Should We Just...Start Over?

I love Clementine. Kenny's a great character, Lee...was, and I like a lot of the other characters. My favorite part of episode 2 was the hostage situation, because it felt so tense and I was wondering if I was going to get my friends out of there alive. In my playthrough, I lost Alvin but saved Nick. Nick's determinant status was disappointing as he was barely in 3 and not to mention is unsatisfying death in 4. But it got me thinking... What if Telltale really took their time, focused on The Walking Dead as their flagship series (which is what skyrocketed their fame anyway) and started over from the beginning of the apocalypse, to a place without Clementine. And what if THIS time, our choices mattered, and by the end of the episode, people were comparing not just their dialogue options... but how many people they got out alive? Of course this would require more work, but I don't mind having to wait for episodes as long as they turn out good. What do you guys think? Doable? Too difficult? Is there a way around it to make it easier for the devs?

Comments

  • I wouldn't be against it.

  • edited July 2014

    Choices do matter. saving sarahd oes matter because its the fact that you saved her. regardless of she died. So you expect sarah to live forever because you saved her? This is one of the choices people are upset about it.

    Telltale or any other game can't make a character like Clem. It won't happen

  • Telltale sure can, I mean look at The Wolf Among Us? TWAU is awesome. And I see your point with it mattering that you saved Sarah, but still, would have been nice if the second choice was a Doug/Carley Jane/Sarah choice, and I would have even been fine with her dying in the crossfire at the end, especially if she got some sad final dialogue with Clem as the blood leaks out of her chest.

    Choices do matter. saving sarahd oes matter because its the fact that you saved her. regardless of she died. So you expect sarah to live for

  • Season 3, this would just be another passing memory for Clem. Not all games are going to be goldmines like the first season was. Lee's journey for redemption was a surprise, even for Telltale. They sparked a flare with that game, and it only happens one in a blue moon. This season doesn't live up to the magic because we now have high expectations. We still love Lee and Clem, and we remember the horror they had to endure together. This isn't season 1, and people forget that. This won't be as good as season 1, and nothing will ever be as good as season 1. Hell, other zombie games can't even come close to season 1!

    We can't expect Telltale to top their magnum opus. It's unfair for us to. It's been a downhill slope since then, but at least the ride is still nice.

  • After episodes 3 and 4 I'd be more excited to start over than to continue with what we have now. I like the idea.

  • edited July 2014

    "Pinky swear it be alright Clementine"

    "I miss my dad"

    "Thank you..for being a friend"

    TehCoolDawg posted: »

    Telltale sure can, I mean look at The Wolf Among Us? TWAU is awesome. And I see your point with it mattering that you saved Sarah, but still

  • How does starting over fix anything? Remove Clementine and Kenny from this season and add 2 other random characters and the game wouldn't have sold anything. The issue is all the poor writing, the constant rewrites and rushing everything in those 90 minutes.

    They should just sit and reflect on all of the retarded shit they've done this year and learn not to do it again. They should also go back and play season 1 like 10 more times because they clearly didn't get any experience from working on that game.

  • It's not about expecting Sarah to live forever, it's about expecting our choice to save her to have some kind of payoff, of which there was none. It's particularly infuriating because the second scenario says "save Sarah", but it turns out to be bullshit. Straight up lying to the player. Even "protect Alvin" had more purpose because he survives if you pick it.

    Choices do matter. saving sarahd oes matter because its the fact that you saved her. regardless of she died. So you expect sarah to live for

  • Agreed. I really liked that one of the options for convincing Jane to help Sarah was to tell her that we needed to at least try to save Sarah. One of the consistent things running through many of the choices is asking the player if it is better to try and fail, or not try at all.

    Choices do matter. saving sarahd oes matter because its the fact that you saved her. regardless of she died. So you expect sarah to live for

  • So if the option said "Try to save Sarah" it'd be better? I don't think our selections need to be completely spelled out in all situations.

    damkylan posted: »

    It's not about expecting Sarah to live forever, it's about expecting our choice to save her to have some kind of payoff, of which there was

  • edited July 2014

    No, because the entire set up was idiotic to begin with, but at least then the BS would be a little more understandable, so you could honestly say that they tried and failed, thus doing exactly what the choice indicated, as opposed to setting up this dramatic choice which turns out to not be a choice at all and only have one outcome. It really does beg the question, "Why the hell even bother?"

    On another note, people try to defend this by saying "well, choice never matters anyway". Yeah, maybe, but our choices do have huge effects on character fates many times throughout the series. Carley/Doug, Ben, Nick, etc. Naturally, this mindset plays a part in making choices like this one. Saving Nick may now be seen as pointless given what a bad sendoff he had, but characters like Carley, Doug, and Ben stick out to us because saving them yielded something interesting in all their cases. There was some kind of result to our choice. Determinant characters dying is not a failure. Determinant characters being kept around for absolutely no reason and then dying shortly thereafter with no emotional payoff to their aborted arc is an absolute failure.

    Greed1914 posted: »

    So if the option said "Try to save Sarah" it'd be better? I don't think our selections need to be completely spelled out in all situations.

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