Bad Brain Reveals Plans!

edited January 2005 in General Chat
A couple of days ago a new company called Bad Brain Entertainment announced they had secured the rights to A Vampyre Story, the 2D point-and-click adventure with a visual style similar to The Curse of Monkey Island. As well as having plans to publish other adventure games, rumors immediately began appearing saying that one of those games would be the resurrection of the now-defunct Sam & Max: Freelance Police.


This caused a lot of people to go "whaaaaa?". Fortunately, we got in touch with Wolfgang Kierdorf, CEO of the elusive new Germany-based publisher. It turns out Wolfgang isn't short on enthusiasm. He even manages to sound completely unlike your typical CEO, especially through his frequent use of Internet shorthand (edited for your convience).


In this very first interview, he tells you about who he is, what his favorite adventure games are and what his plans are for Bad Brain. Maybe he'll even comment on those crazy rumors.


I think the first question on everyone's mind is "who are these guys?". Please tell us about what Bad Brain is.


Well, I can tell you about myself. If I would tell you about the whole team, there would be too many spoilers ;-)


I started with computers at the age of 12 and wrote my first game at 14 or 15 (in Basic). I became a professional programmer at the age of 16 and worked as kind of an engine developer and project manager for some games. I then left the business for doing development of business software. During the "Internet boom" I worked for several agencies and e-companies as manager, developer and project-manager. I love programming. I wrote three books—one about C, one about C and one about Java (the first one in Germany).


Right now I own three companies:
Abracus GmbH, which develops and sells project management software.
kCreations KG, which does business-developement and consulting,
Bad Brain Entertainment Ltd., which obviously develops and publishes games and does videogame merchandising and product placement.


I am 31 years young/old (that changes from day to day). I have a wife and a cat. I live in Leverkusen, Germany. That's the city where aspirin comes from.


"The team" (let me call them that) are professionals from all over the world who successfully worked in various industries. I guess we have a bunch of real talents and also a bunch of promising newcomers. That gives us quality and speed with fresh ideas.


How did you decide you wanted to start a company with a mission to publish adventure games and "reinvent the genre"? Why adventure games and not some other type of game or other industry altogether? (Not that we're complaining.)


Well, that's simple: I love the genre. I am an adventure player myself. But since the days of Indiana Jones and The Fate of Atlantis, Sam & Max, Space Quest and Monkey Island there hasn't been much to play. I liked the look of Syberia and The Moment of Silence, but the classic LucasArts Games are now ten years old. So I thought, "why not give it a try."


My personal background is that I am active in other industries. I do commercial software for project management (which would be nice for the game industry too). I also do business-development and business consulting and I just love to get things going. Founding a company like Bad Brain Entertainment is a dream I've had for nearly 20 years... and I guess there is no better time to do it than now. I always wanted to get back into the business as a game designer. My first game in the new millenium will be I-Jet.


What are your personal favorite adventure games from the past?


My favorites are (in no specific order):



Sam & Max (actually that is #1) ;-)
The Dig (the game every adventure has to be measured by in terms of atmosphere)
The Space Quest Series (the one every adventure has to be measured by in terms of humor)
Indiana Jones and the Fate of Atlantis (the one every adventure has to be measured by in terms of puzzles)
The classic Monkey Island series (the one every adventure has to be measured by in terms of ... monkeys ;-))
Zak McKracken (well, it's Zak McKracken ...)
Day of the Tentacle (the one every comic-adventure has to be measured by in terms of atmosphere and humor)
The Moment of Silence (great graphics, good voices)
Other games I like are:

Half-Life 2 (great engine and storytelling)
Doom 3 (got a little boring after some time)
Command & Conquer 1 2 (kept me awake quite some nights)
Star Wars: Battlefront (good for in between meetings)
Metroid Prime 1 2 (Gamecube)
Zelda (pick one, they are all great)
Beyond Good & Evil (good graphics, nice and easy)
XIII (great idea of an action-adventure told comic style)
Advance Wars (Gameboy)

When did you hear about A Vampyre Story? I guess a lot of people are surprised that a brand new German company got the rights to this game, so how did that happen?


When I first read about A Vampyre Story in July 2004, the idea of a game about vampires made total sense to me. Vampires have been a trend for years. And movies like Van Helsing, Dracula etc. show that there is an interest. Monsters are timeless, anyway.


So I wrote an e-mail to [lead designer] Bill Tiller and he told me that he does need a publisher but even more than that he needs an investor. So I got all the info I needed—the storyline, the demo (yes, there already is a demo), concept art, etc. I was blown away by the graphical style and the humor and I thought, well, if point & click adventures can be brought back to life with real vitality, it has to be done by the guys who have made it best before. So the idea of having a team of ex-LucasArts, Pixar and Disney guys and gals was just mindblowing.


And why did they give it to us? That's an easy one. We took hostages :-)


Now that A Vampyre Story has found a home, will it soon enter full production? Do you have a new release date for us?


Well yes. The date is not fixed yet. We currently plan Q1 or Q2 2006. And some minigames are on the way that introduce the characters and set the mood.


You posted some teasers about another game called I-Jet on The Inventory. You were certainly not shying away from hyperbole when you said it would be the largest and finest in adventure game history. Okay, you have our attention... now what can you say about I-Jet that underscores those claims?


Okay, here's the deal! It's the next big thing in point & click adventures. The idea is: stick with the same style and the humor, but extend to the new technology.


The story of I-Jet is about seven people who lost their children. They disappeared one day and now they want their children back. We hope that we can create a game that appeals both to male and female players. Think of it as a large, playable X-Files episode with seven main characters.


You play one of those characters. Every time you play the game you can decide who to play. The chapter structure is that there are single-player chapters (the first three for every character, which totals it to 21) and multiplayer chapters (ten). There will be one more character you can play once you've solved some of the puzzles. This character will have two chapters. So there will be 33 chapters, which is a lot.


Every character has its own personality and every character starts in a different country and with a different job. Why is that interesting? It's easy. Firstly: locations.


The first three chapters of everyone will be set in their home country. Secondly: people with different professions see things in different ways. An architect will see other things when he enters a room than someone who is a cop. So everytime you play with a different character the same room will change in terms of information and items to collect.


So what does that mean for multiplayer? There will be three types of puzzles: single player puzzles, multiplayer-synchronized and multiplayer-asynchronous. The first group consist of standard puzzles which can be found in every adventure. You can solve them in a single player session, no help needed. The second type can only be solved with two or more people at once (meaning playing at the same time, in the same or another room). An example is: one character tries to steal something from an office and needs to distract someone behind the table. So a second character has to call him on the phone to distract him and the first one can take the item.


The third kind of puzzle is even better. Characters can leave messages and clues for other players. They don't have to be online at the same time. Every character has a way to communicate. One will have his own website where he leaves info for the others. This information works like an item. Once you have read/heard/received them, you will be able to use them and maybe continue at a location that needs something more.


We're currently discussing if it is a good idea to have puzzles that can only be solved by more than one person simultaneously. Maybe there will be more than one way to do it.


The graphics are going to be 2D backgrounds with 3D characters and movies with real actors as cutscenes.


It's scheduled for release in the second quarter of 2006.


Many have attempted to do a multi-player adventure game before, but probably all attempts failed. What makes you sure a modern attempt will work?


I guess we have the right mood to do it. We don't look at the multiplayer option from a technical, but from a gameplay standpoint. That makes the difference.


Germany is one of the best markets for adventure games in the world. Do you have an explanation for the genre's extreme popularity in your country?


That's a good question, though I wouldn't say it's extreme. A good selling point-and-click adventure does 40.000 units in Germany. Compared to The Sims, Doom 3 or other games I would say it's not extreme.


And to tell the truth: I don't know. Maybe because companies like DTP kept the torch burning. The other idea is that loads of people played the old LucasArts games and still feel happy when they play games like that again (but that would mean it would happen in other countries too, right)? I don't know.


What can you tell about other games in your line-up, such as Quizzoid?


Bad Brain wants to do a lot of different games. There is another game in the pipeline which will hit stores in Q2/2005. It's called Quizzoid and it's an online quizshow where you can play with or against others. And once a day you can actually be a candidate for a live show in which you can win prizes like cars, money etc. Think of it as "a web version of a crossover of Who Wants To Be a Millionare and Trivial Pursuit". It's also possible to create your own sets of questions and answers and sell them for points in the Quizzoid Shop. That way you can buy new card-sets, skins, sounds, etc.


You see, there is plenty of room.


But there is yet another adventure coming our way. It's called The Orgastic Four. It´s scheduled after I-Jet and will be a mix of The A-Team, a 70's porn movie and The Godfather. It will be a South Park-ish, comic-style hyperactive point & click adventure.


Have you seen or played any of the "amateur" adventure games made with freeware engines? If so, do you reckon that community can produce something you'd want to publish?


Yes, sure. I played Zak McKracken 2, the new version of Maniac Mansion, etc. and sure there might be potential. We have an open ear to everyone who wants to get into the adventure or games business and is willing to work with passion. I recently had a look at the WinterMute engine and Unnamed Project Joe. Maybe we will use the WinterMute engine for future projects. It's a great tool and I guess everybody who has a little programming experience in C, C or Java is able to do technically flawless adventures.


Back in the times when I did game programming I would have killed for tools like this one.


Rumor has it that Bad Brain is attempting to acquire the rights to Sam & Max: Freelance Police. What can you say about that?


No comment (I signed an NDA). All I can say is: yes, we are talking to LucasArts about a game that might involve animals, but that's all folks! I guess we will see what´s happening in March 2005 at the latest. Also check our website for more information about our games.

http://www.adventuregamers.com/article/id,458

Woot!
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Comments

  • edited December 2004
    The interviewer said at the start that "A Vampyre Story" was 2-D point and click, but later on Wolfgang said they were/are using 3-D models, how can it be 2-D when they use 3-D models?
  • edited December 2004
    I'm pretty sure the "3D models" bit was referring to I-Jet, not A Vampyre Story.
  • edited December 2004
    No comment (I signed an NDA). All I can say is: yes, we are talking to LucasArts about a game that might involve animals,

    Hmm I wonder what that could be...

    Now, if the do get the rights, they'll still need a developer to create it. You can guess whom I am betting one :)
  • edited December 2004
    The interviewer said at the start that "A Vampyre Story" was 2-D point and click, but later on Wolfgang said they were/are using 3-D models, how can it be 2-D when they use 3-D models?

    Like cell-shading, it's cheaper to make a 3d model, animate it and then base all the animations off that model rather than hand draw every possible frame for every action.

    A 3D model can be made to look 2D very easily - if not via cell shading, then maybe just the skeleton structure will be used to provide frames of reference for the animators.

    Also the bad brain site will be up tomorrow. There are some teaser screen shots on the site.

    http://www.bad-brain.com
  • edited December 2004
    The interviewer said at the start that "A Vampyre Story" was 2-D point and click, but later on Wolfgang said they were/are using 3-D models, how can it be 2-D when they use 3-D models?

    Like Grim Fandango, Longest Journey, Syberia, Black Mirror, etc... I guess.

    They're all 2D/2.5D games with 3D characters.
  • edited December 2004
    But the 3-D models would make it at least half 3-D, so why is it just because the enviroment is 2-D the entire game is classified as 2-D.
  • edited December 2004
    Because the "camera" is fixed, so rooms are not true 3D like in FPS games (and Sam & Max 2).
  • edited December 2004
    Woot cant wait! B-)
  • edited December 2004
    well if he signed a nda it means they are in serious talks..lets wish him luck!! if freelance police was released..then telltale could work on sam and max 3 :p
  • edited December 2004
    This Bad-Brain thing is all extremely promising for Adventure Gamers as a whole, with or without Sam & Max 2.

    However it ust be said that the cynic in me feels the whole "buying Sam & Max 2 from LucasArts" thing could be nothing more than a publicity stunt to get some exposure for Bad-Brain.

    Let's face it if the deal falls over (and BB're saying an awful lot for someone who's signed an NDA) then it won't be hard to make it all look like LucasArts fault.

    But if the Sam & Max purchase is never going to happen and it's just a publicity stunt, good on Bad-Brain for getting the buzz for their company and projects kick-started in this rather creative way!
  • edited December 2004
    No comment (I signed an NDA). All I can say is: yes, we are talking to LucasArts about a game that might involve animals, but that's all folks!
    This really could be anything in my opinion. Just the fact that it "involves animals" could be any number of games due to the fact that it would only technically need one animal to make the statement true. The 3 main ones in my opinion would be Sam & Max, Monkey Island, or LucasArts' favorite animals Ewoks! I would love for it to be Sam & Max, Monkey Island would please me too I suppose, but if they continue this Star Wars trend and make a game about ewoks I will cry....a lot.
  • edited December 2004
    Well, once you add in the other stuff he said, namely;

    "...also there are negotiations with LucasArts but I can't get into detail here. Maybe this will be the surprise release of 2005. The game you all wanted but didn't get (except for a fine trailer)..."

    I think you can safely narrow it down to any cancelled LucasArts game that had a fine trailer released before it was canned. And it also apparently involves animals in case anyone felt the Full Throttle trailer was 'fine'.

    Basically anyone who (still) thinks they are talking about anything other than Sam & Max needs their head examined.
  • edited December 2004
    If you want to get technical celldweller, you could say that all humans are animals and that statement could be refering to Star Wars, were the main characters are humans or human like animals.
  • edited December 2004
    If you want to get technical celldweller, you could say that all humans are animals and that statement could be refering to Star Wars, were the main characters are humans or human like animals.

    Nooooooooooooo :((
  • edited December 2004
    The Bad Brain website is now live.

    http://www.bad-brain.com/
  • edited December 2004
    Their site is up http://www.bad-brain.com/index.html, and it says this under their project list, I Quote
    The game you have been waiting for
    . I'm a bit dissapointed that the site doesn't look how they have advertised.
  • edited December 2004
    so, has anyone taken a hack at the puzzle at their site?

    ultrapinkoletisch.

    whaddya think? an anagram? that's my best guess anyways.
  • edited December 2004
    I'd wager it's a joke. Not an actual puzzle.

    "One last word about those two animals:

    ultrapinkoletisch"

    Gettit? One last word. A nonsense one. It's an old joke, but if anyone can be bothered to try and 'work it out' thinking it will reveal something about Sam & Max 2, well good luck to you.

    Suckers.
  • edited December 2004
    what they areally should have said is
    hyperkineticrabbitything .......
  • edited December 2004
    Agreed; the "puzzle" is just a joke...and if it's an anagram, I'll be danged if I can figure out what word it's actually supposed to be.

    And I wonder how long it'll take them to fix all the typos on their main page. Not exactly professional.
  • edited December 2004
    I guess english is their 2nd language. But still, yes, it's pretty distracting. I also think the apostrophe character they're using looks like an r' on non-german computers, so what looks like a major typo is just a char-set issue.

    The worst typo is "Vampire" instead of "Vampyre" on the main image. :O
  • edited December 2004
    If you think it might be an anagram you can for example try this: http://www.arrak.fi/ag/index_en.html

    I'm really starting to think it means 'hospital truckline'. :P

    Yea... That's probably just a joke, but might be something else too...
  • edited December 2004
    Here are my ((un)perfect) anagrams of ultrapinkoletisch:

    Anagram: police truck
    Letters Left: lanltsh
    Freelance Police Truck?

    Anagram: inspector kill utah
    Letters Left: none
    Sam & Max are Detectives or Inspectors. Max likes killing things and maybe he was born in utah or something

    and in dutch which i found using the link provided by Nappi:
    Lachspier ontluikt which could mean to laugh

    Probaby means nothing but wth.
  • edited December 2004
    haha great work steve! :D
  • edited December 2004
    The word doesn't make sense in german, their primary language, either. Nor does a german anagram wield any results.
    The only german thing about the word is the "-isch" ending...
  • edited December 2004
    kinetoplastic hurl stalk neutrophilic
    helsinki plutocrat
    clerkship tulation
    philatelist uncork
    hospital truckline
    outstrip chalkline
    sailcloth turnpike
    prothallus kinetic
    trunks paleolithic
    talks neutrophilic

    i think its a joke
  • edited December 2004
    Send us an email if you solved the puzzle or just to have a little chat: igotit@bad-brain.com

    Maybe one of them is correct. :P
  • edited December 2004
    The people over at theInventory forums seem to think it's in german.
  • edited December 2004
    I guess it's not an anagram - the meaning has to be more subtle, metaphorical, and stuff...

    It doesn't mean anything more in german than in english: 'ultra' means 'ultra' and 'pink' means 'pink'.

    German is my main language, since I'm from Austria.
  • edited December 2004
    Thought of the day: There's no such thing as 'ultrapink', but there's ultraviolet... or infrared, on the other end of the spectrum.

    Guess, that'll confuse some more! :D
  • edited December 2004
    lol
  • edited December 2004
    haha. he probably just wanted these kinda threads to happen all over the place. will have to send him an email showing him this thread, and he'll probably be happy.
  • edited December 2004
    Just goes to show what writing a sentance can do. Yes, that's right, DESTOY THE INTERNET. Ahhh, but this is only phase 1 of his brilliant plan. Phase 2: When we're all board out of our minds because there is no more internet, he casualy swoops in and offers the Adventure gaming community a substitute, actual adventure games made by himself. Then he'll be rich enought to own the world and rise up and become our leader. We must stop him before the Internet is destroyed by cracking his puzzle and revealing the answer to the world. This way there will be no chaotic threads on the internet that are the key to his sucsess in destroying the web.
  • edited December 2004
    well tisch means table in german in case that might help
  • edited December 2004
    if it is sam and max I hope they bring back car bomb it was a really fun minigame
  • edited December 2004
    if it is sam and max I hope they bring back car bomb it was a really fun minigame

    gna gna
    that one was great,tobad i always lost :D
  • edited December 2004
    The word doesn't make sense in german, their primary language, either. Nor does a german anagram wield any results.
    The only german thing about the word is the "-isch" ending...
    actually, i did some anagrams in german, then translated them into english with freetranslation.com. I ended up with several animals in the anagrams: shark, cow and moose. Then again, i also got "Raisin launches Communist Party" so watch out for some extremely strange games coming from them. :D
  • edited December 2004
    lol :D
  • edited December 2004
    maybe there "at the table" tying to get sam and max
  • edited December 2004
    maybe there "at the table" tying to get sam and max


    there torturing Lucas Farts :D
This discussion has been closed.