What we want for Season 3

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Comments

  • Seconded. It'd be nice if determinant characters didn't automatically make us give up all hope of seeing them play an important role.

    Better fates for determinant characters. Make who lives or dies actually mean something. If there's one nice thing I can say about Mass E

  • Okay Season 3

    • 2 hour episodes
    • Season 1 type choices
    • Season 2 art style
    • Season 2 control scheme
    • Season 1 character development
  • I want no expectations for Season 3. Let them show us what ideas they have in mind before we start making conclusions.

    I want to be surprised with what Season 3 gives me.

  • You're supposed to proceed by looking in the trash can after dealing with the zombie at the tree.

    season 1 hubs were ok as they had good stuff to do, twau/twd s2 hubs have been a much smaller affair since s2 ep1 the 'camp site' whic

  • Clementine to take her hat off for a bit. She looks adorable without it.

  • i know but you don't see the bin straight away on first throw, and clem can't move to the bin until sam goes near it.

    that what's happened to me

    Robojeeves posted: »

    You're supposed to proceed by looking in the trash can after dealing with the zombie at the tree.

  • i said using the pause button for a break from the feels..

    didn't say anything about pacing..

    Mikejames posted: »

    We shouldn't have to use the pause button to improve a story's pacing... Besides, a lot of the content in the first season's hubs were optional.

  • dojo32161dojo32161 Moderator

    Alt text

  • i agree with hubs, but are you forgetting that the only difference between carley and doug was that with carley we got to tell people about our past and with doug we didn't, i actually though the choice between nick and pete had more effect because they each got their own scene based on our choice, but that being said, more effort put into determinate characters would be good, and just more effort in reactions to our choices in general, not just one changed line of dialogue then never mentioned again.

    also i think some of the choices in season two felt like tricks, like the sarita choice, because obviously the best option would have been to cut her hand off once we got past the hoard of zombies (a few minutes later) and had a chance to stop the bleeding, or the choice to leave in the morning or wait three days while doing absolutely nothing, obviously the best choice would be to stay for a few days while still scavenging, building a fire and more shelter, basically no choices that are at either extreme when obviously the middle ground would be better

    Grafite posted: »

    Hubs, good characters and choices with more effect (like Carley/Doug).

  • I'd rather play a new character. Maybe a teenage boy? Most of the games no are adult male youthful female, gets kinda old. And then maybe he could run into a lone Clementine who is distrustful and emotionally scarred because everyone around her died again in S2.

    seems some people don't want clem, i love clem she needs to stay.

  • not for me.

    I'd rather play a new character. Maybe a teenage boy? Most of the games no are adult male youthful female, gets kinda old. And then maybe he

  • What about CLem's Baby

  • Lilly was kind of against the rest of the group for only two or so scenes so that doesn't really count either :/

    never mind.. lilly ?

  • I want Kenny.

    dojo32161 posted: »

    I want Nick.... Sigh Too late.

  • More Kenny. And more hugging Kenny.

  • Kenny! I need him. Gavin Hammon plays very well at the episode 4.

    Kenny: You know what it feels like to get beaten almost to death? Peaceful. It feels peaceful. It was like I was floating away, watching the whole thing happen to me. And then I woke up again, and nothin's changed.

  • carver was 'killing the weak' so the strong 'could live'

    is lilly going down that route further after she shoots carley just because lilly didn't trust her so much of a stretch ?

    That1Guy posted: »

    Lilly was kind of against the rest of the group for only two or so scenes so that doesn't really count either

  • they did in season 1, 3 episodes around the motel. then people complained it got boring.

    I want them to be able to stay in one place for more than an episode.

  • that makes zero sense.

    Ellias posted: »

    Seeing how everybody wants clementine and a good season, telltale would do the exact opposite lol.

  • nick was a bumbling idiot with a huge chip on his shoulder, who almost shot clem, killed russell for no reason..

    nick is basically a younger version of kenny but with out kenny's smarts..

    no thanks,

    dojo32161 posted: »

    The only thing that I'd like is if they bring in a character as good as Nick, they don't abandon him/her on a fence gate and take his/her speaking ability away.

  • It got boring because they didn't go anywhere with it. Think what Rick's group did with the prison in the comics. I want something like that.

    they did in season 1, 3 episodes around the motel. then people complained it got boring.

  • I want this game on xbox 360

  • 3rd :P

    but when the group has been as bad as season 2's only decent people for me are jane / kenny/ sarita everyone else has just been meh or seriously ? or walker bait..or a judgmental cowardly idiots..or just completely inept...which kinda stretched the 'realism' and emersion of stuff

    Mikejames posted: »

    Seconded. It'd be nice if determinant characters didn't automatically make us give up all hope of seeing them play an important role.

  • What I would like to have is a create a character option....you pick a default character history out of like 3 then you go from there. Makes your choices feel like they matter more at least for me.

  • yeah i gotcha, which is why i'm not keen with hubs at the mo, and why they suck.

    for all the stuff that we could do including even some obvious stuff, how long does it take to add in a few extra hotspots and some simple dialogue n text form or a zoom in for detail ?

    yes we could demand a lot more out of them giving ttg more work to do and thus making a releases a bit slower but we have them issues anyway :P

    It got boring because they didn't go anywhere with it. Think what Rick's group did with the prison in the comics. I want something like that.

  • Exactly, maybe in one part, instead of gathering supplies to barely scrape by, they could find a decent camp, and then go out on scouting missions to find furniture and stuff to actually make it a bit comfortable.

    yeah i gotcha, which is why i'm not keen with hubs at the mo, and why they suck. for all the stuff that we could do including even some o

  • You mean like mass effect?

    What I would like to have is a create a character option....you pick a default character history out of like 3 then you go from there. Makes your choices feel like they matter more at least for me.

  • kinda like the character history like mass effect just something it can use to pick where your story starts....after the start it would all lead to the same place maybe more like dragon age was

    You mean like mass effect?

  • Telltale is not Bioware, Obsidian, etc. - Telltale makes point-and-click adventure games that have linear stories. This probably will not change.

    kinda like the character history like mass effect just something it can use to pick where your story starts....after the start it would all lead to the same place maybe more like dragon age was

  • i dont mind if it stays linear i just would like to make my own character for the story......it can be the same story for everyone just let me make me lol

    Telltale is not Bioware, Obsidian, etc. - Telltale makes point-and-click adventure games that have linear stories. This probably will not change.

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