Co-Operative Adventure Games?!?!
2 questions to start this posting off:
1) Have you ever played an adventure game? Probably, otherwise you wouldn't be here, and you know that they're (debatably) the most fun genre.
2) Have any of you folks ever played a Co-Operative (2 or more human players on the same team) game? Probably, then you know how much those can be too!
A Co-Operative Adventure game is something I've NEVER seen but (I think) would be more fun than any other type of game out there! If anyone's seen a game like this let me know, because I want to play it NOW :P
I've never seen any, but even if a few of these DO exist, I still think it'd be something EXCELLENT for Telltale to work on.
Maybe not in the game they're currently working on (with the caveman-looking guy up top?), since it's probably a good portion completed already and adding co-op would take a lot of extra work, but in one of their future titles for sure.
1) Have you ever played an adventure game? Probably, otherwise you wouldn't be here, and you know that they're (debatably) the most fun genre.
2) Have any of you folks ever played a Co-Operative (2 or more human players on the same team) game? Probably, then you know how much those can be too!
A Co-Operative Adventure game is something I've NEVER seen but (I think) would be more fun than any other type of game out there! If anyone's seen a game like this let me know, because I want to play it NOW :P
I've never seen any, but even if a few of these DO exist, I still think it'd be something EXCELLENT for Telltale to work on.
Maybe not in the game they're currently working on (with the caveman-looking guy up top?), since it's probably a good portion completed already and adding co-op would take a lot of extra work, but in one of their future titles for sure.
This discussion has been closed.
Comments
On the other hand, I think every adventure game is co-op. When I was young my dad and myself would sit down and play them together. Recently I was visiting home on vacation so I brought some old Lucasarts adventures, since the computers there aren't up to today's gaming standard, and my sister saw me and sat down and started playing along with me. So I think they've always been co-op.
ChooseStevo: I understand what you mean by that, but I think that a REAL co-op adventure game would be awesome. Even an action/adventure hybrid with the emphasis on adventure would be a lot of fun.
The dynamics for something like that would be awesome. You could even have the option of having the player control both guys if playing single player.
I'd love to play something like Sam and Max with one guy as sam and one as max
A Co-Op Adventure game, if executed well, would be SURE to do that. Sam & Max is a perfect example (one player as sam, one as max). I mean you can't very well make it a 64 player game, but 2 or 3 wouldn't be impossible. Even if they aren't making another Sam & Max game, the idea is still useable.
URU was planned to be this massive online world where you could walk around as an avatar (human of cause) and solve puzzles in the world of the D'ni. The plan was that the story would split in two, and you had to decide which side of the "war" you were going to be on.
There were plans for great puzzles that required multiple people there to accomplish the puzzles and that these puzzles would be "found" as time went on.
Sadly there is no new content for URU anymore, but we can still play the online game, as it was before it shut down, meet others interested in the games and occasionally have the fun of helping a newbie solve the puzzles.
A friend of mine always plays the hard puzzle games (Uru, Myst 4, ...) with another guy - he hardly ever needs walkthroughs.
It's sad that the MMOG version of Uru isn't online anymore.
I'd really like to try it...
Just finished Uru - To D'ni yesterday!
I would play with a friend.... If a friend would play the same games.
Also you can play URU online still.
For a once off payment of $5.95US you can play in the cavern to your hearts content
You're right. When I was 10-15, I played the SCUMM games with my school friends. Sometimes we gathered around the same computer to play for a while, but not always. We also played alone, and when we met during school, we talk about what we were able to do on our own last evening. And together we were always able to finish the games.
By the way, before Internet and those too-easy-to-access walkthrough, adventure games were interesting multiplayer games, even though the "multiplayer" functionality was not directly integrated to the game. Unfortunately with the walkthroughs, people tend to get lazy so this doesn't quite work anymore. But I'll tell you (though, if you are true fans of adventure games, you probably know it...) Walkthroughs are EVIL... [>:)]
if you added puzzles to day of the tentacle, multiple ways of solving some, more locations per "time", and didn t start with laverne doing nothing, you could easily have 3 players playing at the same time.
same goes for maniac mansion, and same with the Goblins series (Gobliiins, gobliins 2 and goblins 3) you could have multiple players.
Same here. It's a great experience playing adventure games together even if the game itself only has one player character. The way you sort of collectively brainstorm your way through the game is great fun, and it's also great to play the same game separately, then meeting the group and sharing thoughts and solutions.
So I'd say adventure games are already co-op games but not in the "traditional" sense.
You're right - it was a bit of a disinformation that it's not online anymore... suh-weeeet!
But there's already an online petition to keep it going even longer: http://www.petitiononline.com/savelive/petition.html
I do have the want to learn and design though incase anyones interested in giving me a go on writing the storyline and letting me help with the puzzles and things..
The way i thought of a Co-OP game was to have the good guy and the bad guy working against each other. For EXAMPLE. When i played the most recent monkey island game i was quite excited to take part in Monkey Combat with the Giant Chucky in the end. Imagine though if the chuckster was choosing his own counter moves instead of the AI doing it for him?? Well.. wouldnt that be interesting... And what WAS Lechuck up to in between those wonderfully acted cut scenes that you witness when you finally solve a major part of a puzzle?? The guy playing as Lechuck could answer that one couldnt he??
SO.... i propose a totally orginal game, not a sequel to anything but something orginal with a two player system so that they have to play on two different computers... requireing an inhouse LAN, or WAN connection or simply an internet game between 2 people connected on a server similar to battle.net. When one person has had enough for the night however the other person is also forced to save and they then revert back to the chat part of the room where they can plan their next meeting....to log on at the same time and play together against each other again. The cut scenes could still be lovely movies though because every adventure gamer lives for those dosnt she?
Anyway...any thoughts?
The myst-type games seem to be the best candidate as they are more "story-excavation" then "story-driven" in their design and can suffer a crowd of people moving throgh them at a different pace and still cooperating to solve puzzles.
I don't know if you could successfully incorporate "real" co-op play in an adventure game, but online communities like this are co-op allready. When a telltale game comes out, we can go here and ask for help when we're stuck. That's what makes these kind of games unique.
From adventure gamers
Hopefully more will be revealed when their websiite goes live tomorrow. http://www.bad-brain.com
it could work,online
solving puzzles with people on the other side of the world
could be nice
It's the first Point'n'Click-Adventure for two players, and a TCP/IP-connection, I've seen. (-- Not like multiplayer-games, like Uru, but really cooperative...)
http://www.cleverundsmart-game.de/ (german)
http://www.alcachofasoft.com/web/us/ultimojuego.html (english/spanish)
It can work...
Sorry for answering so late
You are wrong, goblins3 had 1 goblin(or were-wolf-in) character per stage, but you had either a pet or a magician on every one :P the game was still heavily based on cooperative puzzles
anyway i d love to see that kind of puzzle-solving in a cooperative multiplayer game (a bit like zelda 4 swords in a different genre)
You're right, of course. Having played only the first two games I knew (or rather, thought I knew) that the number of "i"s in the title indicated the number of player characters.
Anyway, maybe I should try to find whoever made those games (Gobliiins series, that is) and check if an open source release would be forthcoming. Perhaps, with the source available, it could even be integrated into ScummVM... (though I'd have to check that with Ender before suggesting it).