New Wallace & Gromit news (just in time for Christmas...)
Emily
Telltale Alumni
Eurogamer has a nice article about Wallace & Gromit's Grand Adventures, along with new screenshots and concept art, right here.
We plan to say a lot more about the series in 2009 but this should tide you guys over through Christmas. (Plus, of course, there's the holiday premiere of A Matter of Loaf and Death for you W&G fans in the UK to look forward to. )
We plan to say a lot more about the series in 2009 but this should tide you guys over through Christmas. (Plus, of course, there's the holiday premiere of A Matter of Loaf and Death for you W&G fans in the UK to look forward to. )
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First thing I noticed:
Wasn't this guy on one of those secret Strong Bad shirts? (episode 1, I think it was)
Look at that tail by the way. Looks just like clay!
I checked, and I think the squirrel above is indeed the one on the Strong Bad-shirt in episode 1:
On the paper, in the first trailer, some people speculated that the line about the bee season was a hint of things to come. I think that might be correct.
This head is a nice momento to one of the Cracking Contraption-shorts (you can watch it legally on Aardman's own youtube channel: http://www.youtube.com/watch?v=aSVD3nzsIyA&feature=channel_page
The last one (the one I'm most likely wrong about); on the art that's already posted on Telltale's W&G-site, you can see in the filename that the lady on one of those pictures is called 'Edwina'. She seems to be of the...larger...persuasion. On the right of this screen (where W&G seem to be running some weird bee-catching kind of job) you can see a shop with buns behind the window, and the letters 'Ed'. Edwina's house of buns?
Yeah...I'm grasping at straws. Okay, that's all I got. I'll stop being an extreme nerd now, shall I?
Looking great Telltale, can't wait to see some more of it in motion. Indeed, like Guybrush said, my only worry would be the limitations a possible Wiiware-release would bring.
Looking lovely Telltale!
* Possibly renders, rather than in-engine shots, but the thought still stands.
These are in-game screenshots!
Also this is the lady from the concept art that you're thinking of, and she doesn't own the bun shop. But good deductions nonetheless.
Larger textures, maybe. Higher poly count, no. I believe we're about the same as Sam and Max, but we're using new rendering tricks to make things look nicer. Normal maps, more lights, specular highlights, depth of field, etc. Carlo, who is working on our new renderer, has done an amazing job.
If the reason we didn't get Sam & Max released on Wiiware was due to size restrictions. And Wallace & Gromit is about the same size as Sam & Max, (I'd hate to cause someone to post the Jump-To-Conclusions Mat), it's a reasonable bet that the distribution channels will be similar for W&G to S&M.
If there even is a Wii version in the works, of course.
Heh, really? She did change her hair in the meantime. I can appreciate a lady who isn't afraid to show her age.:p
And yes, kudos to Carlo!
Maybe this time they decided to try with the X-Box Live Arcade?
See here.
These screenshots are from the PC version, anyway.
Maybe I'm too optimistic, but I really hope Strong Bad on Wii had enough success to give Telltale the privilege to make an exception for the W&G episodes release size limit. And also maybe to ask Nintendo to make the Nintendo shop support a season subscription model similar to the PC one
Playing on the Wii is just so much more fun than playing on the PC...
I can't hear you! Lalalalalala!!!!!
So, Telltale, what do I win?:)
It would be really clever of us to drop all sorts of clues about W&G into videos like this, but sadly we haven't been doing that sort of thing much lately!
I'm looking forward to this series, if the stories are good I think this series will be Telltale's best yet!
Awesome.. this is definitely the best looking game I've seen from Telltale(and the telltale tool)
Some of the audio on SBCG4AP was *extremely* low quality. So far, it has been most notable in the Baddest of the Bands episode. Not sure what encoding they're using, but surely a deep inspection VBR encoder can make things small enough and sound better than they did. If they end up doing episodic games on PSN (which doesn't seem to have any size limits), I hope they use a lossless codec for some of the audio assets.
My thoughts exactly (even if a bit late). I have a very good feeling about the W&G game, the characters are looking incredibly alive even on the still shots, and the wacky humour W&G has (or so I'm told) is supposed to be good match with Telltale's writers. I can hardly wait!
@ langley: you mentioned a lot of effects in your post about the engine - I assume it will still run well on lower end hardware?
It's scalable. You can adjust the game accordingly so that it will hopefully meet your computer's needs. We don't have any minimum requirements as of yet, however.
Thanks, that's good news - if it's scalable, then it will most probably run on the 8500GT-ish vga of my office notebook.
Yes, thought so - it was hard for me not to ask
Ummmm, the 2400Pros came as a bit of a surprise :eek: The other cards are quite OK - I guess people are not playing Crysis much in the office, though
It's good to know that my well-equipped-other-than-this-stupid-VGA notebook will run W&G fine - one of the big highlights of these short game episodes that they're much better playable during shorter journeys.
Cheers!
you wanted more eposodic goodness!?
you shouldeve gotten strong bad!