What Other Class Lucas Arts advent. games would fit with the episodic format

edited June 2009 in General Chat
First off, this thread isn't to beg TT to have them get the license for other LA titles since I am content that they got MI. However, how would other LA titles work with the episodic theme if TT have gotten ahold of the license??

Because the Monkey Island games always had chapters, the episodic nature would fit perfectly. Sam and Max, despite the first game not being episodic, still worked well with episodic season esp how the series is of a police theme one.

I think Full Throttle might work with the episodic theme if it was Ben against one specific biker gang per episode. As for the Maniac Mansion series, l would like to see a series where each episode focuses on one of the playable characters. However, it would remove the ability to change characters.

Comments

  • edited June 2009
    After looking at the style of the new monkey island game?
    None. Stay away from milking the classics. Make your own IP.
  • edited June 2009
    It's not LucasArts property, and the license is currently with German company Silverline Software, but I'd love to see some Simon the Sorcerer episodic games.
  • edited June 2009
    Alucard wrote: »
    After looking at the style of the new monkey island game?
    None. Stay away from milking the classics. Make your own IP.

    Now that you mention it, I wonder why TT havsn't developed any of new IP
  • edited June 2009
    Alucard wrote: »
    After looking at the style of the new monkey island game?
    None. Stay away from milking the classics. Make your own IP.

    Nobody's forcing you buy them.

    If art style is your dealbreaker, you can always get AMEgames' Ghost Pirates game.

    http://autumnmoonentblog.blogspot.com/2009/04/ghost-pirates-of-vooju-island.html

    Really, you're a senior member here, your attitude in your recent posts is frankly appalling.
  • edited June 2009
    I think Day of the Tentacle would do well as episodes... I'm not for sure but it might do something with time traveling or something scientific like that. Wasn't there a scientist?
  • edited June 2009
    jp-30 wrote: »
    Nobody's forcing you buy them.

    If art style is your dealbreaker, you can always get AMEgames' Ghost Pirates game.

    http://autumnmoonentblog.blogspot.com/2009/04/ghost-pirates-of-vooju-island.html

    Really, you're a senior member here, your attitude in your recent posts is frankly appalling.

    I don't really understand why ppl get so worked up on the art style on MI esp how each game has it own art direction. Sorry to rant, but it feels as if some people on the net believes that the art style in CMI is the same as the first two MI games.
  • edited June 2009
    Oh, and Indiana Jones would probably do good too
  • edited June 2009
    doom saber wrote: »
    I don't really understand why ppl get so worked up on the art style on MI esp how each game has it own art direction. Sorry to rant, but it feels as if some people on the net believes that the art style in CMI is the same as the first two MI games.

    This, the styles are very different.
  • edited June 2009
    larino87 wrote: »
    I think Day of the Tentacle would do well as episodes... I'm not for sure but it might do something with time traveling or something scientific like that. Wasn't there a scientist?

    There is a scientist. Day of the Tentacle is actually the sequel to Maniac Mansion; l apologize if you already knew that.
  • edited June 2009
    As much as I'd love to see Day of the Tentacle, Full throttle and Indiana Jones episodes, I don't think it would happen any time soon. Telltale seems to have a lot on it's plate at the moment. Hopefully in like a year or two. I love it that they are now working with Lucas Arts though. I imagine that if Tales of Monkey island and the classic remake do well Lucas Arts will produce a 5th main monkey island game.

    I think The Dig could make a pretty cool non-humor adventure game series.
  • edited June 2009
    Yeah I'm a long time member here jp and I've had criticism for some of the products in the past too. I wasn't comfortable with the voices chosen for sam & max when the series was first shown. It isn't as simple as not buying it. I want to buy it and depending on what kind of reviews it gets I may still. I'm just disappointed that one of my favourite series isn't exactly what I wanted. I'm sure the core game is great. If they could just swap out the character models with something better I'd be happy.
  • edited June 2009
    If they did make a Full Throttle sequel I'd rather Double Fine made it than Telltale.
  • edited June 2009
    Day of the Tentacle. The Tentacles different plans and attempts to take over the world.

    Full Throttle would be cool be do not know if they should leave it alone with the passing of Roy Conrad who voiced Ben.
  • edited June 2009
    loom would probably be safe
  • edited June 2009
    Alucard wrote: »
    loom would probably be safe

    LOOM would be a fantastic episodic game series. Considering it was supposed to be a trilogy, (or at least later decided could be a trilogy according to Moriarty), and the story still had a lot of ground to cover, it would be interesting to see someone tie up the loose threads. Not only would it be great to see the events hinted at but never happening in the game actually occur, but giving more time to each of the locations instead of making them one puzzle affairs would be fantastic. You could really spend a collection of episodes just on the story of the first game if you remade it from start (as I would assume you need to).
  • edited June 2009
    I'd love to see Maniac Mansion, or Loom.

    Some of the adventure games that got canned before they went into development would be great too. I recall reading about one involving superheroes?

    An "The Adventures of Indiana Jones" series perhaps.

    That's about all that's left of Lucasart's adventures.
  • edited June 2009
    That's about all that's left of Lucasart's adventures.
    Yeah, exactly. It's not like we have that many LucasArts point 'n' click adventures to choose from.

    Why not expand it?
  • edited June 2009
    Good lord a proper Indiana Jones adventure game (please no adaption of friggin scull) would be AWESOME.
  • edited June 2009
    The more I think about Maniac Mansion / Day of the Tentacle, the more I think it wouldn't work at all, as much as I'd like it to.
  • edited June 2009
    Zak McKracken would be cool, and could fit with Telltale's style.

    I think it's a bit soon to speculate about this stuff, though.
  • edited June 2009
    Nobody has mentioned Grim Fandango yet?

    Grim Fandango was a masterpiece of an adventure game, so maybe it is best to leave it alone, but boy I'd love to play with those characters again about as much as I'm looking forward to the Monkey Island series. TT's art style would be a good fit to the skeletal models from GF. If they could get Tim Schafer to do a bit of consulting on developing the story like Ron Gilbert did for EMI, it would be sweet.
  • edited June 2009
    larino87 wrote: »
    Oh, and Indiana Jones would probably do good too

    I hate to disagree, but I think an Indiana Jones game should be epic in scale, as in Fate of Atlantis, not broken up into instalments, staying true to the cinematic origins of the character. Young Indy on the other hand...

    I'd love to see Purple Tentacle up to his old tricks again though, and Bernard, Laverne and Hoagie trying to stop him!
  • edited June 2009
    Maniac Mansion/Day of the Tentacle could work as a kind of X-Files/sci-fi anthology series. Have Bernard, Hoagie, and Laverne start a paranormal investigation service, and have every episode center around some weird occurence they are checking out. Getting the tentacles and the Edisons involved every episode would be hard, though.
  • edited June 2009
    Star Wars.
    Just kidding. Even if Telltale wanted to make that game, Lucas Arts would never give it up.
    What about Psychonauts? I know it's not Lucas Arts, but it would make an awesome episodic game.
  • edited June 2009
    Maniac Mansion... Full Throttle... and i know it sounds odd, but i think Loom could work! I think the music based interface, combined with beautiful graphics could be awesome!
    There is another franchise however, and not a Lucas one...SPACE....QUEST!!!! It just BEGS for the telltale treatment.
  • edited June 2009
    Loom is a great idea! They should pick the story up where it left off and finally finish the entire storyline :eek:
  • edited June 2009
    I hate to disagree, but I think an Indiana Jones game should be epic in scale, as in Fate of Atlantis, not broken up into instalments, staying true to the cinematic origins of the character. Young Indy on the other hand...

    I'd love to see Purple Tentacle up to his old tricks again though, and Bernard, Laverne and Hoagie trying to stop him!

    Btw. there is another Indana Jones game coming out, but it will be along the action adventure route, it should come out the next few days, lets see how it turns out.
  • edited June 2009
    I hate to disagree, but I think an Indiana Jones game should be epic in scale, as in Fate of Atlantis, not broken up into instalments, staying true to the cinematic origins of the character. Young Indy on the other hand...

    I'd love to see Purple Tentacle up to his old tricks again though, and Bernard, Laverne and Hoagie trying to stop him!


    But the whole idea of Indiana Jones was to duplicate the feel of the 30s and 40s serials that George Lucas loved. They were multi-part affairs with cliffhangers. In their planning notes, Lucas and Spielberg even talked about having cliffhangers within the single movie to simulate that.

    So an episodic Indiana Jones game would make quite a bit of sense if it were presented that way. As one large epic story, told in chapters with cliffhangers at the end of each episode.
  • edited June 2009
    I think another graphic adventure Indiana Jones game is very unlikely. That franchise has taken the action-adventure route, which I guess makes more sense considering the source material.

    Still Fate of Atlantis is by far the best Indy game.
  • edited June 2009
    Maxilyah wrote: »
    Star Wars.
    Just kidding. Even if Telltale wanted to make that game, Lucas Arts would never give it up.

    A good number of Star Wars games were done by other developers: Raven Software did Jedi Outcast, Totally Games did the X-Wing series, Factor5 did Rogue Squadron, Pandemic Studios did Battlefront, Bioware did Knights of the Old Republic, etc. LucasArts isn't giving up the rights to those developers, they're merely licensed out; something similar has been done for Monkey Island, LucasArts still retains the rights. Licensing Star Wars out to Telltale Games isn't unthinkable, although the feasibility of a Star Wars adventure game is debatable and the probability of it is low.
  • edited June 2009
    Seeing how well was the claymation of Wallace and Gromit simulated in Telltale's latest adventure series, I can now only think of one claymation adventure game sequel that would be great to be seen: Neverhood
    Of course it's not Lucasarts, but was a masterpiece of its time and was definitely meant for several sequels, as it is suggested by the Neverhood Chronicles in the game. Actually there was a sequel (Skullmonkeys), but that was a rather disappointing arcade game. Now what could Telltale bring out from Neverhood's world? Hmm...
  • edited June 2009
    It's not LucasArts.

    But Discword I and II were amazing. Never played Noir.
  • edited June 2009
    Loom would be grand, just because the world they created for that game is SO MASSIVE... I mean, reading the book of patterns it's just full of random tidbits and man that universe is surreal heh. On one side, dark archaic fantasy, on the other, there's a guild of accountants and a guild of cake makers.. er.. riiight heh. Man I love that game.
    But yeah, having some sort of continuation or heck, even going BACK in time to detail events of the past would be interesting.

    I don't think Grim Fandango would work. Wonderful world yes, but Manny's story is finished. You'd need to start a new story and why not just create a new world of the dead rather than bother with the franchise?
    Same goes for Maniac Mansion/DOTT, as far as i'm concerned, those stories are finished and done for.

    Indie would work I think, just have longer episodes.. wasn't last crusade broken into chapters anyway?
    Don't know about Zak though, I guess you could do more cases set in that world.. send Zak off to report about random things or get roped into looking into more stuff by the girls.

    I dunno though, of all the lucasarts games, the only one I've ever been sad there's no sequel of is Loom. All the rest wrapped up their plots, resolved things in a fairly satisfactory manner but loom... Loom left so much unanswered and damnit, the bad guy pretty much won! (Refreshing yes, but I remember being sorely dissapointed that it ended there as a kid)
    I'd also love for Loom to be remastered to include important bits of backstory like WHERE THE HELL THAT SCYTHE CAME FROM and why the glass blowers have to keep it sharp.
    I always preferred the disk version though, more dialogue.

    On a semi unrelated note... I really wish Wizards would produce another Planescape RPG... because DAMN that setting is good. But I know in my heart they'd just mess it all up, like they did with a lot of AD&D. Poor AD&D, what did it do to deserve 3rd ed? (aside from the clunky gameplay that is.. heh)
    I wonder if you could do an adventure game set in the D&D universe... hmmm.. D&D without combat... I think you could do it with Planescape and maybe Spelljammer, possibly even Dark Sun if you focused on the exploration and problem solving rather than killing things out in the desert. But I digress..

    Of the lucasarts games, LOOM!
  • edited June 2009
    Maybe Loom.

    How about Loom?

    You know, Loom might be nice.
  • edited June 2009
    The answer is simple: all of them.

    That said, some would easier to implement than others, some would generate more interest in fans than others, and some would fit an episodic format better than others.

    I think Grim Fandango would probably generate the most interest, but it would also be the hardest to do and it's not a particularly good fit for episodes. I think of all LucasArts' classics, a Grim Fandango sequel has the biggest shoes to fill. It has a big epic story-line, so having short GF episodes now would be weird. They could do something like 1 episode = 1 year, the way the original was broken up into 3 years, but could you fit a years worth of story in a single episode?

    People seem to be interested in Loom, but there are some challenges in doing that one. It's not a comedy, and TT has kind built up a reputation for comedy. They'd need to be able to do more serious stories with Loom. They'd also have to make some changes to their engine to get the musical interface thing working. And I don't know how well Loom would fit the episodic format.

    Full Throttle would probably generate some interest, but it would be difficult. It has more realistic graphics than most other LucasArts games, so it wouldn't work if it looks too cartoony. It's not really the kind of game that would be easy to do in episodes. And sadly Roy Conrad who voiced Ben died several years ago, so they'd have to recast him.

    I would guess that not too many people remember Zak McKracken and the Alien Mindbenders. They could do it, but would there be much interest in it?

    The Dig? Similar problems as Full Throttle, and probably less interest to fans. The Dig is a pretty awesome game, though.

    Indiana Jones? I expect LucasArts will be keeping Indy in-house.

    Maniac Mansion is probably the best fit all around -- it should have a decent following of fans, especially from Day of the Tentacle, and it should be pretty easy to create episodic games. Cartoony art style from DOTT is pretty close to TT's style. And they could really go in any direction they wanted with Maniac Mansion. A classic break-into-the-mansion-and-save-the-day game, or a wacky time travel game, or a play as a tentacle and try to take over the world game. Lots of potential.
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