Famous insult swordfighting is present or not in tales of MI ?
That is the question.
Insult swordfighting is the famous minigames present in MI1,MI3 (except with MI2). In MI4 it's another insult style.
If it's not present in tales of monkey island it woul be a shame and a bid deception.
Insult swordfighting is the famous minigames present in MI1,MI3 (except with MI2). In MI4 it's another insult style.
If it's not present in tales of monkey island it woul be a shame and a bid deception.
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Maybe insult armwrestling will be back or it will be something completely different.
Meh, I'd love MI swordfighting, but MI2 clearly proved it's not necessary to make a great MI game. The spit contest and the drinking contest where enough to make me totally happy without swordfighting. Guess it just became a tradition, anyway.
Wie passend! Du kämpfst wie eine Kuh.
Haha!
In das 3. Spiel, war die Beleidungen die gleichen als in Englisch, oder waren sie 'was anders um auf Deutsch zu reimen?
...and if they don't implement insult-whatever, then I'm gonna be real disappointed=P
I have no idea what he just said, but I feel strangely insulted.
AHAHAH, Guybrush at the player, after Captain Smirk's training!
Mike Stemmle said people try to start insult games but it doesn't seem to turnout the way it should. Its in the Stage Demo:http://www.youtube.com/watch?v=J-4kr9QP6Mk
"The pirates are kinda trying to preserve their piratey ways even though they cannot actually leave the island, so they've all built a ship together and they take turns seizing it from one another."
Wrong! That's from EfMI, when Ozzie insults Guybrush.
If they include insult swordfighting in either TMI or a future season of MI, I hope they stay true to the intention behind insult swordfighting in SMI. The idea is not that pirates play these insulting games between themselves (ie. they would never call it insult swordfighting), but it is merely a gameplay mechanic to allow the player to engage in a swordfight without having to change gameplay style. The pirates are actually swordfighting, but the control method is not an awkward button-mashing mini-game like in the two Indy SCUMM games, but instead controlled through dialouge, which both stays within adventure game boundaries and pokes fun at swordplay in movies, where the one with the wittiest remarks always seemed to have the upper hand.
This.
I can think of one reference to insult swordfighting in the first episode. It's a funny moment, but not really a big part of the game.
How about making it into a mini-game, and then insults inbetween 'rounds'?
Just throwing ideas into the open... could be kinda like Sid Meier's Pirates swordfighting, but changed a bit.
I applaud this design philosophy. Insult swordfighting was great in the first game. In the third game, it was still fun, but it was pretty much the identical "puzzle" as the first game. (Frankly, I don't remember EMI well enough to comment on the arm wrestling.)
I think the more fans clamor for their favorites to make a return, the more we risk getting a stale, formulaic game. For instance, how many different professions can we see Stan taking on before his character gets old? How often can Murray pop up before he loses his novelty?
Heck, I'd even be so bold as to say I'd be OK if LeChuck sat one out. After all, the more times Guybrush "kills" him, the more anticlimactic it becomes.
I'd rather the design team spend their time thinking up new and interesting puzzles and plotlines rather than a dozen new insults and comebacks to shoehorn into the game.
I think the version in CoMI was a reasonable step forward - we'll see if something similar surfaces.
Also, since I expect that most of you will probably be playing the MI: Special Edition as well, you'll be getting a heavy dose of the best version of Insult Sword Fighting anyway! I really didn't want you guys getting burnt out on it. There is such a thing as too much!
Like Star Wars and chocolate cake. *nods head* :sage:
Insult swordfighting in another language. With monkeys.
... Wait that's already been done...