Spread too thin...?

edited December 2008 in General Chat
Just a thought I had while looking at the list of current TTG projects. Arent you guys spreading yourselves a little thin? why are you working on so many games/series at once? Unless you're a LOT bigger than I get the feeling you are (I'm thinking ~20 people) or you outsource a LOT of work, I dont see how you can do it all and still make regular, high-quality, releases...

Or maybe you only employ dyslexic octopi who can work on 4 PCs at once... :cool:

Comments

  • edited December 2008
    they have over 60 listed employees http://www.telltalegames.com/company/ourteam/


    and a few job openings they were around 20 around bones release i believe, not sure though
  • edited December 2008
    From what I understand, they are only making 1 game right now: Wallace and Gromit.
    Some are working on porting Sam and Max Season 2 to wii, but that isn't as big of a project.
  • JakeJake Telltale Alumni
    edited December 2008
    I started right around the time the Great Cow Race was shipping, and I was the 17th or 18th person in the office. We're now up to ~60 people, which lets us work on a couple projects concurrently, while also dealing with porting the games across to other systems, work on the website, etc... so that's how we do it, mostly :)
  • edited December 2008
    natlinxz wrote: »
    From what I understand, they are only making 1 game right now: Wallace and Gromit.
    Some are working on porting Sam and Max Season 2 to wii, but that isn't as big of a project.

    They're not working on S+M S3?!?!?! BLASPHEMY!!! (lol! j/k)

    I had no idea they had so many ppl, I was under the impression it was still a small "garage" operation (of course compared to companies like MS Game Studio, it is still tiny, but 60 ppl for episodic content probably (i.e. really-short-games) isn't that bad, though I still am anxious to see what happens and if tehy can indeed keep up the quality of the last games as they keep adding more projects to their lists...)
  • edited December 2008
    Ashton wrote: »
    They're not working on S+M S3?!?!?! BLASPHEMY!!! (lol! j/k)

    I had no idea they had so many ppl, I was under the impression it was still a small "garage" operation (of course compared to companies like MS Game Studio, it is still tiny, but 60 ppl for episodic content probably (i.e. really-short-games) isn't that bad, though I still am anxious to see what happens and if tehy can indeed keep up the quality of the last games as they keep adding more projects to their lists...)

    what about Videlectrix? Isn't that.........2 people?!:D
  • edited December 2008
    natlinxz wrote: »
    what about Videlectrix? Isn't that.........2 people?!:D

    huh? :confused::confused::confused:

    Not familiar with the company, what games do/did they produce?
  • edited December 2008
    Ashton wrote: »
    huh? :confused::confused::confused:

    Not familiar with the company, what games do/did they produce?

    it's not really a company, its the name they use for the Homestarrunner.com games.
  • edited December 2008
    natlinxz wrote: »
    it's not really a company, its the name they use for the Homestarrunner.com games.

    Ah, I see. Not familiar with the series really (yes I know Homestarrunner is Strongbad, but never been to the site or played the games)

    and that's nothin'! lol if you really want to be funny Chameleon Brothers(TM --- yes it IS Trademarked) is owned and operated by just 1 person! (and we have several subsidiaries too! lol) Though I wouldn't presume to compare my own crap with what TTG has produced, that's an insult to them!
  • JakeJake Telltale Alumni
    edited December 2008
    Ashton wrote: »
    They're not working on S+M S3?!?!?! BLASPHEMY!!! (lol! j/k)

    I had no idea they had so many ppl, I was under the impression it was still a small "garage" operation (of course compared to companies like MS Game Studio, it is still tiny, but 60 ppl for episodic content probably (i.e. really-short-games) isn't that bad, though I still am anxious to see what happens and if tehy can indeed keep up the quality of the last games as they keep adding more projects to their lists...)

    We're in a real office now, and we've got 60 people, but our teams are still not significantly bigger than they were when working on Sam & Max Season Two ... they're just split up onto a couple projects (and we have more people around to do general engine programming across projects, more people to help run the web site and make ads and box art, etc.).
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