Look at TTG choices like this:
People complain choices don't matter in these games, think of it this way:
Think of it this way: You're going to an airport, and you have several methods of getting there for you to pick - Bus, Train, Drive yourself, Bike, Walk etc. Whatever you choose, you'll experience something different to the other, but whatever you pick, you'll still end up at the same place.
Credit to @Echopapa
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Thing is - not everyone wants to "go to an airport". Experiencing a different journey with same end result is different to experiencing a journey with a result based on your decisions.
That's how Telltale works pal - It's not about the end result, it's the journey you experience.
TWDG Season 1 was bloody amazing, but the end result was still the same - Lee died, and Clem is left on her own looking at two silhouettes.
Well, I kind of... knew that already.
How else are you going to get to a destination? Unless you want to go on a boat or you're rich as fuck to afford a private jet, ten the airport is the way to go.
For me yes its this way now however they should be aiming for choices to matter more.
You're missing out on my point. The problem is that, regardless of what you do, your final destination is "the airport", with no variety based on your decisions/choices. And yes, I'm well aware that's how Telltale's games work.
Then why are you saying it's a problem? It's not really.
Surprise, illusion of choice. It exists in a lot of choice-based games.
Well, it is, kind of. No variety is a problem, in this case, but I've accepted that and I'm fine with how Telltale's games work. So, let's leave it at that.
To quote @Echopapa:
I think the reason why TWD season 1 was so memorable to me was because I wasn't really familiar with the formula. After TWAU and TWD S2, it already lost its edge.
That doesn't work. It's better saying an end of a vacation, where the stuff you do is different but at the end you come home. There's no changing that. Saying the journey is what counts isn't good for a choice based game. You want a game where you have a reason to playthrough it again. S1 had it with Kenny and Lee's dynamics and Carley and Doug. TWAU and S2 don't have anything but slight dialogue changes.
So your saying decisions don't matter? I know.
Also, Blade Runner, a PC game from 1997 had multiple routes to multiple endings thanks to randomized events. So uh yeah.....