If you heard his actual voice actor, that's his real voice. Was more like a cameo where he talked, compared to 'voice acting'. There's a bit of distinction there, even if some aren't willing to credit it.
And that was the point of his character, right? Wobbly, careless, kinda "whiny". He acted how he was written to be and he did it good enough to convince me.
And that was the point of his character, right? Wobbly, careless, kinda "whiny". He acted how he was written to be and he did it good enough to convince me.
Nice points. I'll agree with most of them on some level.
What bothers me the most, is knowing that if we will get a "choose Kenny or choose Luke" moment, whoever you save is going to get Nick'd in another episode, because well... Nick, Carley, Doug, Ben etc. I wish Telltale would just man up, and make it possible for someone to die in one playthrough, while he could be alive in another, for at least a whole season. Those choices would matter.
What if saving Kenny meant he will screw up the group, and letting him die will keep the group stronger, leading to other deaths if you let him live because of the mistakes he's making. I understand its hard to program. But illusion of choice is lazy programming. A + B = C no matter what, just extra dialogue. sighs i guess its silly to hope for such things...
I'm not interested in any distinctions between game and his real voice. I'm trying to enjoy game itself and I'm sick of people analyzing things like tone of one's voice.
If you heard his actual voice actor, that's his real voice. Was more like a cameo where he talked, compared to 'voice acting'. There's a bit of distinction there, even if some aren't willing to credit it.
My problem with this season is that the morals taught in season 1 just went out the window. In season 1 weaker characters like Ben were stuck up for. Even though they brought the group down Lee and Clementine taught everyone that you still need to look out for them. Clementine constantly stuck up for Ben. That lesson went RIGHT out the window with Sarah and Nick.
The lesson learned in crawford and how it was a flawed society went right out the window when Jane was introduced (a character that basically embodies crawfords morals) as a character who was right and had a lot of good points.
Characterization is everywhere, Kenny is whiny and unimportant, important decisions are shoved off on an 11 year old, ect. I can keep going on but bottom line is I agree with most of this list. Because of that I'm not really looking forward to episode 5 or a season 3. And after a 'the playing dead' interview with Greg Miller I wanted to play it even less. I'd kill for the season 1 writer to come back at this point.
This is what I find wrong with this post in a nutshell:
It's too long and misuses the idiom "In a nutshell."
Just kidding. I didn't read it. I'm sure you have some good points, though. Perhaps even 25 of them.
Clem....now I know your only a little girl but do everything for us and....I need your advice on freakin everything. Even tho we are all grown adults...everything you say GOES. Ok?
I actually got that a lot as a kid. You'd be suprised by how desperate people are for advice from people they trust. If they trust a kid, and they think the kid is mature, they'll ask for advice, especially when the kid can "handle themself better than three adults put together".
Agreed with pretty much everything but two things:
1)Reggie's actor perfomance was pretty amazing compare to others.
2) Clem fixing her own arm was something I'd want to believe that it's possible for a kid of that age in extreme circumstances.
I love season 1 and although i like season 2 to an extent, its nowhere newr the game season 1 was. I do agree with a lot the OP has said. I am very disappointed that our choices don't change the characters personalities like Kenny maybe "remembering" if you didnt sit with him at dinner or the fact Carlos and Rebecca suddenly like you after they hated you in ep1. It is very poor writing and its such a shame. In season 1, characters would always refer back to choices you made 2 or 3 episodes ago (Kenny always bringing your choice at Hershal's farm), we get nothing like this in Season 2. Because episodes are rushed theres no time to add conversations and refer to the past
Agreed (I don't think they can handle multiple projects at once... that's just how it seems currently)
I felt this too, even though the outcome of each episode was likeable for me, it just felt like they skipped time a bit too frequently.
They had mini-hubs, it would've been cool if you got to have a longer conversation with each character.
I disliked how they practically threw characters' memories away, there were some points when characters would show signs of remembering how you treated them, but they didn't seem as realistic as the characters from Season 1 were. I felt like some of the characters like Jane were ok in that department.
I kind of felt like Carver played his part, but they did seem pretty hasty with his fate.
Season 2 can still make 400 Days matter allot in Episode 5 and maybe even a DLC, but they changed the story so much that they seemed to have forgotten what they said about 400 Days. So far, no choices from any Season or DLC strongly matter.
Video Game Logic
I think those were meant to affect the player more than the game.
Episode 3 they escaped and it was all convenient for them, until Episode 4 where the consequences rolled in.
Clementine seems to be the only person trustworthy since Luke and Kenny don't really trust anyone else in the group.
Sarita was busy decorating the tree, Rebecca's cause of death wasn't completely clear and I have no explanation for Mike sadly xd
Sure, choices don't mean much now, but Tell Tale could backfire and show us in Episode 5 that your choices really do have consequences and your choices might even change the coarse of the story
Wellington was mentioned in each Episode, except for 3 I think. Wellington doesn't really seem to be their main focus at any points except for at the end of Episode 4.
Reggie was friggin awesome!
They should've had the same writer, because it was obvious just by the teaser that Episode 3 and Episode 4 were all changed.
I was insulted by how that guy from Playing Dead joked about Sarah :c
There are slight references to Season 1
Everything else I kinda agree on.
The only thing I really dislike is how the choices Clementine makes don't affect the story in any major way, I really had hope for determinant characters, but they killed 2 off in the same episode, one determinant was killed off-screen, Nick, and another was killed in the same episode she was determinant in, Sarah.
Comments
Just like the slides in season 1.
If you heard his actual voice actor, that's his real voice. Was more like a cameo where he talked, compared to 'voice acting'. There's a bit of distinction there, even if some aren't willing to credit it.
I miss Lee

But I still like that game, even if u are right in many points
Wot?
The 3rd ep was the train riding with the only thing majorly wrong being Duck.
The 4th ep was before the group got to crawford
The slides for ep 3 and 4 in s2 didnt represent the episodes at all.
So am I the only one who finds this season just as good as the first?
I find as enjoyable as the first!
Oh, haaay Troiiiiiiy.
It's Good to know that you 'LOVE' this season SO much!
Nice points. I'll agree with most of them on some level.
What bothers me the most, is knowing that if we will get a "choose Kenny or choose Luke" moment, whoever you save is going to get Nick'd in another episode, because well... Nick, Carley, Doug, Ben etc. I wish Telltale would just man up, and make it possible for someone to die in one playthrough, while he could be alive in another, for at least a whole season. Those choices would matter.
What if saving Kenny meant he will screw up the group, and letting him die will keep the group stronger, leading to other deaths if you let him live because of the mistakes he's making. I understand its hard to program. But illusion of choice is lazy programming. A + B = C no matter what, just extra dialogue. sighs i guess its silly to hope for such things...
Just my 50 cents.
NOPE
I think Clem being tough for a little girl is why she's awesome to begin with. Not just physically tough, but morally tough.
You ruined my game expirience but I agree with you on just a few things
nop 2 u
When Lee died, the game died too.
Well, at least they killed him off pretty quickly.
I'm not interested in any distinctions between game and his real voice. I'm trying to enjoy game itself and I'm sick of people analyzing things like tone of one's voice.
My problem with this season is that the morals taught in season 1 just went out the window. In season 1 weaker characters like Ben were stuck up for. Even though they brought the group down Lee and Clementine taught everyone that you still need to look out for them. Clementine constantly stuck up for Ben. That lesson went RIGHT out the window with Sarah and Nick.
The lesson learned in crawford and how it was a flawed society went right out the window when Jane was introduced (a character that basically embodies crawfords morals) as a character who was right and had a lot of good points.
Characterization is everywhere, Kenny is whiny and unimportant, important decisions are shoved off on an 11 year old, ect. I can keep going on but bottom line is I agree with most of this list. Because of that I'm not really looking forward to episode 5 or a season 3. And after a 'the playing dead' interview with Greg Miller I wanted to play it even less. I'd kill for the season 1 writer to come back at this point.
It's a coconutshell, obviously.
Yeah it is i made her walk away!
Atleast he would make a better, greater and far more realistic story than how season 2 is written
I have too admit season 1 was better .... I doubt any season they come up with can top season 1 hopefully I'm wrong
Just after reading this, i am tempted to make a 25 good things about season 2 thread. Too much negativity on these forums.
This is so true
Lee: And i'm not even an "oficial" father
Nah, the thing was workable when eps 1 and 2 came around. Then it went mostly down hill.
So it apeared Clem didn't finished it off if it's returned as a pale reflection of itself hungry for b... bux.
And you'll suddenly stop after saying the graphics are better.
Just kidding.
I actually got that a lot as a kid. You'd be suprised by how desperate people are for advice from people they trust. If they trust a kid, and they think the kid is mature, they'll ask for advice, especially when the kid can "handle themself better than three adults put together".
Agreed with pretty much everything but two things:
1)Reggie's actor perfomance was pretty amazing compare to others.
2) Clem fixing her own arm was something I'd want to believe that it's possible for a kid of that age in extreme circumstances.
My opinions ofc.
I love season 1 and although i like season 2 to an extent, its nowhere newr the game season 1 was. I do agree with a lot the OP has said. I am very disappointed that our choices don't change the characters personalities like Kenny maybe "remembering" if you didnt sit with him at dinner or the fact Carlos and Rebecca suddenly like you after they hated you in ep1. It is very poor writing and its such a shame. In season 1, characters would always refer back to choices you made 2 or 3 episodes ago (Kenny always bringing your choice at Hershal's farm), we get nothing like this in Season 2. Because episodes are rushed theres no time to add conversations and refer to the past
it felt right to read all that in a fast and frantic pace in my head
Life time advice:
Ignore the flaws, you'll only make yourself angrier.
I hope you're reading this Telltale.
Agreed
Agreed (I don't think they can handle multiple projects at once... that's just how it seems currently)
I felt this too, even though the outcome of each episode was likeable for me, it just felt like they skipped time a bit too frequently.
They had mini-hubs, it would've been cool if you got to have a longer conversation with each character.
I disliked how they practically threw characters' memories away, there were some points when characters would show signs of remembering how you treated them, but they didn't seem as realistic as the characters from Season 1 were. I felt like some of the characters like Jane were ok in that department.
I kind of felt like Carver played his part, but they did seem pretty hasty with his fate.
Season 2 can still make 400 Days matter allot in Episode 5 and maybe even a DLC, but they changed the story so much that they seemed to have forgotten what they said about 400 Days. So far, no choices from any Season or DLC strongly matter.
Video Game Logic
I think those were meant to affect the player more than the game.
Episode 3 they escaped and it was all convenient for them, until Episode 4 where the consequences rolled in.
Clementine seems to be the only person trustworthy since Luke and Kenny don't really trust anyone else in the group.
Sarita was busy decorating the tree, Rebecca's cause of death wasn't completely clear and I have no explanation for Mike sadly xd
Sure, choices don't mean much now, but Tell Tale could backfire and show us in Episode 5 that your choices really do have consequences and your choices might even change the coarse of the story
Season 2 VS Season 1
Episode 1: Omid, Sam, Pete(determinant). Episode 1: Shawn, Carley/Doug(determinant)
Episode 2: Mathew, Nick(determinant), Wyatt, Alvin(determinant). Episode 2: Larry, Mark
Episode 3: Alvin(determinant), Carlos. Episode 3: Doug/Carley(determinant), Katjaa, Duck
Episode 4: Sarita, Nick(determinant), Sarah, Rebecca. Episode 4: Chuck, Ben(determinant)
Episode 5: TBD. Episode 5: Ben(determinant), Lee
I see what you mean.
Reggie was friggin awesome!
They should've had the same writer, because it was obvious just by the teaser that Episode 3 and Episode 4 were all changed.
I was insulted by how that guy from Playing Dead joked about Sarah :c
There are slight references to Season 1
Everything else I kinda agree on.
The only thing I really dislike is how the choices Clementine makes don't affect the story in any major way, I really had hope for determinant characters, but they killed 2 off in the same episode, one determinant was killed off-screen, Nick, and another was killed in the same episode she was determinant in, Sarah.