Anyone else think season 2 is getting unrealistic?

edited June 2014 in The Walking Dead

Alright, i know season 1 wasn't realistic to begin with, but season 2 becoming...you know...more?

Omid and Christa leaving Clementine alone

Clementine not being smart enough to take the gun with her

Here now I know the world in this universe is fucked up but i don't think in reality Michelle would be as rough to Clementine as she did with her only being nine years old

Clementine not drowning or getting hypothermia or at least commenting on the cold

A doctor not knowing the difference between a dog bite and walker bite

Instead of washing the bloody walker knife she rubs it against her pants then uses it to open food and then continues to eat the food

Luke and the rest of the group doesn't know how a dog bite looks

Sarah being....Sarah ( No she's not autistic, she's highly sheltered, but still..)

How the hell did an eleven year old girl withstand the pain of horribly stitching herself

The sudden personality change with Carlos and Rebecca

The odds of finding Kenny ( I love Kenny, he's my favorite character, but I doubt in real life Clem and Kenny would of ever found eachother )

Carlos not knowing how to grab a Key and twist it to stop the wind turbine.

Carlos letting Clementine turn off the wind turbine.

Carlos telling Clementine the adults are talking after everything she's done for the group.

A day or two after saying that to her Carlos doesn't mind letting her go fucking mission impossible style sneaking on the roof and getting the radio and somehow Tavia did not notice this happening in front of her.

I understand she just lost her father, screaming once would of been acceptable in my book, but then she screams again, and again, in a horde of walkers...

If Sarita survives the amputation that's breaking Kirkman's rules, that hatchet had walker blood on it.

There's a good bit more, but these things just bothered me. I understand season 1 wasn't realistic either, but season 2 is getting very unrealistic. If I made a mistake here feel free to point it out, I accept hate if you want to bash me for this.

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Comments

  • Next thing you know, Godzilla is going to rise up from the ocean and help the group find Sarah.

  • There were just as many in season 1, All fictions especially zombie ones have things that dont make complete sense but there you go. They never really bother me

  • edited June 2014

    I agree with every single one of these points. I just replayed episode 5 of season 1, which was amazing. Sadly, it appears the second season simply isn't living up to the high expectations Telltale has created for us not only on the story side, but also in terms of gaping plotholes and inconsistencies like the once mentioned in the original post.

    It's a shame, really. Season 2 had so much potential, but I fear a lot of it has been lost due to the quirks presented so far.

  • edited June 2014

    I don't think it's very unrealistic, I just see it as TTG wanting to keep the story interesting. I do kinda agree with you don't get me wrong, but I just don't find it really annoying to be honest.

  • No offense but it seems silly to me to point the unrealistic things in a ZA story. I do agree with you on the dog bite thing, but i think that was a plot hole.

  • Season 2 could have easily gone toe to toe with Season 1 if Telltale didn't get so damn greedy wanting to work on so many games at the same time. Every little thing that started setting up in S2E1 looks to have been scrapped and now we got a game that is nothing but lots of wasted potential. At the beginning I was super hyped about Ep4's slide but now i get the feeling it's not even going to be anything impressive.

    That_1_Guy posted: »

    I agree with every single one of these points. I just replayed episode 5 of season 1, which was amazing. Sadly, it appears the second season

  • Yeah, it doesn't exactly annoy me while playing..but after i'm done with the episode I think back to these things and it slightly bothers me.

    I don't think it's very unrealistic, I just see it as TTG wanting to keep the story interesting. I do kinda agree with you don't get me wrong, but I just don't find it really annoying to be honest.

  • edited June 2014

    After I finish an episode, I always try to think of the things it did right, not the flaws. This way it keeps me interested in the game, you could try it too if it really bothers you.

    MayorMilk posted: »

    Yeah, it doesn't exactly annoy me while playing..but after i'm done with the episode I think back to these things and it slightly bothers me.

  • I mean nothing's too crazy anymore considering there's dead walking around.

    CrazyGeorge posted: »

    No offense but it seems silly to me to point the unrealistic things in a ZA story. I do agree with you on the dog bite thing, but i think that was a plot hole.

  • edited June 2014

    Alright, i know season 1 wasn't realistic to begin with, but season 2 becoming...you know...

    Urban?

    Omid and Christa leaving Clementine alone

    That's what they get for thinking with their genitals.

    Clementine not being smart enough to take the gun with her

    It was so painfully obvious shit was about to go south that I screamed at her for five minutes so that she'd grab the gun. Oh, and what do you know, shit went south.

    Here now I know the world in this universe is fucked up but i don't think in reality Michelle would be as rough to Clementine as she did with her only being nine years old

    You'd be surprised at what bullies do just for the sake of bullying, but her hat? Really?

    Clementine not drowning or getting hypothermia or at least commenting on the cold

    She shivers. A lot. Also, I don't want my protagonist (especially Clem) dying in the first minutes of the first episode.

    A doctor not knowing the difference between a dog bite and walker bite

    Hey Sarah, I ate paint when I was a kid, doi!

    Instead of washing the bloody walker knife she rubs it against her pants then uses it to open food and then continues to eat the food

    Hunger, man. That was an iffy moment, but eh.

    Luke and the rest of the group doesn't know how a dog bite looks

    Yeah, that seemed pretty stupid. "If she gets a fever (which most severe dog bite victims get) she's a walker fo' sho. Later, you can determinately hear Carlos saying that he knows very well that she could die, but that the script made him like he was straight outta Crawford, during the house meeting scene.

    Sarah being....Sarah ( No she's not autistic, she's highly sheltered, but still..)

    I have the basic sympathy and empathy any decent human being is supposed to have (and I'm not really one) for Sarah, but not much beyond that. She could've been written as a sheltered and still somewhat naive kid, sure, but going to this extreme, she feels like baggage. Again, I do not hate Sarah, but the approach to her character could've been more subtle; she could've been an inexperienced yet somewhat mature girl with whom Clementine could strike a real friendship with. I'm calling what we have right now a relationship of compromise, not really a friendship. If you can, good for you, I just can't.

    How the hell did an eleven year old girl withstand the pain of horribly stitching herself

    Like you saw her do.

    The sudden personality change with Carlos and Rebecca

    There is a bit of justification, but it still does not convince me to date. I guess that TT did what they could to make those characters more likeable with the time limit that they have - IMHO - rather foolishly imposed for themselves. Had we had more time to gradually develop those relationships, it could have felt more natural, perhaps.

    The odds of finding Kenny ( I love Kenny, he's my favorite character, but I doubt in real life Clem and Kenny would of ever found eachother )

    It was nice for what it was. Sad that they have to drag a character who has more or less finished his arc to have him practically lead the season instead of sticking and developing the cast that they came up with.

    Carlos not knowing how to grab a Key and twist it to stop the wind turbine.

    Batteries.

    Carlos letting Clementine turn off the wind turbine.

    Batteries for everyone. Of the most badly written moments of an otherwise pretty good episode.

    Carlos telling Clementine the adults are talking after everything she's done for the group.

    Thankfully, Clem's response saved that scene.

    A day or two after saying that to her Carlos doesn't mind letting her go fucking mission impossible style sneaking on the roof and getting the radio and somehow Tavia did not notice this happening in front of her.

    Plot blindness and Carlos.

    I understand she just lost her father, screaming once would of been acceptable in my book, but then she screams again, and again, in a horde of walkers...

    Considering it is a pretty traumatic experience to see you father being teared apart by living corpses plus the fact that it's Sarah who we're dealing with, I do not blame her.

    If Sarita survives the amputation that's breaking Kirkman's rules, that hatchet had walker blood on it.

    If Sarita does not, we can cry "choices don't matter either way" and call it a day. Kirkman broke his own rules in the latest issues, it seems. Both Rick and Negan had walker blood enter their bloodstream, but survived. Then again, plot-armor for those two, so Sarita may not get so lucky.

  • CrazyGeorgeCrazyGeorge Banned
    edited June 2014

    I don't find the story to be that unbelievable, where i am just sitting there shaking my head. I just let the story flow, and immerse myself in the moment. One situation i found completely believable was when we got caught stealing two of the eight total radios. I saw that coming as soon as i saw how many radios were on the table.

    kawaiiclem posted: »

    I mean nothing's too crazy anymore considering there's dead walking around.

  • I don't want it to be for real anyway

  • "Clem not being smart enough to pick up her gun." I wouldn't have either. Once in the middle of an airsoft war my pistol ran out of gas, so I reached into my pocket, grabbed the can and dropped it while putting it in the pistol. It rolled since I was on a hill in the woods and got stopped by a tree. I placed down my rifle and pistol and just made a run for it. That was when I knew I was gonna get shot at, but walking about a foot in a bathroom you've already cleared? That's just plain paranoid.

  • I agree with everything except for her being able to stand suturing her arm... yes she did take it like a beast, but it was clear that she was about ready to pass out if she hadn't stopped at about four/five stitches. I feel like it's something that'd be easy to do if the only other option was death.

  • I can agree with you there, but the fight she has a second after that? I'm pretty sure I wouldn't be able to smash a hammer in a walker's head multiple times after doing that to my arm...But hey, I guess Clem is a pretty tough girl.

    _Juice_Box_ posted: »

    I agree with everything except for her being able to stand suturing her arm... yes she did take it like a beast, but it was clear that she w

  • its called adrenaline.... but yeah

    MayorMilk posted: »

    I can agree with you there, but the fight she has a second after that? I'm pretty sure I wouldn't be able to smash a hammer in a walker's head multiple times after doing that to my arm...But hey, I guess Clem is a pretty tough girl.

  • edited June 2014

    It's just a game. It shouldn't be taken seriously...

  • Because the outbreak to begin with is so realistic.

  • It's impossible to make a game without plot holes or mistakes.

  • Its a zombie game. How realistic do you want it? If you wanted it 100% realistic we should remove the zombies.
    Another unrealistic thing, if a zombie apocalypse was to happen, it wouldn't last three years.
    Rotting corpses walking around for three years? How long does meat in your fridge last?
    And that's in your fridge, not exposed to changing temperatures and conditions. Now imagine that happening to a human. Yep. Wont last long.
    The game is completely unrealistic. Everything about the game is unrealistic.
    But that doesn't you all from playing it. Stop picking faults, relax and enjoy the game.
    That's what its there for, enjoyment.

  • Clem_is_awesome i can already see you when episode 4 comes out and its 60 minutes long lmfaooooo.

    Season 2 could have easily gone toe to toe with Season 1 if Telltale didn't get so damn greedy wanting to work on so many games at the same

  • For responses such as the one above, I think people shold stop using "realistic" and "unrealistic" regarding their ability to enjoy a world of fiction.There was another word, or number of words; an explanation, but it eludes me at the moment.

    Basic idea is: We all get it, a zombie apocalypse is not realistic, that does not mean that the basic rules of logic and how thaangs work in that universe should be disregarded because its fictitious. That said, there is a thing as too much nitpicking, but this is a thread devoted to that, so who cares?

  • You're my new favorite person.

    For responses such as the one above, I think people shold stop using "realistic" and "unrealistic" regarding their ability to enjoy a world

  • So you think walkers are realistic?

  • As TheGoodTheBadTheDead stated above, we all get that a zombie apocalypse is not realistic, but that does not mean basic rules of logic and how things work in that universe should be disregarded just because it's fictitious. I just didn't use the best wording for this thread, but he summed up it up pretty well.

    Rylee posted: »

    So you think walkers are realistic?

  • Well i certainly get sarita probably dying. And the blood on the knife.

    MayorMilk posted: »

    As TheGoodTheBadTheDead stated above, we all get that a zombie apocalypse is not realistic, but that does not mean basic rules of logic and

  • edited June 2014

    "Omid and Christa leaving Clementine alone"
    Yeah I gotta agree, that was kinda stupid.

    "Clementine not being smart enough to take the gun with her"
    Well I don't think most people including me would grab the gun if it literally takes like ten seconds to grab the bottle

    "Here now I know the world in this universe is fucked up but i don't think in reality Michelle would be as rough to Clementine as she did with her only being nine years old"
    Michelle is a mean bitch. That's just how she is.

    "Clementine not drowning or getting hypothermia or at least commenting on the cold"
    Depends on how long she was in the water, or how good she can swim.

    "A doctor not knowing the difference between a dog bite and walker bite"
    I agree, Carlos isn't that bright lol

    "Instead of washing the bloody walker knife she rubs it against her pants then uses it to open food and then continues to eat the food"
    Well she just used it to get the top off, so if I was really hungry I wouldn't worry about it either to be honest.

    "Luke and the rest of the group doesn't know how a dog bite looks"
    Guess I don't have any arguments there.

    "Sarah being....Sarah ( No she's not autistic, she's highly sheltered, but still..)"
    She has anxiety issues, due to being highly sheltered, like you said.

    "How the hell did an eleven year old girl withstand the pain of horribly stitching herself"
    Cause Clem is a beast, a boss

    "The sudden personality change with Carlos and Rebecca"
    I think Rebecca's pregnancy was just getting the better of her and giving her mood swings. I didn't see much of a personality change with Carlos though...

    "The odds of finding Kenny ( I love Kenny, he's my favorite character, but I doubt in real life Clem and Kenny would of ever found eachother )"
    I'm not gonna say that it's realistic, but if you think about it, there obviously aren't that many places that people would want to go for shelter, as it's the ZA, so it's not that crazy.

    "Carlos not knowing how to grab a Key and twist it to stop the wind turbine."
    Look at my answer for number 5 XD

    "Carlos letting Clementine turn off the wind turbine."
    That's kinda the same thing as the previous one, but whateva

    "Carlos telling Clementine the adults are talking after everything she's done for the group."
    Yeah I gotta say that was a dick move

    "A day or two after saying that to her Carlos doesn't mind letting her go fucking mission impossible style sneaking on the roof and getting the radio and somehow Tavia did not notice this happening in front of her."
    Well it kinda doesn't matter what Carlos thinks at that moment as there are I think about ten or so other people.

    "I understand she just lost her father, screaming once would of been acceptable in my book, but then she screams again, and again, in a horde of walkers..."
    Dude, do you know nothing about Sarah?

    "If Sarita survives the amputation that's breaking Kirkman's rules, that hatchet had walker blood on it."
    I personally think she will die and Kenny will think a certain way about you depending on what you did.

  • The things that bother me are the little plots that are introduced, then completely abandoned.
    Carlos + Rebecca disliked Clem in episode 1, and hell, I was even dick back to Rebecca to the point of "You better be nicer to me" (implying if she wasn't, I'd tell her secret). I also dislike the point of the cabin group. We learned they left Carver's camp for some reason, and apparently did something as they left. Carver told us not to trust these people, and yet nothing was ever elaborated.

  • I mean, like jamex said, you get adrenaline in times like that which help you out, although I don't think telltale was even thinking about the possibilities of it, they just wanted to shove it in our face how badass Clementine is now, and yes I do think she's badass, but I think telltales kind of pushing the envelope on that.

    MayorMilk posted: »

    I can agree with you there, but the fight she has a second after that? I'm pretty sure I wouldn't be able to smash a hammer in a walker's head multiple times after doing that to my arm...But hey, I guess Clem is a pretty tough girl.

  • Are you saying there's too much badassery?

    _Juice_Box_ posted: »

    I mean, like jamex said, you get adrenaline in times like that which help you out, although I don't think telltale was even thinking about t

  • edited June 2014

    Here we go again.

    Stop trying to compare a 11 year old girl raised the right way by survivors in an apocalyptic world to the common 11 year old girl. Clem's undoubtedly a lot tougher than the average kid due to her upbringing, it's really not impossible. "You can learn to control the pain, Sarah. You have to practice a lot, but you can learn to control it" - actual quote by Clem.

    And we don't know Michelle from a hole in the ground, who knows what happened to her in the past to make her act like that.
    That's exactly what it was though, an act. She was just being a bully and had no intention of killing anyone, as evidenced by how she panics when she accidentaly shoots Omid. I think she'd have taken all of Clem's stuff and left without bloodshed if she hadn't been snuck up on.

    And how can Rebecca's mood swings be "out of nowhere" if multiple characters warned Clem about it and told her not to mind it.
    They all said something similar to "Rebecca's just stressed and the pregnancy hormones are making her moody,don't worry,she'll warm up to you soon Clem"

    Pete and Luke warn Clem once in EP1 , and then Luke does it again in EP2, and then Alvin, and then even Rebecca herself is annoyed at her own mood swings in EP3.
    Do you even read dialogue?

  • yes its unrealistic but the fucks i give to this regard are probably nil

  • "Carlos letting Clementine turn off the wind turbine"
    Her dad was an engineer.

  • No, there can never be too much badassery, Clem can't help being bad ass, but I feel like at the same time, telltale is using that as a way to get more people to like Clementine, and she doesn't need to be bad ass for her to be just plain awesome.

    Are you saying there's too much badassery?

  • That's so true! :O

    _Juice_Box_ posted: »

    No, there can never be too much badassery, Clem can't help being bad ass, but I feel like at the same time, telltale is using that as a way to get more people to like Clementine, and she doesn't need to be bad ass for her to be just plain awesome.

  • edited June 2014

    Excuse me, but you are looking for realism in a video game where corpses rise from the dead?

  • I think it's kinda silly how everyone nitpicks on Clem forgetting to get her gun... I mean, I'm pretty sure most people would probably leave their gun alone if they were just gonna let it be for two seconds and be back right after.

  • Not exactly, more like...you know..basic rules of logic.

    Excuse me, but you are looking for realism in a video game where corpses rise from the dead?

  • i think the OP meant realism as in with human characters and not the walkers,i can nitpick and say it's been moved along a faster pace than i would of liked,and the characters have not been fully fleshed out,but the actual episodes have been great. I really hope Amid the Ruins doesn't dissapoint,as it's had the mystery around from the get go.

  • UNREALISTIC? Lee could fit a fucking battery in his pocket!

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