Shouldn't there be more animals?

edited November 2014 in The Walking Dead

I think the only animals in the The Walking Dead world were crows, Maybelle the cow, Sam the dog, a moth, and a racoon family.

Shouldn't there be more sightings of animals in the wild? Like deer, bears, wolves, rabbits, squirrels, chipmunks, varieties of birds, badgers, beavers, flies, mosquitoes, and bees? Just to name a few.

Comments

  • Well now that walker's own the Earth, they probably ate a lot animals (In urban area's) in the last two years. So we probably won't see that many.

  • edited November 2014

    We've seen in the T.V. show and game that they can. Sort of unrealistic, because like you said, they're too slow.

    But walkers are too slow to catch animals...

  • But walkers are too slow to catch animals...

    Well now that walker's own the Earth, they probably ate a lot animals (In urban area's) in the last two years. So we probably won't see that many.

  • edited November 2014

    There was some another dog that appeared besides Sam.

    Remember this scene when Shel finds the walker eating a puppy?

    Alt text

    I'm guessing most animals end up like this puppy, therefore explaining the lack of animals :(

  • Oh right. I forgot about the puppy in 400 days. Where did that walker even find a puppy?

    FrostyLuke posted: »

    There was some another dog that appeared besides Sam. Remember this scene when Shel finds the walker eating a puppy? I'm guessing most animals end up like this puppy, therefore explaining the lack of animals

  • I believe it sneaked in through the barricade they had surrounding their community. If Becca is able to sneak in and out of there without anyone knowing, I'm sure small animals would be able to as well.

    Oh right. I forgot about the puppy in 400 days. Where did that walker even find a puppy?

  • Most of domesticated animals are probably stray or feral by now on. And the forest ones weren't exacly sociable at the first place.

  • There's also the rabbit the walker was eating in the beginning of episode 2 season 1

  • You forgot about Fivel's dead dog that he was buried with.

  • I think his name was Walter.

    You forgot about Fivel's dead dog that he was buried with.

  • There's no logical reason. Just like there should be more child zombies and more female zombies.

  • Where are the newborn zombies

    Flog61 posted: »

    There's no logical reason. Just like there should be more child zombies and more female zombies.

  • I've always wondered if there could be un dead animals. The ones in the game get killed or are eaten alive before they reanimate

  • A walker was eating a rabbit in episode 2 of season 1.

    But walkers are too slow to catch animals...

  • I like how you added the moth on that list.

  • And remember, humans are hunting them a lot too now, as seen in Starved for Help. I'd imagine deer would be hunted 3 times as much than now.

    dojo32161 posted: »

    A walker was eating a rabbit in episode 2 of season 1.

  • No because

    • They're constantly hunted by humans for food
    • They're constantly hunted by walkers as food
    • The environment is much more dangerous, most animals have had their habitats destroyed by walkers, and people
    • Most of the game takes place in urban areas, we've only been in the forest once or twice and we saw a dog, and a raccoon
  • The entire cast are animals, do people know that we're all animals?

  • I think that the lack of preservation possibilities and the huge decrease in the human population would make the amount of deer hunted, at best, equal to what it is now.

    And remember, humans are hunting them a lot too now, as seen in Starved for Help. I'd imagine deer would be hunted 3 times as much than now.

  • outside of humans, what's the demographic of animals in Georgia, the Carolinas, the Virginias, DC? In huge swarms of walkers, I doubt deer or antelope would survive. Maybe smaller animals would have a chance (they are usually quicker). Bears could possibly die if they get caught while hibernating.

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