What Other Class Lucas Arts advent. games would fit with the episodic format
First off, this thread isn't to beg TT to have them get the license for other LA titles since I am content that they got MI. However, how would other LA titles work with the episodic theme if TT have gotten ahold of the license??
Because the Monkey Island games always had chapters, the episodic nature would fit perfectly. Sam and Max, despite the first game not being episodic, still worked well with episodic season esp how the series is of a police theme one.
I think Full Throttle might work with the episodic theme if it was Ben against one specific biker gang per episode. As for the Maniac Mansion series, l would like to see a series where each episode focuses on one of the playable characters. However, it would remove the ability to change characters.
Because the Monkey Island games always had chapters, the episodic nature would fit perfectly. Sam and Max, despite the first game not being episodic, still worked well with episodic season esp how the series is of a police theme one.
I think Full Throttle might work with the episodic theme if it was Ben against one specific biker gang per episode. As for the Maniac Mansion series, l would like to see a series where each episode focuses on one of the playable characters. However, it would remove the ability to change characters.
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None. Stay away from milking the classics. Make your own IP.
Now that you mention it, I wonder why TT havsn't developed any of new IP
Nobody's forcing you buy them.
If art style is your dealbreaker, you can always get AMEgames' Ghost Pirates game.
http://autumnmoonentblog.blogspot.com/2009/04/ghost-pirates-of-vooju-island.html
Really, you're a senior member here, your attitude in your recent posts is frankly appalling.
I don't really understand why ppl get so worked up on the art style on MI esp how each game has it own art direction. Sorry to rant, but it feels as if some people on the net believes that the art style in CMI is the same as the first two MI games.
This, the styles are very different.
There is a scientist. Day of the Tentacle is actually the sequel to Maniac Mansion; l apologize if you already knew that.
I think The Dig could make a pretty cool non-humor adventure game series.
Full Throttle would be cool be do not know if they should leave it alone with the passing of Roy Conrad who voiced Ben.
LOOM would be a fantastic episodic game series. Considering it was supposed to be a trilogy, (or at least later decided could be a trilogy according to Moriarty), and the story still had a lot of ground to cover, it would be interesting to see someone tie up the loose threads. Not only would it be great to see the events hinted at but never happening in the game actually occur, but giving more time to each of the locations instead of making them one puzzle affairs would be fantastic. You could really spend a collection of episodes just on the story of the first game if you remade it from start (as I would assume you need to).
Some of the adventure games that got canned before they went into development would be great too. I recall reading about one involving superheroes?
An "The Adventures of Indiana Jones" series perhaps.
That's about all that's left of Lucasart's adventures.
Why not expand it?
I think it's a bit soon to speculate about this stuff, though.
Grim Fandango was a masterpiece of an adventure game, so maybe it is best to leave it alone, but boy I'd love to play with those characters again about as much as I'm looking forward to the Monkey Island series. TT's art style would be a good fit to the skeletal models from GF. If they could get Tim Schafer to do a bit of consulting on developing the story like Ron Gilbert did for EMI, it would be sweet.
I hate to disagree, but I think an Indiana Jones game should be epic in scale, as in Fate of Atlantis, not broken up into instalments, staying true to the cinematic origins of the character. Young Indy on the other hand...
I'd love to see Purple Tentacle up to his old tricks again though, and Bernard, Laverne and Hoagie trying to stop him!
Just kidding. Even if Telltale wanted to make that game, Lucas Arts would never give it up.
What about Psychonauts? I know it's not Lucas Arts, but it would make an awesome episodic game.
There is another franchise however, and not a Lucas one...SPACE....QUEST!!!! It just BEGS for the telltale treatment.
Btw. there is another Indana Jones game coming out, but it will be along the action adventure route, it should come out the next few days, lets see how it turns out.
But the whole idea of Indiana Jones was to duplicate the feel of the 30s and 40s serials that George Lucas loved. They were multi-part affairs with cliffhangers. In their planning notes, Lucas and Spielberg even talked about having cliffhangers within the single movie to simulate that.
So an episodic Indiana Jones game would make quite a bit of sense if it were presented that way. As one large epic story, told in chapters with cliffhangers at the end of each episode.
Still Fate of Atlantis is by far the best Indy game.
A good number of Star Wars games were done by other developers: Raven Software did Jedi Outcast, Totally Games did the X-Wing series, Factor5 did Rogue Squadron, Pandemic Studios did Battlefront, Bioware did Knights of the Old Republic, etc. LucasArts isn't giving up the rights to those developers, they're merely licensed out; something similar has been done for Monkey Island, LucasArts still retains the rights. Licensing Star Wars out to Telltale Games isn't unthinkable, although the feasibility of a Star Wars adventure game is debatable and the probability of it is low.
Of course it's not Lucasarts, but was a masterpiece of its time and was definitely meant for several sequels, as it is suggested by the Neverhood Chronicles in the game. Actually there was a sequel (Skullmonkeys), but that was a rather disappointing arcade game. Now what could Telltale bring out from Neverhood's world? Hmm...
But Discword I and II were amazing. Never played Noir.
But yeah, having some sort of continuation or heck, even going BACK in time to detail events of the past would be interesting.
I don't think Grim Fandango would work. Wonderful world yes, but Manny's story is finished. You'd need to start a new story and why not just create a new world of the dead rather than bother with the franchise?
Same goes for Maniac Mansion/DOTT, as far as i'm concerned, those stories are finished and done for.
Indie would work I think, just have longer episodes.. wasn't last crusade broken into chapters anyway?
Don't know about Zak though, I guess you could do more cases set in that world.. send Zak off to report about random things or get roped into looking into more stuff by the girls.
I dunno though, of all the lucasarts games, the only one I've ever been sad there's no sequel of is Loom. All the rest wrapped up their plots, resolved things in a fairly satisfactory manner but loom... Loom left so much unanswered and damnit, the bad guy pretty much won! (Refreshing yes, but I remember being sorely dissapointed that it ended there as a kid)
I'd also love for Loom to be remastered to include important bits of backstory like WHERE THE HELL THAT SCYTHE CAME FROM and why the glass blowers have to keep it sharp.
I always preferred the disk version though, more dialogue.
On a semi unrelated note... I really wish Wizards would produce another Planescape RPG... because DAMN that setting is good. But I know in my heart they'd just mess it all up, like they did with a lot of AD&D. Poor AD&D, what did it do to deserve 3rd ed? (aside from the clunky gameplay that is.. heh)
I wonder if you could do an adventure game set in the D&D universe... hmmm.. D&D without combat... I think you could do it with Planescape and maybe Spelljammer, possibly even Dark Sun if you focused on the exploration and problem solving rather than killing things out in the desert. But I digress..
Of the lucasarts games, LOOM!
How about Loom?
You know, Loom might be nice.
That said, some would easier to implement than others, some would generate more interest in fans than others, and some would fit an episodic format better than others.
I think Grim Fandango would probably generate the most interest, but it would also be the hardest to do and it's not a particularly good fit for episodes. I think of all LucasArts' classics, a Grim Fandango sequel has the biggest shoes to fill. It has a big epic story-line, so having short GF episodes now would be weird. They could do something like 1 episode = 1 year, the way the original was broken up into 3 years, but could you fit a years worth of story in a single episode?
People seem to be interested in Loom, but there are some challenges in doing that one. It's not a comedy, and TT has kind built up a reputation for comedy. They'd need to be able to do more serious stories with Loom. They'd also have to make some changes to their engine to get the musical interface thing working. And I don't know how well Loom would fit the episodic format.
Full Throttle would probably generate some interest, but it would be difficult. It has more realistic graphics than most other LucasArts games, so it wouldn't work if it looks too cartoony. It's not really the kind of game that would be easy to do in episodes. And sadly Roy Conrad who voiced Ben died several years ago, so they'd have to recast him.
I would guess that not too many people remember Zak McKracken and the Alien Mindbenders. They could do it, but would there be much interest in it?
The Dig? Similar problems as Full Throttle, and probably less interest to fans. The Dig is a pretty awesome game, though.
Indiana Jones? I expect LucasArts will be keeping Indy in-house.
Maniac Mansion is probably the best fit all around -- it should have a decent following of fans, especially from Day of the Tentacle, and it should be pretty easy to create episodic games. Cartoony art style from DOTT is pretty close to TT's style. And they could really go in any direction they wanted with Maniac Mansion. A classic break-into-the-mansion-and-save-the-day game, or a wacky time travel game, or a play as a tentacle and try to take over the world game. Lots of potential.