Fatal choices,

I'm looking around at a lot of the choices I've made, whether abandoning Pete, supporting Nick, keeping Ben alive... and a lot of other decisions, some of where were very pragmatic. I'd really like it if we have the ability to be wrong, even if that messed up a chapter or two (not episodes, the little pieces in the chaper) where a particular choices leads to inevitably being killed. For instance, even though Pete was bit, we were in the truck thinking, at most 'is he going to turn and I fight him off" but even in that case the response would be to have a pathway where you couldn't. Where, having chosed to save a bitten Pete you are inevitably doing to die. That's a bad example because it's between episodes, and that would be excessively frustrating. But basically I'm looking for a more fatal, selected action is a bit more suble and long term than "put the gun down bitch." bang

Comments

  • I can't see how that would work effectively. You go back to where you made that choice, make a different choice, and then what? Play the rest of the episode knowing what happens and having to redo all your choices?

  • This game is about making your own personal decision about certain things. If there would be right and wrong decisions, the game would be completely different and there would absolutely be no point in playing it.

  • The staches above me are right

  • I see what your saying with the moral element - there' does need to be a degree of conflict to make it interesting; I'm talking especially about the more basic decisions or though that does get into moral. It plus Tellale in more control, if they want, or not...

    Say, let's have a moral choice - don't kill Danny St.John, Forget for a second the bear trap, say you choose to do the 'humane' thing, and then when you're approaching the farm he kills you. The game is giving you the choice about how you treat him, but in a cynical light it becomes "cruel or kind, whatever you do works out."

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