Broken Sword Director's Cut (Wii)

edited March 2009 in General Chat
This is a re-release of the classic point & click adventure game from 1996, with some extra content.
Anyone tried this version yet?

It has a few extra scenes and such.. some new puzzles (but they look very lame, slider puzzles and such).
I've read mixed reviews, it seems the new stuff doesn't really 'fit' too well with the old - they didn't re-record the voices, so they're still pretty low quality, and the difference between the new lines and the old ones is very noticable.
Also, some people seem to think this new opening removes some of the mystery from the original game (you seemingly learn something about the conspiracy thing right away, instead of starting as a regular tourist and knowing nothing).

Anyway, I ordered the game.. had to have it, I'm love the Broken Sword series. Hopefully it won't be *that* bad.

Has anyone here played it? Any impressions?

Comments

  • edited March 2009
    I will be getting this, but at the moment i am broke (sad face), so cannot afford it yet, from what i have heard the new additions pip for conversations look great and the artist is someone who worked on the watchmen graphic novel, apparently.
  • edited March 2009
    Yeah, I hope it'll be decent. In any case, the Wii needs more adventure games, so this is pretty cool.
  • edited March 2009
    I've had a chance to play it for a few hours in a friend's house, and yeah, some of the new "interactive" puzzles are not very good, they are your typical "slide this piece to the other side" and some others. I like the translation puzzles though. Other than that, the game is the same with some new lines which have a much better sound quality and in some languages it's even mixing voice actors in the same conversation. Still, if you feel like playing the first BS again it's nice to get those extra parts even if they don't really seem to add much so far.
  • edited March 2009
    It's ubisoft, so I am very reluctant to even look at it, even though my cousin works at the place. I might give it a rent...
  • edited March 2009
    natlinxz wrote: »
    It's ubisoft, so I am very reluctant to even look at it, even though my cousin works at the place. I might give it a rent...

    its revolution a developer from york, england. ubisoft only publish it....

    why would you have a problem with ubisoft, they make excellent games. tom clancy series, prince of persia, and plenty of other games.
  • edited March 2009
    Yeah, I have a good impression of Ubisoft as well. Myst 4 was pretty good.
  • edited March 2009
    I'd quite like to get it so I can have it in my collection, but since I've already got the PC version I can't really justify buying it a second time with so many other games that I want to play. Maybe years down the line I'll pick it up for a discount price.
  • edited March 2009
    patters wrote: »
    its revolution a developer from york, england. ubisoft only publish it....

    why would you have a problem with ubisoft, they make excellent games. tom clancy series, prince of persia, and plenty of other games.

    Catz 2, Tomb Raider the Prophecy, End War, Hells Kitchen, Farcry Vengance, etc. Not that ubisoft doesn't make some good games, but I don't trust their brand. I will have to read several reviews before even considering a purchase. With say, TellTale Games, If I see their logo, I must buy it!
  • edited March 2009
    natlinxz wrote: »
    Catz 2, Tomb Raider the Prophecy, End War, Hells Kitchen, Farcry Vengance, etc. Not that ubisoft doesn't make some good games, but I don't trust their brand. I will have to read several reviews before even considering a purchase. With say, TellTale Games, If I see their logo, I must buy it!
    There's a big difference between Ubisoft and Telltale.
    Ubisoft is a large company that uses random crappy cash-ins to finance its good games. Telltale is a small company that relies on loyal customers and (mostly) niche brands, which means that they need to push quality products. Their lower development costs (It cost less to make Sam & Max than it did to make Prince of Persia) make this a viable business model.
  • edited March 2009
    TrogLlama wrote: »
    There's a big difference between Ubisoft and Telltale.
    Ubisoft is a large company that uses random crappy cash-ins to finance its good games. Telltale is a small company that relies on loyal customers and (mostly) niche brands, which means that they need to push quality products. Their lower development costs (It cost less to make Sam & Max than it did to make Prince of Persia) make this a viable business model.

    the sad part is that Ubisoft was once like that...

    This picture summarizes Ubisofts evolution:

    20050520-anakin-darth.jpg
  • edited March 2009
    You mean going from a little and terribly annoying brat into a very cool bad gay everyone loves? :p
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