choices in S1E1 and S2E1 illusion of consequence

S1E1

Wait for the dark = Chet's dead, sequence play differently, introduction to game and the consequences

Lie to Hershel = "Get better liar or you suck" talk

Say 'shit' to Clementine = Adorable scene later and FIRST/only (?) "meaningful" reference in S2

Save Shawn or Duck = Kenny/Hershel thinks you are cool/MONSTAR

Side with Larry/Kenny = Kenny thinks you are awesome/MONSTAR

Save Carley or Doug = other one lives, duh

S2E1

Try and help Christa = maybe in Ep5 gets adressed?

"Blackmail" Alvin/Plead to Alvin = nothing (juicebox achieved)

Pinky Swear = You can call Sarah as your friend here on now

Take the watch = You can give it to Nick Later

Give water to the guy = NOTHING, this was really bullmilk to me!

Save Nick or Pete = E2s intro sequence's different

I could do the Ep2s comparison but why bother, think about it.

Is it only me or are these choices getting less and meaningful? In S1 the choices got at least that illusion of real choice but here its more and more vague, and this vagueness continues out the season, why? I want to love this game but its hard after S1s awesomeness. Do you feel this pain i feel here?

Comments

  • Yes we all feel the pain. Thats what makes me worried about s3 more than anything.

  • The Season 2 choices seem to be considerably more 'cosmetic' than the Season 1 choices

  • edited August 2014

    I agree with you. I made a thread about this recently and briefly explained why Season 1 and Season 2 choices are the way they are:

    http://www.telltalegames.com/community/discussion/78258/season-1-season-2-choice-differences-in-relation-to-season-3

    In Season 2, the choices definitely aren't as significant to the story as Season 1's are.

  • edited August 2014

    Blackmailing Alvin has the same amount of consequence as lying to Hershel. Both characters chew you out for doing what you did and say that if you keep it up, people aren't going to trust you.

    I think pinky swearing Sarah affects whether or not she shows you the gun in episode 2.

    Giving water to Victor makes it so you don't have any water left to give to Pete when he asks you for it.

  • The illusion of choices in both games are the same to me. They don't change the story, but they affect you and how you play the game.

  • Ever have a nice, long, interesting, in depth rebuttal typed out... then hit the back key? FML

  • I feel you, i liked the S2, until Ep3, before that i was telling myself that this was more like a journey of feels, and story stuff were good, but when in Ep3 story collapsed i was pretty saad panda!

  • Yeah. It sucks.

    It really showed in episode 4 when Arvo accuses you of stealing from him—even when you didn't—and then you only have one reply that actually makes sense out of your options, which is: "Jane stole from you! Not me!" The scene then plays out exactly the same to the people that did steal from him.

    I don't really feel any sense of urgency when I have a limited time to make a 'important decision' now because it doesn't really affect much. Back in episode 2 (If you picked Nick over Pete) you can decide to leave Nick or convince him to come with you, but the following cut-scenes go pretty much exactly the same no matter what you pick: you're still separated from Nick and have to go back to find him with the others.

    And when it says, "___ will remember that," it made me freak out in s1, but in s2 it's like psssh, yeah right, I bet the writers won't bring it up ever again.

    Still, I'm enjoying this season very much despite all that.

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