Comic-Con coverage
The first of Dan's Comic-Con interviews has gone up at GameInformer.
I'll post additional coverage in this thread as it comes.
More coverage:
Gamasutra interview with Dave Grossman
Gamasutra interview with Dan Connors
DL TV podcast - this didn't come out of Comic-Con, but it's recent, so I thought I'd add it here. CGW editor Darren Gladstone is on the episode talking a little about Sam & Max and what he learned from us during CGW's visit here. The Sam & Max part starts about 17 minutes into the podcast.
I'll post additional coverage in this thread as it comes.
More coverage:
Gamasutra interview with Dave Grossman
Gamasutra interview with Dan Connors
DL TV podcast - this didn't come out of Comic-Con, but it's recent, so I thought I'd add it here. CGW editor Darren Gladstone is on the episode talking a little about Sam & Max and what he learned from us during CGW's visit here. The Sam & Max part starts about 17 minutes into the podcast.
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Comments
LucasArts is no stranger to using 3rd parties to develop games for them to publish. If Telltale can present a business model where LucasArts can make money with low risk, they'll consider it. Telltale would make the episodes using LucasArts IP and LucasArts would publish them.
The best part of the quote is that it reads that LucasArts actually are trying to find ways to use their old IP. Everything up until now has said they have no plans to resurrect any of it.
Knowing LucasArts, though, they'd want their hands all over the whole production process. They'd probably find some way to turn everything into a sequel to RTX Red Rock.
Quite right, though as we've seen with the LEGO Star Wars publisher shift (Eidos for 1st game, LucasArts for next one), LucasArts don't like to let hugely profitible games based on its licenses get published by other companies.
But yes, all LucasArts needs to do is rent out the license, collect their royalties, and maybe do a little joint promotion.
Ooh... that stings. :-s
Maybe this can happen way down the road after Season 1 is finished.
edit: On reflection, maybe not so much lengthy as split up onto a lot of pages. It's still worthwhile though, with a little bit of detail on the driving/shooting side of things and an infuriating emphasis on the alleged importance of story (which I realise is sort of part of the company philosophy, but I don't hold it against Telltale because they seem able to make good games in spite of it.)
Dave's interview is a good one, I think. Gamasutra always asks interesting questions and gets the developers talking. I was interested to learn that some of the jokes I found funniest in The Secret of Monkey Island were Dave's.
The DL TV podcast -link leads to a "Tanita: Plasticine Dream preview" page in the Adventure Gamers site.
Thanks, it's fixed now.