Monkey island... ITS---

edited February 2009 in General Chat
Before I finish, I just want to say that I could not believe how boring the Beginning of "Secret of Monkey Island" was. I am completely disappointed. I was able to complete MM and DOTT, (not to mention Sam and Max Season 1 and SBCG4AP) but I just couldn't get past the intro because it didn't get my attention.

Am I alone here?:confused:

Comments

  • JakeJake Telltale Alumni
    edited December 2008
    You're probably alone.

    How far in did you get?
  • edited December 2008
    Jake wrote: »
    You're probably alone.

    How far in did you get?

    Nowhere:)

    I went to the pirates and they told me to master a bunch of stuff, and there was really not much of any hint as for what to do...

    Quote: "I tried a few times to play Monkey Island 1 or 2, but couldn't really get into them, because both have very dry introductions" - Some Guy on this forum
  • edited December 2008
    I had this problem the first couple times I played. Try again in a couple years :)
  • JakeJake Telltale Alumni
    edited December 2008
    Eh the games definitely don't play themselves for you, but if you dive in and poke at them long enough to get a sense for what's going on, they'll reward you.
  • edited December 2008
    I've had the same problem while playing MI2. I tried it twice, got about an hour into the game, and realized both times that I just wasn't enjoying it that much. It definitely wasn't the pacing that put me off, as I've played much slower adventures *coughMystcough* and didn't get bored.

    The writing was great, the puzzles were of decent quality... yet I just can't get into it. Maybe it's the setting. (In Pirate vs. Ninja debates, I always side with Ninja :p)
  • edited December 2008
    Still, boring intro>>>>>>>Monkey Kombat
  • edited December 2008
    I rather enjoyed the fact that it doesn't hold your hand. They drop you on an island, tell you what you have to do, and then leave it to you to explore and discover what's going on. Exploration is a major part of what I enjoy in games, and more recent games that tell you exactly where to go and what to do once there rarely capture my interest.
  • edited January 2009
    I played CMI first, and I loved that one, so I had to play the first one. I can't find the second one anywhere, but I played the other three, and I heard they're making a fifth.
  • edited January 2009
    Maxilyah wrote: »
    and I heard they're making a fifth.

    They are not.
  • edited January 2009
    Everything I know is a lie. :(
  • edited January 2009
    LuigiHann wrote: »
    They are not.

    But ooh - perhaps Telltale Games will take over and make more Monkey Island adventures? That would be great. :)
  • edited January 2009
    meretchen wrote: »
    But ooh - perhaps Telltale Games will take over and make more Monkey Island adventures? That would be great. :)

    this has been brought up on these forums waaaay too much! :(
  • edited January 2009
    Oh man, I'm the complete opposite. I start playing it and won't stop for ages, as everything about the game is just really engrossing.
  • edited January 2009
    I played Curse of Monkey Island so many times through that I've memorized every single puzzle. It's not fun after the 6th time. The first 5 were good though. XD
    I didn't really like Escape From Monkey Island. The graphics sucked, and what the heck is up with Elaine? She's like, completely different. If they were going to get a new voice actor for her, they should've at LEAST got one with an accent, like in CMI.
    Sorry, I'm getting carried away here. XD
  • edited January 2009
    I didn't really have a problem with Escape from Monkey Island until close to the end. The writing was still fairly sharp and clever. I wasn't bothered much by Elaine being different - sometimes you just have to accept each entry in a series being in a slightly different continuity.

    The Monkey Combat nonsense was dumb enough that I stopped playing and watched the ending on YouTube, though.
  • edited January 2009
    Ahh Monkey Island.. I played the second game first... I was um.. about 8 or 9? Playing an ironically pirated copy on my uncle's pc hahaha. I got pretty far actually, considering I was a dumb kid lol. I swear i've gotten dumber over the years.. DAMN you internet giving us easy options of walkthroughs instead of having to sit for hours and try every combination of stuff you had.

    I dunno, never found the opening to Secret that dull... I liked the pirates and the ask me about loom guy hahahaha. Ahem.

    I didn't like Escape... it was a good adventure game, it just wasn't a good monkey island game. Had some amusing jokes, some good puzzles but they messed with things too much and Monkey Combat was dumb, tedious and annoying.
  • JakeJake Telltale Alumni
    edited January 2009
    In regards to the very first post in this thread, I was recently reminded of the complete opposite take on the situation, from Marek Bronstring, one of the founders of Adventure Gamers.com, from their Scene of the Day threads...
    Marek wrote:
    8818.jpg

    I chose this scene for the first Scene of the Week (at least, the first one outside of the forum) because it started my love for gaming, or at least contributed in a big way to my overall interest in games.

    When I discovered The Secret of Monkey Island at first it seemed quite familiar compared to other games. The bit where you see the empty docks and walk from the left to the right on a flat pane, much like a side-scroller, reminded me of others games I had tried at the time.

    But when I entered the SCUMM Bar, everything changed. The music kicks in, and you see all these characters, and it suddenly feels like you are in a living interactive world. The dog by the curtain, the pirate spinning around in the chandeliers, the different pirates you can talk to (with close-ups!) and of course the back room with the important looking pirates. I remember watching the cook walk in and out, bringing food to the customers. My imagination went into overdrive.

    I was completely sold by this scene. To this day it's still one of my favorites.
  • edited January 2009
    ShaggE wrote: »
    I've had the same problem while playing MI2. I tried it twice, got about an hour into the game, and realized both times that I just wasn't enjoying it that much. It definitely wasn't the pacing that put me off, as I've played much slower adventures *coughMystcough* and didn't get bored.

    The writing was great, the puzzles were of decent quality... yet I just can't get into it. Maybe it's the setting. (In Pirate vs. Ninja debates, I always side with Ninja :p)

    I was always a ninja but I still love MI!

    Imagine, Guybrush Threepwood, mysterious ninja!
  • edited February 2009
    I played MI1 on my old Amiga a few days ago just for kicks. :P The different sound sure makes a difference.
  • edited February 2009
    Jake wrote: »
    In regards to the very first post in this thread, I was recently reminded of the complete opposite take on the situation, from Marek Bronstring, one of the founders of Adventure Gamers.com, from their Scene of the Day threads...

    It's been awhile, but I thought that SMI had the older menu, like the one in Maniac Mansion.

    Anyway, I love the first three Monkey Islands (Escape from Monkey Island isn't part of the series in my mind. It's a decent adventure, it just doesn't live up to the series name). The intros never seemed dull to me. Hell, the intro to CMI is one of the most interesting I've ever seen.
  • edited February 2009
    When I first played the first two Monkey Island games, I hadn't played many adventure games so they were still a novelty, and I think I had a better attention span back then as well. So I got through the opening okay. I played Curse of Monkey Island a bit later, and I don't remember getting bored anywhere in that one. I think it was the presence of music and voice acting. I realise that there's music in the others, but I didn't know that at the time because the computer I was playing it one wouldn't play the sound.

    I played Sam & Max Hit the Road much more recently, and I kept getting bored with the game soon after leaving New York, until I got a version with voice acting. That helped to keep my attention.
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