Regarding Sarah

I wish we were at least given the option to try to go down off the balcony and help her(for those that saved Sarah in the junkyard). There is no excuse. Clementine is allowed to stay and risk her life for Sarah's sake when Sarah is refusing to cooperate and there are zombies about to break down the door right next to her, but she's not allowed to hop down off the balcony and try to help lift some rubble off Sarah when she is BEGGING for help?

Not to mention the game gives us the options to promise to be Sarah's friend and to agree to look after her. After taking responsibility of Sarah, the only thing you get to do is watch her die. I hate that. I actually liked Sarah, I wanted to jump down and help, but nope Telltale doesn't care. No one even seemed remotely phased by her death either, so she died basically just to kill off another character. But I suppose at least she didn't go out like Nick....

Comments

  • Yep. If everyone would have helped we could have saved her. But why would that matter, she's determinant. God forbid our choices start to matter. I waited for the option to jump down there to come up, but it never did.

  • At first I thought I was the only one who thought about jumping down to help her in that scene. Then I read that a lot of other people also wanted to on the forums, so I figured I'd make a thread to address the lack of the option. So sad, her death didn't even have any meaning.

    Spooch posted: »

    Yep. If everyone would have helped we could have saved her. But why would that matter, she's determinant. God forbid our choices start to matter. I waited for the option to jump down there to come up, but it never did.

  • edited July 2014

    Clementine couldn't lift a Culligan bottle. I doubt she would have been much better removing chunks/layers of rubble. Zombies were fast approaching and they had to be quick. so, even if she could move a few pieces of wood at at time...

  • But, she could have helped lift them or helped defend against the walkers.

    LBF_29 posted: »

    Clementine couldn't lift a Culligan bottle. I doubt she would have been much better removing chunks/layers of rubble. Zombies were fast approaching and they had to be quick. so, even if she could move a few pieces of wood at at time...

  • It's a bitter truth that a lot of you need to experience. This game isn't a hero fantasy.

  • Clementine cannot protect everyone. This isn't a fairy tale game where all the characters survive and live a peaceful life. Death happens regardless if there is a reason or not. The only point of being Sarah's friend is to be her friend and bond with another character. Like Carver said some people have to be sacrificed for the good of the group.

  • I wish we could do more things for Sarah before she died.

    Nick ummm...

  • She did break down a fucking door though.

    LBF_29 posted: »

    Clementine couldn't lift a Culligan bottle. I doubt she would have been much better removing chunks/layers of rubble. Zombies were fast approaching and they had to be quick. so, even if she could move a few pieces of wood at at time...

  • I'll never understand why people gave a damn about this girl. Every conversation with her had to be weird and it was like babysitting a toddler when you dealt with her(thanks to Carlos' shitting parenting). She was just like Ben as far as the useless character who seemed like they were trying to get everyone killed.

    There was nothing to like about her. I won't miss her lol

  • choices are there for a reason, to give us an illusion of control, if it is made obvious to us that we have no choice then it should be like killing sarita (though the less of those the better, like maybe trying to help but failing).

    Clementine cannot protect everyone. This isn't a fairy tale game where all the characters survive and live a peaceful life. Death happens re

  • I wish Bonnie headshoted one of the zombies which would then fall on top of Sarah and would protect her.

    but nope! bad aiming...

  • She sticks up for Clementine, and had a good personality imo.

    That was kinda harsh Holmes.

    I'll never understand why people gave a damn about this girl. Every conversation with her had to be weird and it was like babysitting a todd

  • i hoped for the chance to shoot her. not because i dont like her, but to avoid sarah getting eaten alive, she didnt deserve that.

  • edited July 2014

    it broke my heart that the last person she called out for was Clementine. :(

    i actually didnt mind her death scenes. not that i liked them, i'm very sad she died. i was bothered that we didnt talk to her more before she died though

  • edited July 2014

    Well i feel sorry for her so i want to help her as much as i can, even though she is a liability. For me, her innocence is valuable: while it may affect the group´s survivability, it is a reminder of who we were so we don´t eventually become cold ruthless survivors, kind of S1´s Clementine´s job as moral compass. If you are annoyed by her personality, well, you just don´t like kids, and you probably must´ve hated Duck too. If you are annoyed by the liability she is, you just follow Crawford/Carver´s mentality of survival of the fittest.

    I'll never understand why people gave a damn about this girl. Every conversation with her had to be weird and it was like babysitting a todd

  • Technically the last one she called out for was Carlos :p

    it broke my heart that the last person she called out for was Clementine. i actually didnt mind her death scenes. not that i liked them, i'm very sad she died. i was bothered that we didnt talk to her more before she died though

  • Harsh? Maybe you're right, Watson. You know what's definitely harsh? Forcing an injured or fatigued Luke to carry your able-body from zombies. Why did he need to carry her in the first place? Because she had the bright idea of just running off and splitting from the group in the last episode. This led to numerous people risking there lives in a situation that could have been easily avoided.

    longlivelee posted: »

    She sticks up for Clementine, and had a good personality imo. That was kinda harsh Holmes.

  • She has an anxiety problem and her father had just died.

    She ran away because she wanted to run after her father, or from the stress.

    How would you react after someone who has taken care of you all this time has died in front of you, to say gruesomely, and you have an anxiety problem?

    Harsh? Maybe you're right, Watson. You know what's definitely harsh? Forcing an injured or fatigued Luke to carry your able-body from zombi

  • If I was like Carver, I wouldn't have tried to be her friend and toughen her up throughout the episodes. I definitely would have just left her ass behind if I wanted to be like Carver..... but I slapped her face and refused to let her die. She gave up on herself WAY before I did.

    I chose the dialogue options with hopes that I could help her stop effecting the group negatively and ultimately make her stronger.

    Ryudi posted: »

    Well i feel sorry for her so i want to help her as much as i can, even though she is a liability. For me, her innocence is valuable: while i

  • Are you assuming she has an anxiety problem or can you tell me the episode where this is stated as fact? I thought it was clear that she was just underdeveloped for a 15year-old

    Either way, I am honestly not disputing that she wasn't prepared to handle this or had good reasons for the things she did. I've blamed her inability to deal with this all on Carlos. The game from the very start illustrates how sheltered Sarah was and how clueless Carlos kept her. That why Sarah reacts in the worst possible ways.

    longlivelee posted: »

    She has an anxiety problem and her father had just died. She ran away because she wanted to run after her father, or from the stress.

  • edited July 2014

    By the way you said that she is useless and get people killed, i thought you would get rid of her as soon as you could, which would not make much difference anyway. Apparently you were expecting too much from TellTale since you wanted to eventually make a stronger personality for her, because they are too lazy to add that much development for a determinant character, or at least give some meaning to her death, considering the relationship you can develop with her.

    If I was like Carver, I wouldn't have tried to be her friend and toughen her up throughout the episodes. I definitely would have just left h

  • I hope they at least mention or mourn her in No Going Back.

    At first I thought I was the only one who thought about jumping down to help her in that scene. Then I read that a lot of other people also

  • i stand corrected and I feel like a dummy lol. oh well, its still heartbreaking that Clementine was one of the last people she called out. she really trusted her.

    Technically the last one she called out for was Carlos

  • As Jane said: "Just because you saved her today, doesn't mean you've saved her."

    Sarah was better off dead unfortunately. As much as I liked her and wanted her to toughen up, it just wasn't going to happen. She didn't have the capacity for violence so she would have been a burden forever.

    I'm fairly certain that she was mentally ill even prior to her father dying. I suspect Carlos shielding her was actually for her own good. He knew she couldn't deal with the reality of this apocalypse.

  • Clementine Smash.

    She did break down a fucking door though.

  • It is, but only when Telltale feels like making it one. Like I pointed out, Clementine can risk her life for Sarah at the beginning of the episode when Sarah is practicing being a potato but not at the end when Sarah is actually willing to cooperate and begging for help. How does that make sense?

    Skiba7671 posted: »

    It's a bitter truth that a lot of you need to experience. This game isn't a hero fantasy.

  • I'm not saying I want to be able to protect everyone, but I want a choice to at least TRY, or at least for the characters deaths to not provide absolutely nothing for the plot. Sarah was pretty much just killed off for feels and no one in the group cared at all.

    Clementine cannot protect everyone. This isn't a fairy tale game where all the characters survive and live a peaceful life. Death happens re

  • To be honest I was waiting for the option to drop down there and help. I would be ok if she ended up dying anyways with that option. (For example learning it was a true hopeless situation where I couldn't physically save her even if I tried.) For me it felt like Clem and the others just didn't really care all that much so they didn't really try.

  • Clementine wasn't lifting that deck. Again, hero fantasy mindset.

    It is, but only when Telltale feels like making it one. Like I pointed out, Clementine can risk her life for Sarah at the beginning of the

  • edited July 2014

    She kicked a door in that a hoard of zombies couldn't bust in, apparently she's got superhuman strength.

    Aside from that, Jane was there too and could almost lift it up enough for Sarah to get out by her self. Clementine probably wouldn't be able to a whole lot but it might have been enough to let Sarah slip out.

    And aside from that, you don't even get the option to TRY.

    Skiba7671 posted: »

    Clementine wasn't lifting that deck. Again, hero fantasy mindset.

  • You can tell Jane to help her. That is your option to try.

    She kicked a door in that a hoard of zombies couldn't bust in, apparently she's got superhuman strength. Aside from that, Jane was there

  • As Jane said, "Everyone's luck runs out eventually."

    As Jane said: "Just because you saved her today, doesn't mean you've saved her." Sarah was better off dead unfortunately. As much as I li

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