When do we get our demo? [now!]
Heard you guys were over at San Francisco's Wonder-Con the other day with a demo. I hope this means that forum members will get their demo soon?
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I think we, as usual, will get the demo when the full game comes out. Especially since downloading a Telltale demo involves downloading the whole game.
Might be nice to get a playable preview, though.
Since over there it's 5:30 in the morning, I don't think they're at the office yet
Of course, I may be held back by my plans to watch Watchmen today.
At least today is my short day of classes.
Thank you all for listening to my life story. You're all such good pals.
What I'm saying is that you can just go about doing whatever, and the demo will be up when you come back.
My plan is just to check back in around 3 hours from now (almost 8 am Pacific), but it might not even be released by then. No promises.
The W&G feeling is completely incredible. It's simply Wallace & Gromit. The animations and graphics are spot on (just a little more detail and it would be pretty much a playable cartoon, Gromit and some of Wallace's faces like
By the way, props for releasing the game translated to several languages, including in-game textures
EDIT: Oh, yeah, Wallace's voice actor does a good job, but you can notice his somewhat lower tone on several occasions. It's not that he is bad, it's just that he's not Sallis even though he's possibly the best replacement. The rest of the cast you can hear on the demo sounds pretty good too.
It looks quite neat though. Action's quite good.
I guess I'm going to run for pre-order now .
That's Wallace & Gromit allright. To tell more I had to spoil, but I'll let you folks devour this bee-autiful demo
I had to turn the graphics way down, but my computer wasn't top of the line when even when I got it 18 months ago, so that's to be expected.
I ran into a couple places where I had troubles with Wallace near the edge of an area and not being sure which way to walk to get him to the next as he was off-screen.
That said, none of this gets in the way of the stories which is why I play your games to begin with. Can't wait to see more of the game.
But, the characters and backgrounds were displayed fine, so I can deal with it. I couldn't get my Saitek Rumble Force to work, but the keyboard and mouse combination worked fine. I couldn't help be reminded about Dangeresque Roomisode 1 when I played it with this setup though, especially since WASD was one of the ways you could move the characters around. When I tried to move Wallace back to his yard with the mouse, and it wasn't working, I was half expecting him to say "I need to WASD myself over there".
I loved that the demo let you control both Wallace and Gromit, and I loved all of Wallace's contraptions from previous shorts that were around his house.
The voice of Wallace was great too. The way he delivered his lines was spot on, and it has me even more satisfied about the voice change than I was when I saw the trailer. If I hadn't known it wasn't Peter Sallis, I never would have known Wallace was voiced by a different actor.
So a solid 8/10 for me.
The only thing I'm kind of annoyed about is the fact that the game starts stuttering just a bit too much on the higher graphics settings (which, looking at the comments, is pretty common) Still, the game looks amazing even on lower settings.
I'm definitely going to pre-order this, though. Great stuff.
I do think it would be great with a gamepad. Gotta try that out soon.
My only gripe is the volume, as the music is way too loud on my PC, making it very hard to understand the voices. Any chance for separate volume-controls as in S&M?
A nice side effect of developing a game which will appear on PC and XBLA is that you can put all the work you did on XBLA localization into your PC version.
May I ask who did the translation? A German studio I suppose?
EDIT
Another important thing: PLEASE include a way to chose your subtitle-language. I'd prefer reading english subtitles along with the english speech (and I assume a lot of non-english speakers would prefer it that way)