The Telltale Tool
Are you considering licencing or releasing the Telltale Tool for indie developers and modders to use to make their own games?
(not entirely sure where to put this thread so I'm trying this one.)
(not entirely sure where to put this thread so I'm trying this one.)
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I'm his favourite game developer for making Natlinxz OS 08!!!
rareware because of the banjo n64 games. my favorite games of all time.
I'm always very curious about the code and database structure behind KoL. It seems like it'd be an oddly complicated thing to write as a web app.
I imagine that we all get donkeys and they can fly, and we get to go to space and fight Ninjas! That's offtopic isn't it?
And even licensing is a lot of work. Probably too much for TTG to put aside, as you'd need to give support, document stuff, keep things more rigid (less changes in the released tree while still somehow giving changes out) etc etc. All in all, the reality of it will make it hard.
But hey, who knows, right? :-D
then we have piracy to worry about... and then people could make their own versions of telltales games and claim that they are "homebrew". Telltale would quickly go out of business.
Actually, they did that with Half Life 1, so HA!
Actually, they haven't finished yet. Last time I checked, Black Mesa did have any public releases.
If this is going to happen, they're going to exclusively licence it, and it would probably cost big bucks.
ID software always turned off the copy protection before they released the client as OSS, so we'll never know if it would have made any difference.
However I don't think releasing the TTT as OSS would really be a good idea right now. A good OSS game tool needs support. Lots of support. And Telltale wouldn't be able to provide it yet, which would probably result in little more than a bad reputation for TTG and the TTT.
If it ever does get released, I'll eat my hat.
Alternatively: "Black Mesa? That was a joke, ha ha, fat chance."
The telltale tool, as far as I can tell, is basically a Lua VM + their adventure game logic / API + directX + Maya extensions + dialog and animation scripting. I think they are following very much in the tradition of the lucas arts SCUMM and GRIME engines.
Telltale might receive some fairly cheap exposure to potential markets by releasing a cut-down version of the Telltale Tool under academic license to universities which offer courses in game development. First and second years could do team projects to make point and click adventure games, tying together game logic, 3d animation, storyboarding and voice acting.
You finished that yet, or has Jimmy Hill/CWC/THE REAL CWC DISTRIBUTOR OF SONICHU MERCHANDISE got his attorneys at law to you, either way I grow impatient
Better buy a chocolate hat. Telltale are the sort of new generation company who I think would happily release their engine in some form. As an SDK or for academic purposes or whatever.
...? Telltale has nothing to do with Black Mesa: Source.
I dont care if I have to sacrifice two goats, please release the Toolset Telltale.
I'm feeling you on this one, but surely they'd have backed off the 2009 release date by now if it wasn't happening, they seem pretty adament it'll be out this year. my bet's Christmas Day or New Years Eve
Or they could release it on Jan 11 2010 Guess why?
Eh? I was on about Black Mesa source. That Telltale Tool'll never see the light of day!! BWAHAHAHA!
I had troubles to. I'd love it if they made it extremely easy to use and user friendly
All that will happen is people will use crappy graphics they made in MS Paint (Or ripped out of a well-known game like HL) to build games that are stupid, make no sence, and do nothing more than give the game industry a bad name. There are very few people who REALLY want to make games. Most just have an idea they want to crank out in an hour and never touch again. If your serious, WRITE YOUR OWN ENGINE! I've tried to do it, it CAN be done, it's a b**** but it's possible. If you dont have that level of devotion, you dont deserve to make games.
This. Developing a 3D game isn't really something for amateurs. You'd be better off sticking to flash, or Scumm (is that free now?) if you want to create a P&C game. If you desperately want to create a 3D P&C game, then developing your own engine shouldn't be something to put you off. Besides, if TTG made their engine free access, then other companies could start using it, essentially ripping TTG off with the money they invested creating the engine. Plus, it would create more rival competition in the market.
I'm getting very mixed messages here. Are you agreeing with *me* that it shoudl be kept secret and ppl shoudl make their own engines...
or are you agreeing with *them* that T3 should be released to the public somehow?