So Bill Tiller's (AME / ex-LEC) making a new piratey adventure set on Vooju Island...

edited May 2009 in General Chat
Details at six!

ghostpirates1.jpg

Spiritual "sequel" to the Monkey Island legacy? Guess we'll know for sure early 2010.

Comments

  • edited April 2009
    Sounds good to me. Having a story told from the point of view of the Ghost Pirates should help differentiate it enough from the Monkey Island series so as not to feel stale, while still leaving plenty of room for nostalgia.
  • edited April 2009
    Pirates never get old!
  • edited April 2009
    xChri5x wrote: »
    Pirates never get old!

    image004.jpg

    This one ain't no spring chicken. I'd file him under "old".

    :p

    Hee... Misinterpreting things is fun...
  • edited April 2009
    ghostpirates1.jpg

    I can't tell if I'm looking at this picture right. Does he have a big Homestar-style underbite, or what?
  • edited April 2009
    Acutally, he reminds me of Captain Barbaros.
  • edited April 2009
    LuigiHann wrote: »
    ghostpirates1.jpg

    I can't tell if I'm looking at this picture right. Does he have a big Homestar-style underbite, or what?

    I'm not sure if it's some sort of scarf, or a mouth.
  • edited April 2009
    Looks good, although i have to confess that i like Purcell's pirate characters more so far. At least from those screens i've seen here those aren't fully my style but nice backgrounds.

    It was quite interesting to see the 2D environments plus 3D characters in AVS. It worked pretty well for me and you could imagine how good it really could be if they would have been able to spend more time&budget on it. Compared to the pure 3d approach it just adds so much more detail to the graphics for low end systems and personally i don't give much on the camera wiggle&waggle in pure 3d adventures, opens interesting possibilities but just not those i would count to the core mechanics of an good adventure.

    Anyway you can do good ones with both techniques but it's nice having such an option around, more as TTG lately seems to be more interested in suprising us with trendy and designy stuff instead of coming up with convincing content. The same old riddle structures, do x time sub quests to get the parts for one bigger thing and so on, dunno, played that in quite some epsiodes already, add this to features like soso licences and joystick steering, mähhh...
  • edited April 2009
    Would be cool if Tim Schafer would do another adventure. I somehow can't imagine him doing something boring like many others tend to. More saucy, mean, imaginative, simply tickling more % of your brain than the rest.
  • edited May 2009
    Those screenshots look fantastic!
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