Pacing the Walking Dead - SURVEY CAP REACHED
Hi there! I'm a long-time lurker of these forums and a Game Art student at HKU in Hilversum, the Netherlands. As an assignment, I chose to research the Walking Dead franchise, but mostly the game. The Walking Dead game is so incredibly interesting from a game designers standpoint, so I had to do some research.
In order to gather valuable research information I need your help! These are quick questions for those who have played, watched or read the Walking Dead, or even a combination of the three. Though I am mostly interested in answers of those who have played the Walking Dead game by Telltale Games, information from comic book readers and show watchers are much appreciated.
I will ask some specific questions, but there is always room for other comments and feedback at the end of the survey. Thank you so much for taking your time to answer some of these questions!
https://docs.google.com/forms/d/1KwKT-k_dL0wZaNYE9r-MrE3zJ5qUFjag0MytQuMn5OQ/viewform
Otherwise, if you have found other things interesting about The Walking Dead from a game critic or designers perspective, please share!
I will post the result of my research in this discussion when it's finished.
EDIT: I'm such a dummy, I forgot the link!
EDIT EDIT: Thank you all so much! I have more than 500 submissions, which is way more than I expected and enough to give me a lot to work with. You guys really helped me out here, I guess TWD fans are helpful by nature.
EDIT EDIT EDIT: Results on page 12!: http://student-kmt.hku.nl/~bram6/ISA_Pacing_The_Dead_v1.0.pdf
Comments
I'll join in.
Thanks! I forgot to put the link in the original post, it's here: https://docs.google.com/forms/d/1KwKT-k_dL0wZaNYE9r-MrE3zJ5qUFjag0MytQuMn5OQ/viewform
I did it
I already had a lot of valuable responses, thank you so much everyone! I do have to laugh everytime someone answers an open question with "BRAAAAAINNSSS"...
Just finished. Good luck on your assignment!
Finished. Awesome quiz! Can't wait for the results.
Thanks a lot! I already have over 250 responses, way more than I expected! I posted this survey here and on some Walking Dead subreddits, I guess TWD fans are eager to help. Not sure how I'll work out this much data, I'm thinking of closing the submissions soon, otherwise there'll be no end to it.
Done - for game art, do you need to learn programming at all or is it more an art degree? Also, when you say art, are you referring to concept art?
Thanks! Where I go to college we are taught the basics of nearly everything in game design, from programming in Unity to working in 3D with Maya to learning about the game design process. The art part will be elaborated upon in my second year.
There is way more than concept art in creating games. For instance, someone has to make all the GUI elements that show how many kills you have or the pop-ups with text and visuals. Animation is also a big part of Game Art. While 2D animation is pretty simple, 3D animation requires A LOT of work. I tried a little of it in my free time, but it was way harder than I expected. There is also concept art, but that is only a first step in the design of the look of a game.
Are you interested in doing something like that yourself?
I'm not particularly interested in getting into gaming; but I'm trying to relate it to film, which is the industry I'm trying to get in to. So, to continue the analogy, it's less the art used for the storyboard (prior to filming) than the art director (some films have an art director and a production director, the former focusing on things like the overall image of the frame etc.) - it sounds like you'd be more involved in the actual production of game rather than pre-production? (production rather than planning). I had a friend in high school who was hoping to do concept art, and another friend who looked to work on film storyboards, those seemed more like drawing art jobs (IE colored pencils and paper) than graphic art (using a computer or other tools).
True, there are a lot of similarities between the two media, and you're pretty spot on. The truth is, I can still go just about every way, from 3D artist, to animator, to concept artist or even art director (they exist mostly in bigger games). The truth is, games only need only a few concept artists, even for AAA games like Assassin's Creed, but they need far more 3D artists, texture artists and animators. For a movie, that would be the people who work on lighting, props, tailoring & costuming or CGI.
Drawing jobs are few and far in between, and there is less room for it in the gaming world than there is in the world of film, because the product is so heavily reliant on digital graphics anyway. That means that concept artists for games work on computers.
Me myself am actually interested in more of the pre-production part of designing a game, but I have to make sure that I'll be a valuable addition to any team on any game at any stage of production.