Final Decision in Season 1 Same Outcome?

edited August 2014 in The Walking Dead

The one decision I made that consistently went against a large majority (I made it three times on three Season 1 playthroughs) turned out to have the same result either way.

Not once of the three times I played through the game did I have Clementine shoot Lee. I've played through a lot of Tell Tales stuff multiple times and most of the percentage figures seem to fluctuate, but not this one. It's consistently heavily biased towards Clementine shooting Lee.

The Lee character I played (my Lee) would not have asked Clementine to do such a thing and so in fact didn't (I've not actually seen what happens if you ask Clementine to shoot Lee). If you don't have Clem shoot Lee, Clementine makes her way reluctantly to the window then the scene just ends abruptly.

The thing is, in one of the episodes of Season 2 (loaded from a save where Lee doesn't ask Clementine to Shoot him) Clementine is talking about Lee with another character and tells that character that she shot Lee.

I'm not sure if this is an oversight or a mistake, or some kind of glitch but it seems that either way (if you have Clementine shoot Lee or not) the game seems to think that Clementine did shoot Lee.

I'm glad she did (as I don't like the idea of Lee ending up a walker, chained to an out of the way radiator where the odds of anyone finding him are slim to none) it's just not something my Lee would have asked her to do. Had we been given control of Clementine's decision-making at that point I would have had her shoot Lee because that's something my Clementine would have done.

All in all I'm happy with the outcome (my Lee wasn't left to suffer but didn't have to ask Clem to shoot him), I'm just concerned that there might be a glitch in the game or in my save file that's misreporting my decisions in game (this is actually pretty important to me (I replayed the first season a third time not to have the decision to leave Lilly on the side of the road in my save file)).

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