Characters and locations "recycling"?
Another thing I'm curious about: with S&M you guys have done a great job, but I confess I was starting to lose interest about it, and the reason is that too many locations were re-used with small changes (e.g. reality 2.0, which was a great episode, was simply located in the same places, but in a virtual view), and the same thing happened for characters. I'm lazy to count them, but you recycled a lot of characters and locations during 2 seasons. Now you can obviously answer "it's a series dude, it's normal and blah blah blah" but I think you understand what I mean: lots of times I had the sensation that some minor character or location was re-used due to budget/time issues.
What I'm asking you is this: will we have to do with 7-8 characters and "rooms" for the entire series of TOMI? Or will it be something bigger?
Will GB have his own "HQ", as Elaine's mansion, and almost every episode is starting from that room? Or will it be something bigger?
I really hope I won't feel "caged" within locations, MI always gave the player the sensation to be in the open seas, always made the player feel free.
Thanks for your time
What I'm asking you is this: will we have to do with 7-8 characters and "rooms" for the entire series of TOMI? Or will it be something bigger?
Will GB have his own "HQ", as Elaine's mansion, and almost every episode is starting from that room? Or will it be something bigger?
I really hope I won't feel "caged" within locations, MI always gave the player the sensation to be in the open seas, always made the player feel free.
Thanks for your time
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http://adventuregamers.com/article/id,1024
Careful, there are a few spoilers for Episode 1.
http://www.adventuregamers.com/article/id,1024
There are some spoilers in the article, so yeah. Don't read the whole thing, unless you're a nugget or somethin'.
Edit: Too late. :rolleyes:
By the way, nice to see you again my not-underscored brother!
Some characters have to return aswell, like the Voodoo lady, as it just wouldn't be Monkey Island without them. But you need things unique to keep it alive, and after so many years now, something fresh would be unbelievably good.
I reckon they will reuse a couple of locations, such as Pirate ships
Me too, but in a reasonable way! In S&M it was TOO MUCH
The S&M TT games are good, but they were created as five different episodes that only related at the very end. I do not think they that sort of episodic formula works with Monkey Island and l assume that the episodes for this game will be like the chapters in the old IM game, wheras one chapter leads to the other
Hm, nope, that's not possible since you don't need to buy the older episodes to be able to download the new ones. So if anything the Wiiware limit might make the games a bit too short, but we don't know yet and maybe Nintendo has turned a blind eye to the limit because of the storage solution.
I've always wanted to go back to Phatt Island, just to see how big Guybrush's wanted poster has gotten since then.
This is one of those things that's a bit hard because without examples, some probably roll their eyes and say "suure, Telltale," but to actually give any examples of how the structure works would give things away!
Also in S&M 2, you had driving bonuses, and a special add on for those who got every decal in each installment. Do you have anything like that planned for this new Monkey Island Game?
There was some stuff like this in early designs, but it was mostly cut in favor of putting that effort and those resources into the main game. That said, for those who like that sort of thing, there are going to be some surprises around launch!
Lol, I actually laughed out loud in front of the screen while reading this!
That's because it's exactly what I did
But just the fact that you put it this way makes me think that you're telling us the truth with no promotional purposes
To me, it is enough that the reusing of stuff is not going to look "forced" like in S&M.