Make it more of a combination of season 1 and 2, like, lots of action but with tons of character development, and have more characters live by the end :P
I'm currently writing a story for all episodes of Season 3,'Safety Never Lasts', 'In The Woods', 'On The Road', 'Ashes To Ashes' and 'No Hope Left'. Christa is the protagonist, Clem is the deuteragonist again, Kenny/Jane survive the Season or don't show up at and they play huge roles. There is a Book of Fables-like feature called Christa's Notebook which would have info on people, locations etc. and a sketch of them. Edith plays a supporting role. The villain in Episode One is your choice as a revolution is happening inside Wellington and you choose either Edith's side to leave or Jonathan's side to stay. The villain from Episodes 2-3 is Nate. The villain for the remainder of the Season is Steve, the man Russell mentioned.
Clementine as the playable character, Jane/Kenny more than 10 minute screentime and Luke was just playing a cruel joke on Clem and is actually part fish. His mum was a shark.
Add some comedy. Clementine made like two jokes in season 2 and one was pretty good. Telltale use to make comedy games lets hear some stuff that'll lift up the spirits.
Make much more violent.
Like for example, in Season 2, instead of having Kenny beat Carver to death, I would've instead had the two get into an fistfight-to-the-death.
Like they did with Lee and the Stranger in Season 1.
Another thing I would do, is not make every determinate character die in a later episode.
It'd be nice to have at least one determinate character live.
It was a shame we lost Carly, now we will probably lose Kenny too.
But who knows, maybe Kenny will get lucky again.
Real lucky!
I'm currently writing a story for all episodes of Season 3,'Safety Never Lasts', 'In The Woods', 'On The Road', 'Ashes To Ashes' and 'No Hop… moree Left'. Christa is the protagonist, Clem is the deuteragonist again, Kenny/Jane survive the Season or don't show up at and they play huge roles. There is a Book of Fables-like feature called Christa's Notebook which would have info on people, locations etc. and a sketch of them. Edith plays a supporting role. The villain in Episode One is your choice as a revolution is happening inside Wellington and you choose either Edith's side to leave or Jonathan's side to stay. The villain from Episodes 2-3 is Nate. The villain for the remainder of the Season is Steve, the man Russell mentioned.
That is my basic outline for Season 3.
I would have a new protagonist from the start of the apocalypse. I would want the whole season to take place in a major city, NYC or Chicago. I'd also want to see a determinant character live.
She seemed the most fitting imo. As ,even though I very much enjoyed Season 2, I wanted to play as an adult again. Kenny and Jane were Determinant so it couldn't be them, Mike and Arvo could show up but not playable (you thought walking was slow in Seasons 1+2? Imagine Arvo! ). I didn't want Clem again even though I think it will be her (if they announced a Season 3 with Clementine playable again I would still be happy). I thought it would be better if her personality changed depending on what choices you made making our choices matter even more. But hey that's your opinion and that's cool.
EDIT:Also Christa seemed to be able to have a personality you could shape so it wouldn't be out of character to make a certain choice.
I would have a new protagonist from the start of the apocalypse. I would want the whole season to take place in a major city, NYC or Chicago. I'd also want to see a determinant character live.
She seemed the most fitting imo. As ,even though I very much enjoyed Season 2, I wanted to play as an adult again. Kenny and Jane were Deter… moreminant so it couldn't be them, Mike and Arvo could show up but not playable (you thought walking was slow in Seasons 1+2? Imagine Arvo! ). I didn't want Clem again even though I think it will be her (if they announced a Season 3 with Clementine playable again I would still be happy). I thought it would be better if her personality changed depending on what choices you made making our choices matter even more. But hey that's your opinion and that's cool.
EDIT:Also Christa seemed to be able to have a personality you could shape so it wouldn't be out of character to make a certain choice.
I don't see how they would fit in to Season 3 and ,to be honest, I think 400 Days is done. I think we will not get an explanation of their fate and we can make up our own theories as to what happened to them. The biggest problem is also that which would you choose? Vince, Shel, Wyatt or Russell? If I had to choose I would pick Vince though.
I feel as if we need a connection from Season 1 and a connection to Clementine to round out this trilogy (I think this is the last Season) and Clem barley interacted with them.
Clementine as the playable character, Jane/Kenny more than 10 minute screentime and Luke was just playing a cruel joke on Clem and is actually part fish. His mum was a shark.
Clem as protag. Tie each ending into a common thread for the first 5-10 min. Take Kenny/Jane off screen for story reasons. Clem ends up in Wellington and the season is about larger group dynamics, and group vs group struggles.
"If you were writing Season 3 what would you do?"
Make sure Clem and co stay the heck away from plot device frozen lakes of cheapy lame ass 'dude I want my money back wtf' deaths.
Maybe to write in waffles too; lots and lots of waffles.
I would write a strong relationship between two people, a man and woman. They hate each other at first. The man is a bit misogynistic, crazy, racist, alcoholic, drug user. She is the exact opposite of him. So they don't get along at first but throughout the story start to get closer to each other, and eventually become friends. The story wouldn't be so focused on death, and excitement. It would be more about character development on these two characters.
Then eventually, they survive and pick up Clementine at the end of the season, and they all start off together in S4. They have that odd couple personalities, so they're constantly on each other like a old married couple, but its all bark. They learn to care for each other, then one of them dies sometime in S4.
Wow this sounds really good, too bad one of them dies some time after they meet Clem I think the man should die and have the woman take a dark turn and maybe have something else happens that reminds her why she was a good person to begin with.
I would write a strong relationship between two people, a man and woman. They hate each other at first. The man is a bit misogynistic, cra… morezy, racist, alcoholic, drug user. She is the exact opposite of him. So they don't get along at first but throughout the story start to get closer to each other, and eventually become friends. The story wouldn't be so focused on death, and excitement. It would be more about character development on these two characters.
Then eventually, they survive and pick up Clementine at the end of the season, and they all start off together in S4. They have that odd couple personalities, so they're constantly on each other like a old married couple, but its all bark. They learn to care for each other, then one of them dies sometime in S4.
Tragedy has to happen in a Telltale game, its so predictable its like Rain in Seattle. That is why i think a new perspective of the TWDG experience is needed. Like a new interpretation on how to people form new relationships.
Wow this sounds really good, too bad one of them dies some time after they meet Clem I think the man should die and have the woman take a dark turn and maybe have something else happens that reminds her why she was a good person to begin with.
As much as I hate to go away from Clem maybe it's for the best I would like to see something new in this game as things are getting pretty predictable.
Tragedy has to happen in a Telltale game, its so predictable its like Rain in Seattle. That is why i think a new perspective of the TWDG experience is needed. Like a new interpretation on how to people form new relationships.
I think she will go away for a little while, they have to stabilize the cannon story, because of so many different endings. I think they need to rebuild the character dynamics. In S2 they had so many different characters, there just wasn't enough screen time to make them all important to the audience, so it felt really hollow when they died. Only a few of them, people actually cared about, ie nick.
As much as I hate to go away from Clem maybe it's for the best I would like to see something new in this game as things are getting pretty predictable.
This would be great to bring in a new person with a group and flesh out their characters a lot and bring everything together after. Y'know CrazyGeorge? you're not so crazy as everyone says you are
I think she will go away for a little while, they have to stabilize the cannon story, because of so many different endings. I think they … moreneed to rebuild the character dynamics. In S2 they had so many different characters, there just wasn't enough screen time to make them all important to the audience, so it felt really hollow when they died. Only a few of them, people actually cared about, ie nick.
The way I imagine Season 3 starting is a new protagonist laying around on a bed until his/her pal tells him/her that they got some work to do soon, and we get the chance to explore Wellington, chat with some of the locals, see how they're maintaining the place (which would be better than the way Carver handled it at Howe's) and talk to Clementine if we chose to let her stay, or even hear Edith mention her if we chose to let her leave with Kenny.
For those who entered Wellington with AJ, I'd dedicate the first ten to fifteen minutes of gameplay to her new life. It would take place a few months (a year maximum) after her final goodbyes with Kenny. We'll open to a black screen and the title credits, a monologue being delivered from Clementine to AJ. It will then show Clementine holding AJ in an unfamiliar room to the player. It'll soon become clear that this is AJ and Clementine's new bedroom in some sort of house she was taken into by another family (perhaps Wellington put them in with a family that had kids of their own?). It'll be a sweet moment as the player adjusts to this change of pace in her life. The frame will pan back to one of her new guardians, a middle aged woman, leaning against the doorway and telling her that she can get AJ changed and ready. When Clementine later enters the kitchen, you can see the disheveled husband of the woman searching through the cupboards. He'll cover this up later on but the player will be able to see through a previous shot that the cupboards were practically empty (foreshadowing to a later crisis/event). Clementine's relationship to this couple will be based on her responses to them and possibly earlier choices from season two (in how she treated adults). The couple will always be kind to her, but if she is distant towards them and their kids, they'll be more reserved and keep more to themselves.
On her way back from school (Maybe there's some sort of education there for the little ones) with the kids, Clementine will witness a fight break out between two men over supposed stolen supplies. This is another hint for the players to catch on that the dwindling food and supplies situation Edith mentioned in the finale is becoming serious. There will be a scene before Clementine falls asleep at the house where she'll get to talk to one of the kids who is younger than her. The kid will bring up AJ and his/her family. They can ask who her family is, or where they are. The player can reply by telling him/her briefly about her parents, the cabin group, or the motor inn group. There, of course, is the option to stay silent and not give an answer (either because you don't want Clementine to bond with them, or for whatever reason). There could be more options (under a 'More..' option, I suppose) saying that you don't want to talk about it or that you're just simply on your own now and it doesn't matter. A short story will be said about the people you picked and the kid will respond differently depending on what you chose. This will be your last conversation before you go to sleep as Clementine.
Screams and the sound of glass breaking will wake up Clementine. The player will find the streets of Wellington in chaos, houses and other buildings up in flames and fights breaking out. Overnight people had gotten restless about the shortages of supplies and it got out of hand. I don't know if the climate could affect this, but the death rate accumulating could play a factor in the destruction of Wellington. The place could be overrun by walkers. Clementine will start out searching for the family, but soon will be able to find her own way out of the chaos or continue looking for them. Either way, she will have a running and shooting sequence (with AJ in one arm?) and will witness the kid dying when one of the parents is unable to reach them in time. Reminiscent of the episode three ending, the screams carry into a black screen where 'The Walking Dead' title appears.
A LONGER THAN USUAL OPENING. But you know what, they can totally do that if they started making longer episodes again. Obviously more details would be added in, but the general idea of seeing the fall of Wellington is there. Plus, it will show the impact different endings has on Clementine's life. There needs to be some sort of payoff to getting her to a particular place. Since she does end up leaving Wellington, alone with AJ once again, she would end up in the same spot all the other endings would so the stories intertwine and catch up to each other.
This season would be darker if I wrote it. Not too dark, but significantly darker. It will be balanced out with some lighter moments, too.
Some references to past characters would be more subtle. For example: glancing at melting snow or the walls of Wellington and having Clementine look either sad or content (depending on your relationship with Kenny).
Mentions of the cabin group, of course. I love them a lot.
Characters who actually last longer than a season with Clementine. Not everyone in a group needs to die immediately within a week of meeting her.
Focus on friendship and how dynamics in pre-existing relationships could have changed once people started to (such as Clem meeting new people who knew each other before the apocalypse).
This would be great to bring in a new person with a group and flesh out their characters a lot and bring everything together after. Y'know CrazyGeorge? you're not so crazy as everyone says you are
Nice! I am fairly sure this Season will be darker because if you compare Season One and Two Season is noticeably more mature and violent, so I think you are right about it going darker.
For those who entered Wellington with AJ, I'd dedicate the first ten to fifteen minutes of gameplay to her new life. It would take place a f… moreew months (a year maximum) after her final goodbyes with Kenny. We'll open to a black screen and the title credits, a monologue being delivered from Clementine to AJ. It will then show Clementine holding AJ in an unfamiliar room to the player. It'll soon become clear that this is AJ and Clementine's new bedroom in some sort of house she was taken into by another family (perhaps Wellington put them in with a family that had kids of their own?). It'll be a sweet moment as the player adjusts to this change of pace in her life. The frame will pan back to one of her new guardians, a middle aged woman, leaning against the doorway and telling her that she can get AJ changed and ready. When Clementine later enters the kitchen, you can see the disheveled husband of the woman searching through the cupboards. He'll … [view original content]
Comments
Make it more of a combination of season 1 and 2, like, lots of action but with tons of character development, and have more characters live by the end :P
Make luke get lucky , real lucky. Also pls dont make kenny die.
I'm currently writing a story for all episodes of Season 3,'Safety Never Lasts', 'In The Woods', 'On The Road', 'Ashes To Ashes' and 'No Hope Left'. Christa is the protagonist, Clem is the deuteragonist again, Kenny/Jane survive the Season or don't show up at and they play huge roles. There is a Book of Fables-like feature called Christa's Notebook which would have info on people, locations etc. and a sketch of them. Edith plays a supporting role. The villain in Episode One is your choice as a revolution is happening inside Wellington and you choose either Edith's side to leave or Jonathan's side to stay. The villain from Episodes 2-3 is Nate. The villain for the remainder of the Season is Steve, the man Russell mentioned.
That is my basic outline for Season 3.
And a free Saltlick
Clementine as the playable character, Jane/Kenny more than 10 minute screentime and Luke was just playing a cruel joke on Clem and is actually part fish. His mum was a shark.
Add some comedy. Clementine made like two jokes in season 2 and one was pretty good. Telltale use to make comedy games lets hear some stuff that'll lift up the spirits.
A little gift for everyone to while away the time: Clementine's hat + juicebox.
Just for ya Salt.
Make much more violent.
Like for example, in Season 2, instead of having Kenny beat Carver to death, I would've instead had the two get into an fistfight-to-the-death.
Like they did with Lee and the Stranger in Season 1.
Another thing I would do, is not make every determinate character die in a later episode.
It'd be nice to have at least one determinate character live.
It was a shame we lost Carly, now we will probably lose Kenny too.
But who knows, maybe Kenny will get lucky again.
Real lucky!
You lost me.
I would have a new protagonist from the start of the apocalypse. I would want the whole season to take place in a major city, NYC or Chicago. I'd also want to see a determinant character live.
Torture scene...
She seemed the most fitting imo. As ,even though I very much enjoyed Season 2, I wanted to play as an adult again. Kenny and Jane were Determinant so it couldn't be them, Mike and Arvo could show up but not playable (you thought walking was slow in Seasons 1+2? Imagine Arvo! ). I didn't want Clem again even though I think it will be her (if they announced a Season 3 with Clementine playable again I would still be happy). I thought it would be better if her personality changed depending on what choices you made making our choices matter even more. But hey that's your opinion and that's cool.
EDIT:Also Christa seemed to be able to have a personality you could shape so it wouldn't be out of character to make a certain choice.
How would you possibly get away with that?
Especially since we're already two years into the game.
You must have forgotten that all of the 400 days protagonists are adults.
Wasn't Russelll a teenager?
I don't see how they would fit in to Season 3 and ,to be honest, I think 400 Days is done. I think we will not get an explanation of their fate and we can make up our own theories as to what happened to them. The biggest problem is also that which would you choose? Vince, Shel, Wyatt or Russell? If I had to choose I would pick Vince though.
I feel as if we need a connection from Season 1 and a connection to Clementine to round out this trilogy (I think this is the last Season) and Clem barley interacted with them.
Actually develop characters.
Burn it.
10/10
Clem as protag. Tie each ending into a common thread for the first 5-10 min. Take Kenny/Jane off screen for story reasons. Clem ends up in Wellington and the season is about larger group dynamics, and group vs group struggles.
Choice will matter and who you stayed with wont die
Game of the year, they can have my money.
"If you were writing Season 3 what would you do?"
Make sure Clem and co stay the heck away from plot device frozen lakes of cheapy lame ass 'dude I want my money back wtf' deaths.
Maybe to write in waffles too; lots and lots of waffles.
Yeah i know... I'm not interested in playing as Christa.
Beat me to it! Why does everyone have sonic speed but me! XD
And make Luke a protagonist.
I would write a strong relationship between two people, a man and woman. They hate each other at first. The man is a bit misogynistic, crazy, racist, alcoholic, drug user. She is the exact opposite of him. So they don't get along at first but throughout the story start to get closer to each other, and eventually become friends. The story wouldn't be so focused on death, and excitement. It would be more about character development on these two characters.
Then eventually, they survive and pick up Clementine at the end of the season, and they all start off together in S4. They have that odd couple personalities, so they're constantly on each other like a old married couple, but its all bark. They learn to care for each other, then one of them dies sometime in S4.
Wow this sounds really good, too bad one of them dies some time after they meet Clem
I think the man should die and have the woman take a dark turn and maybe have something else happens that reminds her why she was a good person to begin with.
Tragedy has to happen in a Telltale game, its so predictable its like Rain in Seattle. That is why i think a new perspective of the TWDG experience is needed. Like a new interpretation on how to people form new relationships.
As much as I hate to go away from Clem maybe it's for the best
I would like to see something new in this game as things are getting pretty predictable.
I think she will go away for a little while, they have to stabilize the cannon story, because of so many different endings. I think they need to rebuild the character dynamics. In S2 they had so many different characters, there just wasn't enough screen time to make them all important to the audience, so it felt really hollow when they died. Only a few of them, people actually cared about, ie nick.
This would be great to bring in a new person with a group and flesh out their characters a lot and bring everything together after. Y'know CrazyGeorge? you're not so crazy as everyone says you are
The way I imagine Season 3 starting is a new protagonist laying around on a bed until his/her pal tells him/her that they got some work to do soon, and we get the chance to explore Wellington, chat with some of the locals, see how they're maintaining the place (which would be better than the way Carver handled it at Howe's) and talk to Clementine if we chose to let her stay, or even hear Edith mention her if we chose to let her leave with Kenny.
Try not to create a worse death than Nick. Shouldn't be too hard.
Make Luke replace S2 Kenny's role
For those who entered Wellington with AJ, I'd dedicate the first ten to fifteen minutes of gameplay to her new life. It would take place a few months (a year maximum) after her final goodbyes with Kenny. We'll open to a black screen and the title credits, a monologue being delivered from Clementine to AJ. It will then show Clementine holding AJ in an unfamiliar room to the player. It'll soon become clear that this is AJ and Clementine's new bedroom in some sort of house she was taken into by another family (perhaps Wellington put them in with a family that had kids of their own?). It'll be a sweet moment as the player adjusts to this change of pace in her life. The frame will pan back to one of her new guardians, a middle aged woman, leaning against the doorway and telling her that she can get AJ changed and ready. When Clementine later enters the kitchen, you can see the disheveled husband of the woman searching through the cupboards. He'll cover this up later on but the player will be able to see through a previous shot that the cupboards were practically empty (foreshadowing to a later crisis/event). Clementine's relationship to this couple will be based on her responses to them and possibly earlier choices from season two (in how she treated adults). The couple will always be kind to her, but if she is distant towards them and their kids, they'll be more reserved and keep more to themselves.
On her way back from school (Maybe there's some sort of education there for the little ones) with the kids, Clementine will witness a fight break out between two men over supposed stolen supplies. This is another hint for the players to catch on that the dwindling food and supplies situation Edith mentioned in the finale is becoming serious. There will be a scene before Clementine falls asleep at the house where she'll get to talk to one of the kids who is younger than her. The kid will bring up AJ and his/her family. They can ask who her family is, or where they are. The player can reply by telling him/her briefly about her parents, the cabin group, or the motor inn group. There, of course, is the option to stay silent and not give an answer (either because you don't want Clementine to bond with them, or for whatever reason). There could be more options (under a 'More..' option, I suppose) saying that you don't want to talk about it or that you're just simply on your own now and it doesn't matter. A short story will be said about the people you picked and the kid will respond differently depending on what you chose. This will be your last conversation before you go to sleep as Clementine.
Screams and the sound of glass breaking will wake up Clementine. The player will find the streets of Wellington in chaos, houses and other buildings up in flames and fights breaking out. Overnight people had gotten restless about the shortages of supplies and it got out of hand. I don't know if the climate could affect this, but the death rate accumulating could play a factor in the destruction of Wellington. The place could be overrun by walkers. Clementine will start out searching for the family, but soon will be able to find her own way out of the chaos or continue looking for them. Either way, she will have a running and shooting sequence (with AJ in one arm?) and will witness the kid dying when one of the parents is unable to reach them in time. Reminiscent of the episode three ending, the screams carry into a black screen where 'The Walking Dead' title appears.
A LONGER THAN USUAL OPENING. But you know what, they can totally do that if they started making longer episodes again. Obviously more details would be added in, but the general idea of seeing the fall of Wellington is there. Plus, it will show the impact different endings has on Clementine's life. There needs to be some sort of payoff to getting her to a particular place. Since she does end up leaving Wellington, alone with AJ once again, she would end up in the same spot all the other endings would so the stories intertwine and catch up to each other.
People are a creation of their environment.
Maybe crazy isn't the word, but i just don't fit in with "modern" society.
Nice! I am fairly sure this Season will be darker because if you compare Season One and Two Season is noticeably more mature and violent, so I think you are right about it going darker.