you saying the same thing anyway or a character taking the same road a different choice would.

    Hubs and/or interactive elements don't take Telltale much time. Back when Telltale focused on puzzle-oriented titles, they were able to g

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